/*-----------------------------------------*\ | RGBController_HyperXPulsefireFPSPro.h | | | | Generic RGB Interface for HyperX | | Pulsefire FPS Pro | | | | Adam Honse (CalcProgrammer1) 12/26/2020 | \*-----------------------------------------*/ #pragma once #include #include "RGBController.h" #include "HyperXPulsefireFPSProController.h" class RGBController_HyperXPulsefireFPSPro : public RGBController { public: RGBController_HyperXPulsefireFPSPro(HyperXPulsefireFPSProController* controller_ptr); ~RGBController_HyperXPulsefireFPSPro(); void SetupZones(); void ResizeZone(int zone, int new_size); void DeviceUpdateLEDs(); void UpdateZoneLEDs(int zone); void UpdateSingleLED(int led); void DeviceUpdateMode(); void KeepaliveThread(); private: HyperXPulsefireFPSProController* controller; std::thread* keepalive_thread; std::atomic keepalive_thread_run; std::chrono::time_point last_update_time; };