/*------------------------------------------*\ | RGBController_SinowealthKeyboard16.cpp | | | | Definitions and types for Sinowealth | | Keyboard with PID:0016, | | Hopefully generic for this PID, | | this was made spefically for ZUOYA X51 | | | | Zagorodnikov Aleksey (glooom) 26.07.2021 | | based on initial implementation from | | Dmitri Kalinichenko (Dima-Kal) 23/06/2021 | \*-----------------------------------------=*/ #include "RGBController_SinowealthKeyboard16.h" #include #define NA 0xFFFFFFFF using namespace kbd16; static unsigned int matrix_map[6][22] = { { 0, NA, 2, 3, 4, 5, NA, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, NA, NA, NA, NA }, { 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, NA, 36, 37, 38, 39, 40, 41, 42, 43 }, { 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, NA, 59, 60, 61, 62, 63, 64, 65 }, { 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, NA, 79, NA, NA, NA, NA, 84, 85, 86, 87 }, { 88, NA, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, NA, NA, 102, NA, 104, NA, 106, 107, 108, 109 }, { 110, 111, 112, NA, NA, 115, NA, NA, 118, 119, 120, NA, 122, NA, NA, 125, 126, 127, 128, 129, 130, 131 } }; static const char *led_names_tkl[] = { "Key: Escape", "", "Key: F1", "Key: F2", "Key: F3", "Key: F4", "", "Key: F5", "Key: F6", "Key: F7", "Key: F8", "Key: F9", "Key: F10", "Key: F11", "Key: F12", "Key: Print Screen", "Key: Scroll Lock", "Key: Pause/Break", "", "", "", "", "Key: `", "Key: 1", "Key: 2", "Key: 3", "Key: 4", "Key: 5", "Key: 6", "Key: 7", "Key: 8", "Key: 9", "Key: 0", "Key: -", "Key: =", "Undefined", "Key: Backspace", "Key: Insert", "Key: Home", "Key: Page Up", "Key: Num Lock", "Key: Number Pad /", "Key: Number Pad *", "Key: Number Pad -", "Key: Tab", "Key: Q", "Key: W", "Key: E", "Key: R", "Key: T", "Key: Y", "Key: U", "Key: I", "Key: O", "Key: P", "Key: [", "Key: ]", "Key: \\ (ANSI)", "", "Key: Delete", "Key: End", "Key: Page Down", "Key: Number Pad 7", "Key: Number Pad 8", "Key: Number Pad 9", "Key: Number Pad +", "Key: Caps Lock", "Key: A", "Key: S", "Key: D", "Key: F", "Key: G", "Key: H", "Key: J", "Key: K", "Key: L", "Key: ;", "Key: '", "", "Key: Enter", "", "", "", "", "Key: Number Pad 4", "Key: Number Pad 5", "Key: Number Pad 6", "Key: Number Pad +", "Key: Left Shift", "", "Key: Z", "Key: X", "Key: C", "Key: V", "Key: B", "Key: N", "Key: M", "Key: ,", "Key: .", "Key: /", "", "", "Key: Right Shift", "", "Key: Up Arrow", "", "Key: Number Pad 1", "Key: Number Pad 2", "Key: Number Pad 3", "Key: Number Pad Enter", "Key: Left Control", "Key: Left Windows", "Key: Left Alt", "", "", "Key: Space", "","", "Key: Right Alt", "Key: Right Fn", "Key: Right Windows", "", "Key: Right Control", "", "", "Key: Left Arrow", "Key: Down Arrow", "Key: Right Arrow", "Key: Number Pad 0", "Key: Number Pad 0", "Key: Number Pad .", "Key: Number Pad Enter" }; RGBController_SinowealthKeyboard16::RGBController_SinowealthKeyboard16(SinowealthKeyboard16Controller* sinowealth_ptr) { sinowealth = sinowealth_ptr; name = "Sinowealth Keyboard"; type = DEVICE_TYPE_KEYBOARD; description = "Generic Sinowealth Keyboard"; location = sinowealth->GetLocation(); serial = sinowealth->GetSerialString(); std::vector modes_cfg = sinowealth->GetDeviceModes(); std::vector color_presets = sinowealth->GetDeviceColors(); int mode_id = 0; for(const ModeCfg &cfg : modes_cfg) { mode Mode = getModeItem(mode_id); Mode.brightness = cfg.brightness; Mode.speed = cfg.speed; Mode.direction = cfg.direction_left; if(cfg.color == COLOR_PRESET_RANDOM) { Mode.color_mode = MODE_COLORS_RANDOM; } else { Mode.color_mode = MODE_COLORS_MODE_SPECIFIC; } ModeColorCfg mode_color = color_presets[mode_id]; for(unsigned int i = Mode.colors_min; i < Mode.colors_max; i++) { RGBColor color = (mode_color.preset[i].blue << 16) | (mode_color.preset[i].green << 8) | (mode_color.preset[i].red); Mode.colors.push_back(color); } modes.push_back(Mode); mode_id++; } /*-----------------------------------------------------------------*\ | This keyboard supports 5 configurable custom profiles. | | The first one is named "Custom" and the others are "Custom 2" to | | "Custom 5". Leaving the first one just "Custom" to adhere to | | common mode names scheme. | \*-----------------------------------------------------------------*/ for(unsigned int i = 0; i < 5; i++) { mode PerLed; PerLed.name = "Custom"; if(i > 0) { PerLed.name += " " + std::to_string(i + 1); } PerLed.flags = MODE_FLAG_HAS_PER_LED_COLOR; PerLed.color_mode = MODE_COLORS_PER_LED; PerLed.value = MODE_PER_KEY1+i; modes.push_back(PerLed); } SetupZones(); int device_mode = sinowealth->GetCurrentMode(); if(device_mode >= MODE_PER_KEY1) { device_mode = mode_id+(device_mode & 0x0F); colors = sinowealth->GetPerLedColors(); } active_mode = device_mode; } RGBController_SinowealthKeyboard16::~RGBController_SinowealthKeyboard16() { delete sinowealth; } mode RGBController_SinowealthKeyboard16::getModeItem(unsigned int mode_id) { mode Mode; Mode.value = mode_id; Mode.brightness_min = BRIGHTNESS_OFF; Mode.brightness_max = BRIGHTNESS_FULL; Mode.speed_min = SPEED_SLOW; Mode.speed_max = SPEED_FASTEST; Mode.colors_min = 0; Mode.colors_max = COLOR_PRESETS_IN_MODE; switch(mode_id) { case 0: Mode.name = "Off"; Mode.flags = 0; Mode.color_mode = MODE_COLORS_NONE; break; case 1: Mode.name = "Spectrum Cycle"; Mode.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS; Mode.color_mode = MODE_COLORS_NONE; break; case 2: Mode.name = "Breathing"; Mode.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; Mode.color_mode = MODE_COLORS_RANDOM; break; case 3: Mode.name = "Static"; Mode.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; Mode.color_mode = MODE_COLORS_RANDOM; break; case 4: Mode.name = "Ripples Shining"; Mode.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; Mode.color_mode = MODE_COLORS_RANDOM; break; case 5: Mode.name = "Reactive"; Mode.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; Mode.color_mode = MODE_COLORS_RANDOM; break; case 6: Mode.name = "Flash Away"; Mode.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; Mode.color_mode = MODE_COLORS_RANDOM; break; case 7: Mode.name = "Sine Wave"; Mode.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; Mode.color_mode = MODE_COLORS_RANDOM; break; case 8: Mode.name = "Raindrops"; Mode.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; Mode.color_mode = MODE_COLORS_RANDOM; break; case 9: Mode.name = "Rainbow Wave"; Mode.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_DIRECTION_LR; Mode.color_mode = MODE_COLORS_RANDOM; break; case 10: Mode.name = "Rainbow Wheel"; Mode.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_DIRECTION_LR; Mode.color_mode = MODE_COLORS_RANDOM; break; case 11: Mode.name = "Adorn"; Mode.