/*-----------------------------------------*\ | RGBController_NZXTHuePlus.cpp | | | | Generic RGB Interface for NZXT Hue+ | | | | Adam Honse (CalcProgrammer1) 6/20/2019 | \*-----------------------------------------*/ #include "RGBController_NZXTHuePlus.h" /**------------------------------------------------------------------*\ @name NZXT Hue+ @category LEDStrip @type Serial @save :robot: @direct :white_check_mark: @effects :white_check_mark: @detectors DetectNZXTHuePlusControllers @comment \*-------------------------------------------------------------------*/ RGBController_HuePlus::RGBController_HuePlus(HuePlusController* controller_ptr) { controller = controller_ptr; name = "NZXT Hue+"; vendor = "NZXT"; type = DEVICE_TYPE_LEDSTRIP; description = "NZXT Hue+ Device"; location = controller->GetLocation(); mode Direct; Direct.name = "Direct"; Direct.value = HUE_PLUS_MODE_DIRECT; Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR; Direct.color_mode = MODE_COLORS_PER_LED; modes.push_back(Direct); mode Fading; Fading.name = "Fading"; Fading.value = HUE_PLUS_MODE_FADING; Fading.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Fading.speed_min = HUE_PLUS_SPEED_SLOWEST; Fading.speed_max = HUE_PLUS_SPEED_FASTEST; Fading.colors_min = 1; Fading.colors_max = 8; Fading.speed = HUE_PLUS_SPEED_NORMAL; Fading.color_mode = MODE_COLORS_MODE_SPECIFIC; Fading.colors.resize(2); modes.push_back(Fading); mode SpectrumCycle; SpectrumCycle.name = "Spectrum Cycle"; SpectrumCycle.value = HUE_PLUS_MODE_SPECTRUM; SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR; SpectrumCycle.speed_min = HUE_PLUS_SPEED_SLOWEST; SpectrumCycle.speed_max = HUE_PLUS_SPEED_FASTEST; SpectrumCycle.speed = HUE_PLUS_SPEED_NORMAL; SpectrumCycle.direction = MODE_DIRECTION_RIGHT; SpectrumCycle.color_mode = MODE_COLORS_NONE; modes.push_back(SpectrumCycle); mode Marquee; Marquee.name = "Marquee"; Marquee.value = HUE_PLUS_MODE_MARQUEE; Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Marquee.speed_min = HUE_PLUS_SPEED_SLOWEST; Marquee.speed_max = HUE_PLUS_SPEED_FASTEST; Marquee.colors_min = 1; Marquee.colors_max = 1; Marquee.speed = HUE_PLUS_SPEED_NORMAL; Marquee.direction = MODE_DIRECTION_RIGHT; Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC; Marquee.colors.resize(1); modes.push_back(Marquee); mode CoverMarquee; CoverMarquee.name = "Cover Marquee"; CoverMarquee.value = HUE_PLUS_MODE_COVER_MARQUEE; CoverMarquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; CoverMarquee.speed_min = HUE_PLUS_SPEED_SLOWEST; CoverMarquee.speed_max = HUE_PLUS_SPEED_FASTEST; CoverMarquee.colors_min = 1; CoverMarquee.colors_max = 8; CoverMarquee.speed = HUE_PLUS_SPEED_NORMAL; CoverMarquee.direction = MODE_DIRECTION_RIGHT; CoverMarquee.color_mode = MODE_COLORS_MODE_SPECIFIC; CoverMarquee.colors.resize(2); modes.push_back(CoverMarquee); mode Alternating; Alternating.name = "Alternating"; Alternating.value = HUE_PLUS_MODE_ALTERNATING; Alternating.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Alternating.speed_min = HUE_PLUS_SPEED_SLOWEST; Alternating.speed_max = HUE_PLUS_SPEED_FASTEST; Alternating.colors_min = 1; Alternating.colors_max = 2; Alternating.speed = HUE_PLUS_SPEED_NORMAL; Alternating.direction = MODE_DIRECTION_RIGHT; Alternating.color_mode = MODE_COLORS_MODE_SPECIFIC; Alternating.colors.resize(2); modes.push_back(Alternating); mode Pulsing; Pulsing.name = "Pulsing"; Pulsing.value = HUE_PLUS_MODE_PULSING; Pulsing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Pulsing.speed_min = HUE_PLUS_SPEED_SLOWEST; Pulsing.speed_max = HUE_PLUS_SPEED_FASTEST; Pulsing.colors_min = 1; Pulsing.colors_max = 8; Pulsing.speed = HUE_PLUS_SPEED_NORMAL; Pulsing.color_mode = MODE_COLORS_MODE_SPECIFIC; Pulsing.colors.resize(2); modes.push_back(Pulsing); mode Breathing; Breathing.name = "Breathing"; Breathing.value = HUE_PLUS_MODE_BREATHING; Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_PER_LED_COLOR; Breathing.speed_min = HUE_PLUS_SPEED_SLOWEST; Breathing.speed_max = HUE_PLUS_SPEED_FASTEST; Breathing.colors_min = 1; Breathing.colors_max = 8; Breathing.speed = HUE_PLUS_SPEED_NORMAL; Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC; Breathing.colors.resize(2); modes.push_back(Breathing); mode Alert; Alert.name = "Alert"; Alert.value = HUE_PLUS_MODE_ALERT; Alert.flags = 0; Alert.color_mode = MODE_COLORS_NONE; modes.push_back(Alert); mode Candlelight; Candlelight.name = "Candlelight"; Candlelight.value = HUE_PLUS_MODE_CANDLELIGHT; Candlelight.