/*-----------------------------------------*\ | GigabyteRGBController_RGBFusion2DRAM.cpp | | | | Generic RGB Interface for OpenRGB | | Gigabyte RGB Fusion 2 DRAM Driver | | | | Adam Honse (CalcProgrammer1) 6/7/2020 | \*-----------------------------------------*/ #include "RGBController_GigabyteRGBFusion2DRAM.h" /**------------------------------------------------------------------*\ @name Gigabyte Fusion2 DRAM @category RAM @type I2C @save :x: @direct :x: @effects :white_check_mark: @detectors DetectGigabyteRGBFusion2DRAMControllers @comment \*-------------------------------------------------------------------*/ RGBController_RGBFusion2DRAM::RGBController_RGBFusion2DRAM(RGBFusion2DRAMController* controller_ptr) { controller = controller_ptr; name = "RGB Fusion 2 DRAM"; vendor = "Gigabyte"; description = "RGB Fusion 2 DRAM Device"; location = controller->GetDeviceLocation(); type = DEVICE_TYPE_DRAM; /*-----------------------------------------------------*\ | Direct mode is achieved through bit of a hack. Use | | pulse mode but set the configuration such that it does| | not actually pulse. This allows each LED to be set | | independently. | | See this Discord conversation: | | https://discord.com/channels/699861463375937578/ | | 699861463887773729/719700736845414453 | \*-----------------------------------------------------*/ mode Direct; Direct.name = "Direct"; Direct.value = RGB_FUSION_2_DRAM_MODE_DIRECT; Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS; Direct.color_mode = MODE_COLORS_PER_LED; Direct.brightness_min = 0; Direct.brightness_max = 100; Direct.brightness = 100; modes.push_back(Direct); mode Off; Off.name = "Off"; Off.value = RGB_FUSION_2_DRAM_MODE_OFF; Off.flags = 0; Off.color_mode = MODE_COLORS_NONE; modes.push_back(Off); mode Static; Static.name = "Static"; Static.value = RGB_FUSION_2_DRAM_MODE_STATIC; Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS; Static.colors_min = 1; Static.colors_max = 1; Static.colors.resize(1); Static.color_mode = MODE_COLORS_MODE_SPECIFIC; Static.brightness_min = 0; Static.brightness_max = 100; Static.brightness = 100; modes.push_back(Static); SetupZones(); } RGBController_RGBFusion2DRAM::~RGBController_RGBFusion2DRAM() { delete controller; } void RGBController_RGBFusion2DRAM::SetupZones() { /*---------------------------------------------------------*\ | Search through all LEDs and create zones for each channel | | type | \*---------------------------------------------------------*/ zone* new_zone = new zone(); // Set zone name to channel name new_zone->name = "DRAM"; new_zone->leds_min = controller->GetLEDCount(); new_zone->leds_max = controller->GetLEDCount(); new_zone->leds_count = controller->GetLEDCount(); // Push new zone to zones vector zones.push_back(*new_zone); for(unsigned int led_idx = 0; led_idx < controller->GetLEDCount(); led_idx++) { led* new_led = new led(); new_led->name = "DRAM LED"; // Push new LED to LEDs vector leds.push_back(*new_led); } SetupColors(); } void RGBController_RGBFusion2DRAM::ResizeZone(int /*zone*/, int /*new_size*/) { /*---------------------------------------------------------*\ | This device does not support resizing zones | \*---------------------------------------------------------*/ } void RGBController_RGBFusion2DRAM::DeviceUpdateLEDs() { /*---------------------------------------------------------*\ | Loop through all LEDs and set effect parameters. Must | | apply after every effect set | \*---------------------------------------------------------*/ for(unsigned int led_idx = 0; led_idx < colors.size(); led_idx++) { RGBColor color = 0; if(modes[active_mode].color_mode == MODE_COLORS_PER_LED) { color = colors[led_idx]; } else if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC) { color = modes[active_mode].colors[0]; } unsigned char red = RGBGetRValue(color); unsigned char grn = RGBGetGValue(color); unsigned char blu = RGBGetBValue(color); int mode = modes[active_mode].value; unsigned int speed = modes[active_mode].speed; unsigned int brightness = modes[active_mode].brightness; controller->SetLEDEffect(led_idx, mode, brightness, speed, red, grn, blu); /*---------------------------------------------------------*\ | Only update once unless in direct mode | \*---------------------------------------------------------*/ if(modes[active_mode].value != RGB_FUSION_2_DRAM_MODE_DIRECT) { break; } } } void RGBController_RGBFusion2DRAM::UpdateZoneLEDs(int /*zone*/) { DeviceUpdateLEDs(); } void RGBController_RGBFusion2DRAM::UpdateSingleLED(int /*led*/) { DeviceUpdateLEDs(); } void RGBController_RGBFusion2DRAM::DeviceUpdateMode() { DeviceUpdateLEDs(); }