/*-----------------------------------------*\ | RGBController_SteelSeriesSiberia.cpp | | | | Generic RGB Interface SteelSeriesSiberia | | Class | | | | E Karlsson (pilophae) 18/06/2020 | \*-----------------------------------------*/ #include "RGBController_SteelSeriesSiberia.h" /**------------------------------------------------------------------*\ @name Steel Series Siberia @category Headset @type USB @save :x: @direct :x: @effects :white_check_mark: @detectors DetectSteelSeriesHeadset @comment \*-------------------------------------------------------------------*/ RGBController_SteelSeriesSiberia::RGBController_SteelSeriesSiberia(SteelSeriesSiberiaController* controller_ptr) { controller = controller_ptr; name = controller->GetDeviceName(); vendor = "SteelSeries"; type = DEVICE_TYPE_HEADSET; description = "SteelSeries Siberia Device"; location = controller->GetDeviceLocation(); serial = controller->GetSerialString(); mode Static; Static.name = "Static"; Static.flags = MODE_FLAG_HAS_PER_LED_COLOR; Static.color_mode = MODE_COLORS_PER_LED; modes.push_back(Static); SetupZones(); } RGBController_SteelSeriesSiberia::~RGBController_SteelSeriesSiberia() { delete controller; } void RGBController_SteelSeriesSiberia::SetupZones() { /* Siberia 350 only has one Zone */ zone earpiece_zone; earpiece_zone.name = "Headset"; earpiece_zone.type = ZONE_TYPE_SINGLE; earpiece_zone.leds_min = 1; earpiece_zone.leds_max = 1; earpiece_zone.leds_count = 1; earpiece_zone.matrix_map = NULL; zones.push_back(earpiece_zone); led earpiece_led; earpiece_led.name = "Headset LED"; leds.push_back(earpiece_led); SetupColors(); } void RGBController_SteelSeriesSiberia::ResizeZone(int /*zone*/, int /*new_size*/) { /*---------------------------------------------------------*\ | This device does not support resizing zones | \*---------------------------------------------------------*/ } void RGBController_SteelSeriesSiberia::DeviceUpdateLEDs() { unsigned char red = RGBGetRValue(colors[0]); unsigned char grn = RGBGetGValue(colors[0]); unsigned char blu = RGBGetBValue(colors[0]); controller->SetColor(red, grn, blu); } void RGBController_SteelSeriesSiberia::UpdateZoneLEDs(int zone) { RGBColor color = colors[zone]; unsigned char red = RGBGetRValue(color); unsigned char grn = RGBGetGValue(color); unsigned char blu = RGBGetBValue(color); controller->SetColor(red, grn, blu); } void RGBController_SteelSeriesSiberia::UpdateSingleLED(int led) { /* Each zone only has a single LED, so we can use the LED ID to reference * the existing zone code. */ UpdateZoneLEDs(led); } void RGBController_SteelSeriesSiberia::DeviceUpdateMode() { DeviceUpdateLEDs(); }