#include "RGBController_Debug.h" #include #include RGBController_Debug::RGBController_Debug() { } void RGBController_Debug::ResizeZone(int index, int new_size) { //Make sure that it isn't out of bounds (negative numbers) if(new_size < int(zones[index].leds_min)) { new_size = zones[index].leds_min; } // Same thing as the above line except for over 100 if(new_size > int(zones[index].leds_max)) { new_size = zones[index].leds_max; } // Store the previous amount of LEDs int old_size = zones[index].leds_count; // Set the LED count in the zone to the new ammount zones[index].leds_count = new_size; // Set the new ammount of LEDs for to the new size size_t old_leds_size = leds.size(); // Add the new ammount of LEDs to the old ammount size_t new_leds_size = leds.size() - old_size + new_size; leds.resize(std::max(old_leds_size, new_leds_size)); memmove(&leds[zones[index].start_idx] + old_leds_size, &leds[zones[index].start_idx] + new_leds_size, (old_leds_size - zones[index].start_idx - old_size) * sizeof(led)); leds.resize(new_leds_size); for(int i = 0; i < new_size; ++i) { leds[zones[index].start_idx + i].name = "Linear LED " + std::to_string(i); } SetupColors(); }