/*---------------------------------------------------------*\ | RGBController_Yeelight.cpp | | | | RGBController for Yeelight | | | | Adam Honse (CalcProgrammer1) 18 Jan 2021 | | | | This file is part of the OpenRGB project | | SPDX-License-Identifier: GPL-2.0-only | \*---------------------------------------------------------*/ #include "RGBController_Yeelight.h" /**------------------------------------------------------------------*\ @name Yeelight @category Light @type Network @save :x: @direct :rotating_light: @effects :white_check_mark: @detectors DetectYeelightControllers @comment \*-------------------------------------------------------------------*/ RGBController_Yeelight::RGBController_Yeelight(YeelightController* controller_ptr) { controller = controller_ptr; name = controller->GetName(); vendor = controller->GetManufacturer(); type = DEVICE_TYPE_LIGHT; version = controller->GetVersion(); description = "Yeelight Device"; serial = controller->GetUniqueID(); location = controller->GetLocation(); /*---------------------------------------------------------*\ | If using music mode, use mode name "Direct" as the music | | mode interface can handle high speed updates from effects | | engine software. If not using music mode, name the mode | | "Static" to prevent effect engine use, as the standard | | interface is limited to a very low update rate | \*---------------------------------------------------------*/ if(controller->GetMusicMode()) { mode Direct; Direct.name = "Direct"; Direct.value = 0; Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR; Direct.color_mode = MODE_COLORS_PER_LED; modes.push_back(Direct); } else { mode Static; Static.name = "Static"; Static.value = 0; Static.flags = MODE_FLAG_HAS_PER_LED_COLOR; Static.color_mode = MODE_COLORS_PER_LED; modes.push_back(Static); } SetupZones(); } RGBController_Yeelight::~RGBController_Yeelight() { delete controller; } void RGBController_Yeelight::SetupZones() { zone led_zone; led_zone.name = "RGB Light"; led_zone.type = ZONE_TYPE_SINGLE; led_zone.leds_min = 1; led_zone.leds_max = 1; led_zone.leds_count = 1; led_zone.matrix_map = NULL; zones.push_back(led_zone); led new_led; new_led.name = "RGB Light"; leds.push_back(new_led); SetupColors(); } void RGBController_Yeelight::ResizeZone(int /*zone*/, int /*new_size*/) { /*---------------------------------------------------------*\ | This device does not support resizing zones | \*---------------------------------------------------------*/ } void RGBController_Yeelight::DeviceUpdateLEDs() { unsigned char red = RGBGetRValue(colors[0]); unsigned char grn = RGBGetGValue(colors[0]); unsigned char blu = RGBGetBValue(colors[0]); controller->SetColor(red, grn, blu); } void RGBController_Yeelight::UpdateZoneLEDs(int /*zone*/) { DeviceUpdateLEDs(); } void RGBController_Yeelight::UpdateSingleLED(int /*led*/) { DeviceUpdateLEDs(); } void RGBController_Yeelight::DeviceUpdateMode() { }