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS; Mode.color_mode = MODE_COLORS_RANDOM; break; case 12: Mode.name = "Stars Twinkle"; Mode.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; Mode.color_mode = MODE_COLORS_RANDOM; break; case 13: Mode.name = "Shadow Disappear"; Mode.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; Mode.color_mode = MODE_COLORS_RANDOM; break; case 14: Mode.name = "Retro Snake"; Mode.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; Mode.color_mode = MODE_COLORS_RANDOM; break; default: Mode.name = "Unknown Mode"; Mode.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR; Mode.color_mode = MODE_COLORS_RANDOM; break; } return Mode; } void RGBController_SinowealthKeyboard16::SetupZones() { /*---------------------------------------------------------*\ | Set up zones | \*---------------------------------------------------------*/ zone new_zone; new_zone.name = "Keyboard"; new_zone.type = ZONE_TYPE_MATRIX; new_zone.leds_count = sinowealth->GetLEDCount(); new_zone.leds_min = new_zone.leds_count; new_zone.leds_max = new_zone.leds_count; new_zone.matrix_map = new matrix_map_type; new_zone.matrix_map->height = 6; new_zone.matrix_map->width = 22; new_zone.matrix_map->map = (unsigned int *)&matrix_map; zones.push_back(new_zone); /*---------------------------------------------------------*\ | Set up LEDs | \*---------------------------------------------------------*/ for(unsigned int led_idx = 0; led_idx < new_zone.leds_count; led_idx++) { led new_led; new_led.name = led_names_tkl[led_idx]; leds.push_back(new_led); } SetupColors(); } void RGBController_SinowealthKeyboard16::ResizeZone(int /*zone*/, int /*new_size*/) { /*---------------------------------------------------------*\ | This device does not support resizing zones | \*---------------------------------------------------------*/ } void RGBController_SinowealthKeyboard16::DeviceUpdateLEDs() { sinowealth->SetLEDsDirect(colors); } void RGBController_SinowealthKeyboard16::UpdateZoneLEDs(int /*zone*/) { DeviceUpdateLEDs(); } void RGBController_SinowealthKeyboard16::UpdateSingleLED(int /*led*/) { DeviceUpdateLEDs(); } void RGBController_SinowealthKeyboard16::SetCustomMode() { /*---------------------------------------------------------*\ | Search the mode list and find Custom mode | \*---------------------------------------------------------*/ for(unsigned int mode_idx = 0; mode_idx < modes.size(); mode_idx++) { if(modes[mode_idx].name == "Custom") { active_mode = mode_idx; break; } } } void RGBController_SinowealthKeyboard16::DeviceUpdateMode() { mode ActiveMode = modes[active_mode]; int color_mode; if(ActiveMode.color_mode == MODE_COLORS_MODE_SPECIFIC) { color_mode = COLOR_PRESET_0; } else { color_mode = COLOR_PRESET_RANDOM; } sinowealth->ClearMode(); if(ActiveMode.colors.size()) { sinowealth->SetColorsForMode(ActiveMode.value, &ActiveMode.colors[0]); } sinowealth->SetMode(ActiveMode.value, ActiveMode.brightness, ActiveMode.speed, ActiveMode.direction, color_mode); if(ActiveMode.value >= MODE_PER_KEY1) { colors = sinowealth->GetPerLedColors(); } else { if(color_mode == COLOR_PRESET_RANDOM) { std::generate(colors.begin(), colors.end(), std::rand); } else { std::fill(colors.begin(), colors.end(), ActiveMode.colors[0]); } } SignalUpdate(); }