/*-----------------------------------------*\ | RGBController_EVGAGPUv1.cpp | | | | Generic RGB Interface for OpenRGB EVGA | | GPU V1 (Pascal) Driver | | | | Adam Honse (CalcProgrammer1) 9/11/2020 | \*-----------------------------------------*/ #include "RGBController_EVGAGPUv1.h" /**------------------------------------------------------------------*\ @name EVGA RGB v1 GPU @category GPU @type I2C @save :white_check_mark: @direct :white_check_mark: @effects :white_check_mark: @detectors DetectEVGAGPUControllers @comment \*-------------------------------------------------------------------*/ RGBController_EVGAGPUv1::RGBController_EVGAGPUv1(EVGAGPUv1Controller* evga_ptr) { evga = evga_ptr; name = "EVGA GPU"; vendor = "EVGA"; description = "EVGA RGB v1 GPU Device"; location = evga->GetDeviceLocation(); type = DEVICE_TYPE_GPU; mode Off; Off.name = "Off"; Off.value = EVGA_GPU_V1_MODE_OFF; Off.flags = MODE_FLAG_MANUAL_SAVE; Off.color_mode = MODE_COLORS_NONE; modes.push_back(Off); mode Direct; Direct.name = "Direct"; Direct.value = EVGA_GPU_V1_MODE_CUSTOM; Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE; Direct.color_mode = MODE_COLORS_PER_LED; modes.push_back(Direct); mode Rainbow; Rainbow.name = "Rainbow"; Rainbow.value = EVGA_GPU_V1_MODE_RAINBOW; Rainbow.flags = MODE_FLAG_MANUAL_SAVE; Rainbow.color_mode = MODE_COLORS_NONE; modes.push_back(Rainbow); mode Breathing; Breathing.name = "Breathing"; Breathing.value = EVGA_GPU_V1_MODE_BREATHING; Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE; Breathing.color_mode = MODE_COLORS_PER_LED; modes.push_back(Breathing); SetupZones(); // Initialize active mode and stored color unsigned char raw_active_mode = evga->GetMode(); active_mode = 0; for(unsigned int i = 0; i < modes.size(); i++) { if (modes[i].value == raw_active_mode) { active_mode = i; break; } } unsigned char r = evga->GetRed(); unsigned char g = evga->GetGreen(); unsigned char b = evga->GetBlue(); RGBColor color = ToRGBColor(r, g, b); colors[0] = color; } RGBController_EVGAGPUv1::~RGBController_EVGAGPUv1() { delete evga; } void RGBController_EVGAGPUv1::SetupZones() { /*---------------------------------------------------------*\ | This device only has one LED, so create a single zone and | | LED for it | \*---------------------------------------------------------*/ zone* new_zone = new zone(); led* new_led = new led(); new_zone->name = "GPU Zone"; new_zone->type = ZONE_TYPE_SINGLE; new_zone->leds_min = 1; new_zone->leds_max = 1; new_zone->leds_count = 1; new_zone->matrix_map = NULL; new_led->name = "GPU LED"; /*---------------------------------------------------------*\ | Push the zone and LED on to device vectors | \*---------------------------------------------------------*/ leds.push_back(*new_led); zones.push_back(*new_zone); SetupColors(); } void RGBController_EVGAGPUv1::ResizeZone(int /*zone*/, int /*new_size*/) { /*---------------------------------------------------------*\ | This device does not support resizing zones | \*---------------------------------------------------------*/ } void RGBController_EVGAGPUv1::DeviceUpdateLEDs() { RGBColor color = colors[0]; unsigned char red = RGBGetRValue(color); unsigned char grn = RGBGetGValue(color); unsigned char blu = RGBGetBValue(color); evga->SetColor(red, grn, blu); } void RGBController_EVGAGPUv1::UpdateZoneLEDs(int /*zone*/) { DeviceUpdateLEDs(); } void RGBController_EVGAGPUv1::UpdateSingleLED(int /*led*/) { DeviceUpdateLEDs(); } void RGBController_EVGAGPUv1::DeviceUpdateMode() { evga->SetMode((unsigned char)modes[(unsigned int)active_mode].value); } void RGBController_EVGAGPUv1::DeviceSaveMode() { evga->SaveSettings(); }