/*---------------------------------------------------------*\ | RGBController_BloodyB820R.cpp | | | | RGBController for A4Tech Bloody B820R Keyboard | | | | Mohammed Julfikar Ali Mahbub (o-julfikar) 01 Apr 2024 | | | | This file is part of the OpenRGB project | | SPDX-License-Identifier: GPL-2.0-only | \*---------------------------------------------------------*/ #include "RGBControllerKeyNames.h" #include "RGBController_BloodyB820R.h" //0xFFFFFFFF indicates an unused entry in matrix #define NA 0xFFFFFFFF static unsigned int matrix_map[6][21] = { {0, NA, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, NA, NA, NA, NA, 13, 14, 15}, {16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36}, {37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57}, {58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, NA, NA, NA, NA, 71, 72, 73, NA}, {74, NA, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, NA, NA, 86, NA, 87, 88, 89, 90}, {91, 92, 93, 94, NA, NA, NA, NA, NA, NA, 95, 96, 97, 98, 99, 100, 101, 102, NA, 103, NA}, }; static const char *led_names[] = { KEY_EN_ESCAPE, //00 KEY_EN_F1, KEY_EN_F2, KEY_EN_F3, KEY_EN_F4, KEY_EN_F5, KEY_EN_F6, KEY_EN_F7, KEY_EN_F8, KEY_EN_F9, KEY_EN_F10, KEY_EN_F11, KEY_EN_F12, KEY_EN_PRINT_SCREEN, KEY_EN_SCROLL_LOCK, KEY_EN_PAUSE_BREAK, KEY_EN_BACK_TICK, //10 KEY_EN_1, KEY_EN_2, KEY_EN_3, KEY_EN_4, KEY_EN_5, KEY_EN_6, KEY_EN_7, KEY_EN_8, KEY_EN_9, KEY_EN_0, KEY_EN_MINUS, KEY_EN_EQUALS, KEY_EN_BACKSPACE, KEY_EN_INSERT, KEY_EN_HOME, KEY_EN_PAGE_UP, KEY_EN_NUMPAD_LOCK, KEY_EN_NUMPAD_DIVIDE, KEY_EN_NUMPAD_TIMES, KEY_EN_NUMPAD_MINUS, KEY_EN_TAB, //20 KEY_EN_Q, KEY_EN_W, KEY_EN_E, KEY_EN_R, KEY_EN_T, KEY_EN_Y, KEY_EN_U, KEY_EN_I, KEY_EN_O, KEY_EN_P, KEY_EN_LEFT_BRACKET, KEY_EN_RIGHT_BRACKET, KEY_EN_ANSI_BACK_SLASH, KEY_EN_DELETE, KEY_EN_END, KEY_EN_PAGE_DOWN, KEY_EN_NUMPAD_7, KEY_EN_NUMPAD_8, KEY_EN_NUMPAD_9, KEY_EN_NUMPAD_PLUS, KEY_EN_CAPS_LOCK, //30 KEY_EN_A, KEY_EN_S, KEY_EN_D, KEY_EN_F, KEY_EN_G, KEY_EN_H, KEY_EN_J, KEY_EN_K, KEY_EN_L, KEY_EN_SEMICOLON, KEY_EN_QUOTE, KEY_EN_ANSI_ENTER, KEY_EN_NUMPAD_4, KEY_EN_NUMPAD_5, KEY_EN_NUMPAD_6, KEY_EN_LEFT_SHIFT, //40 KEY_EN_Z, KEY_EN_X, KEY_EN_C, KEY_EN_V, KEY_EN_B, KEY_EN_N, KEY_EN_M, KEY_EN_COMMA, KEY_EN_PERIOD, KEY_EN_FORWARD_SLASH, KEY_EN_RIGHT_SHIFT, KEY_EN_UP_ARROW, KEY_EN_NUMPAD_1, KEY_EN_NUMPAD_2, KEY_EN_NUMPAD_3, KEY_EN_NUMPAD_ENTER, KEY_EN_LEFT_CONTROL, //50 KEY_EN_LEFT_WINDOWS, KEY_EN_LEFT_ALT, KEY_EN_SPACE, KEY_EN_RIGHT_ALT, KEY_EN_RIGHT_FUNCTION, KEY_EN_MENU, KEY_EN_RIGHT_CONTROL, KEY_EN_LEFT_ARROW, KEY_EN_DOWN_ARROW, KEY_EN_RIGHT_ARROW, KEY_EN_NUMPAD_0, KEY_EN_NUMPAD_PERIOD }; /**------------------------------------------------------------------*\ @name A4Tech Bloody B820R @category Keyboard @type USB @save :x: @direct :white_check_mark: @effects :x: @detectors A4TechDetector @comment The A4Tech Bloody B820R keyboard controller currently supports the full size (ANSI layout). \*-------------------------------------------------------------------*/ RGBController_BloodyB820R::RGBController_BloodyB820R(BloodyB820RController *controller_ptr) { controller = controller_ptr; name = "Bloody B820R"; vendor = "A4Tech"; type = DEVICE_TYPE_KEYBOARD; description = "A4Tech Bloody Keyboard"; serial = controller->GetSerial(); location = controller->GetLocation(); mode Direct; Direct.name = "Direct"; Direct.value = BLOODY_B820R_MODE_DIRECT; Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR; Direct.color_mode = MODE_COLORS_PER_LED; modes.push_back(Direct); SetupZones(); } RGBController_BloodyB820R::~RGBController_BloodyB820R() { delete controller; } void RGBController_BloodyB820R::SetupZones() { /*-------------------------------------------------*\ | Create the Keyboard zone and add the matrix map | \*-------------------------------------------------*/ zone KB_zone; KB_zone.name = ZONE_EN_KEYBOARD; KB_zone.type = ZONE_TYPE_MATRIX; KB_zone.leds_min = BLOODY_B820R_KEYCOUNT; KB_zone.leds_max = BLOODY_B820R_KEYCOUNT; KB_zone.leds_count = BLOODY_B820R_KEYCOUNT; KB_zone.matrix_map = new matrix_map_type; KB_zone.matrix_map->height = 6; KB_zone.matrix_map->width = 21; KB_zone.matrix_map->map = (unsigned int *)&matrix_map; zones.push_back(KB_zone); /*-------------------------------------------------*\ | Clear any existing color/LED configuration | \*-------------------------------------------------*/ leds.clear(); colors.clear(); /*---------------------------------------------------------*\ | Set up zones | \*---------------------------------------------------------*/ for(unsigned int led_index = 0; led_index < BLOODY_B820R_KEYCOUNT; led_index++) { led new_led; new_led.name = led_names[led_index]; new_led.value = led_index; leds.push_back(new_led); } SetupColors(); } void RGBController_BloodyB820R::ResizeZone(int /*zone*/, int /*new_size*/) { /*---------------------------------------------------------*\ | This device does not support resizing zones | \*---------------------------------------------------------*/ } void RGBController_BloodyB820R::DeviceUpdateLEDs() { controller->SetLEDDirect(colors); } void RGBController_BloodyB820R::UpdateZoneLEDs(int zone) { std::vector colour; for(size_t i = 0; i < zones[zone].leds_count; i++) { colour.push_back(zones[zone].colors[i]); } controller->SetLEDDirect(colour); } void RGBController_BloodyB820R::UpdateSingleLED(int led) { std::vector colour; colour.push_back(colors[led]); controller->SetLEDDirect(colour); } void RGBController_BloodyB820R::DeviceUpdateMode() { /* This device does not support modes yet */ }