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Candlelight.colors_min = 1; Candlelight.colors_max = 1; Candlelight.color_mode = MODE_COLORS_MODE_SPECIFIC; Candlelight.colors.resize(1); modes.push_back(Candlelight); mode Wings; Wings.name = "Wings"; Wings.value = HUE_PLUS_MODE_WINGS; Wings.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Wings.speed_min = HUE_PLUS_SPEED_SLOWEST; Wings.speed_max = HUE_PLUS_SPEED_FASTEST; Wings.colors_min = 1; Wings.colors_max = 1; Wings.speed = HUE_PLUS_SPEED_NORMAL; Wings.color_mode = MODE_COLORS_MODE_SPECIFIC; Wings.colors.resize(1); modes.push_back(Wings); mode Wave; Wave.name = "Wave"; Wave.value = HUE_PLUS_MODE_WAVE; Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR; Wave.speed_min = HUE_PLUS_SPEED_SLOWEST; Wave.speed_max = HUE_PLUS_SPEED_FASTEST; Wave.speed = HUE_PLUS_SPEED_NORMAL; Wave.color_mode = MODE_COLORS_PER_LED; modes.push_back(Wave); SetupZones(); } RGBController_HuePlus::~RGBController_HuePlus() { delete controller; } void RGBController_HuePlus::SetupZones() { /*-------------------------------------------------*\ | Only set LED count on the first run | \*-------------------------------------------------*/ bool first_run = false; if(zones.size() == 0) { first_run = true; } /*-------------------------------------------------*\ | Clear any existing color/LED configuration | \*-------------------------------------------------*/ leds.clear(); colors.clear(); zones.resize(HUE_PLUS_NUM_CHANNELS); /*-------------------------------------------------*\ | Set up zones | \*-------------------------------------------------*/ for(unsigned int zone_idx = 0; zone_idx < HUE_PLUS_NUM_CHANNELS; zone_idx++) { zones[zone_idx].name = "Hue+ Channel "; zones[zone_idx].name.append(std::to_string(zone_idx + 1)); zones[zone_idx].type = ZONE_TYPE_LINEAR; zones[zone_idx].leds_min = 0; zones[zone_idx].leds_max = 40; zones[zone_idx].matrix_map = NULL; if(first_run) { zones[zone_idx].leds_count = 0; } } /*-------------------------------------------------*\ | Set up LEDs | \*-------------------------------------------------*/ for(unsigned int zone_idx = 0; zone_idx < zones.size(); zone_idx++) { for(unsigned int led_idx = 0; led_idx < zones[zone_idx].leds_count; led_idx++) { led new_led; new_led.name = "Hue+ Channel "; new_led.name.append(std::to_string(zone_idx + 1)); new_led.name.append(", LED "); new_led.name.append(std::to_string(led_idx + 1)); new_led.value = zone_idx; leds.push_back(new_led); } } SetupColors(); } void RGBController_HuePlus::ResizeZone(int zone, int new_size) { if((size_t) zone >= zones.size()) { return; } if(((unsigned int)new_size >= zones[zone].leds_min) && ((unsigned int)new_size <= zones[zone].leds_max)) { zones[zone].leds_count = new_size; SetupZones(); } } void RGBController_HuePlus::DeviceUpdateLEDs() { for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++) { controller->SetChannelLEDs(zone_idx, zones[zone_idx].colors, zones[zone_idx].leds_count); } } void RGBController_HuePlus::UpdateZoneLEDs(int zone) { controller->SetChannelLEDs(zone, zones[zone].colors, zones[zone].leds_count); } void RGBController_HuePlus::UpdateSingleLED(int led) { unsigned int zone_idx = leds[led].value; controller->SetChannelLEDs(zone_idx, zones[zone_idx].colors, zones[zone_idx].leds_count); } void RGBController_HuePlus::DeviceUpdateMode() { if(modes[active_mode].value == HUE_PLUS_MODE_FIXED) { DeviceUpdateLEDs(); } else { for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++) { RGBColor* colors = NULL; bool direction = false; if(modes[active_mode].direction == MODE_DIRECTION_LEFT) { direction = true; } if(modes[active_mode].colors.size() > 0) { colors = &modes[active_mode].colors[0]; } controller->SetChannelEffect ( zone_idx, modes[active_mode].value, modes[active_mode].speed, direction, colors, modes[active_mode].colors.size() ); } } }