/*---------------------------------------------------------*\ | RGBController_CMGD160Controller.cpp | | | | RGBController for Cooler Master GD160 ARGB Gaming Desk | | | | Logan Phillips (Eclipse) 16 Oct 2025 | | | | This file is part of the OpenRGB project | | Adapted from CMMonitor controller code | | SPDX-License-Identifier: GPL-2.0-or-later | \*---------------------------------------------------------*/ #include "RGBController_CMGD160Controller.h" /**------------------------------------------------------------------*\ @name Cooler Master GD160 ARGB Gaming Desk @category Accessory @type USB @save :robot: @direct :white_check_mark: @effects :white_check_mark: @detectors DetectCoolerMasterGD160 @comment \*-------------------------------------------------------------------*/ RGBController_CMGD160Controller::RGBController_CMGD160Controller(CMGD160Controller* controller_ptr) { controller = controller_ptr; name = controller->GetDeviceName(); vendor = "Cooler Master"; type = DEVICE_TYPE_ACCESSORY; description = "Cooler Master GD160 Gaming Desk Device"; location = controller->GetDeviceLocation(); serial = controller->GetSerialString(); mode Direct; Direct.name = "Direct"; Direct.value = CM_GD160_DIRECT_MODE; Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR; Direct.color_mode = MODE_COLORS_PER_LED; modes.push_back(Direct); mode Spectrum; Spectrum.name = "Spectrum Cycle"; Spectrum.value = CM_GD160_SPECTRUM_MODE; Spectrum.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS; Spectrum.color_mode = MODE_COLORS_NONE; Spectrum.speed_min = CM_GD160_SPEED_MIN; Spectrum.speed_max = CM_GD160_SPEED_MAX; Spectrum.speed = CM_GD160_SPEED_MAX/2; Spectrum.brightness_min = CM_GD160_BRIGHTNESS_MIN; Spectrum.brightness_max = CM_GD160_BRIGHTNESS_MAX; Spectrum.brightness = CM_GD160_BRIGHTNESS_MAX; modes.push_back(Spectrum); mode Reload; Reload.name = "Reload"; Reload.value = CM_GD160_RELOAD_MODE; Reload.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Reload.color_mode = MODE_COLORS_MODE_SPECIFIC; Reload.colors_min = 1; Reload.colors_max = 1; Reload.colors.resize(1); Reload.speed_min = CM_GD160_SPEED_MIN; Reload.speed_max = CM_GD160_SPEED_MAX; Reload.speed = CM_GD160_SPEED_MAX/2; Reload.brightness_min = CM_GD160_BRIGHTNESS_MIN; Reload.brightness_max = CM_GD160_BRIGHTNESS_MAX; Reload.brightness = CM_GD160_BRIGHTNESS_MAX; modes.push_back(Reload); mode Recoil; Recoil.name = "Recoil"; Recoil.value = CM_GD160_RECOIL_MODE; Recoil.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Recoil.color_mode = MODE_COLORS_MODE_SPECIFIC; Recoil.colors_min = 1; Recoil.colors_max = 1; Recoil.colors.resize(1); Recoil.speed_min = CM_GD160_SPEED_MIN; Recoil.speed_max = CM_GD160_SPEED_MAX; Recoil.speed = CM_GD160_SPEED_MAX/2; Recoil.brightness_min = CM_GD160_BRIGHTNESS_MIN; Recoil.brightness_max = CM_GD160_BRIGHTNESS_MAX; Recoil.brightness = CM_GD160_BRIGHTNESS_MAX; modes.push_back(Recoil); mode Breathing; Breathing.name = "Breathing"; Breathing.value = CM_GD160_BREATHING_MODE; Breathing.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC; Breathing.colors_min = 1; Breathing.colors_max = 1; Breathing.colors.resize(1); Breathing.speed_min = CM_GD160_SPEED_MIN; Breathing.speed_max = CM_GD160_SPEED_MAX; Breathing.speed = CM_GD160_SPEED_MAX/2; Breathing.brightness_min = CM_GD160_BRIGHTNESS_MIN; Breathing.brightness_max = CM_GD160_BRIGHTNESS_MAX; Breathing.brightness = CM_GD160_BRIGHTNESS_MAX; modes.push_back(Breathing); mode Refill; Refill.name = "Refill"; Refill.value = CM_GD160_REFILL_MODE; Refill.flags = MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Refill.color_mode = MODE_COLORS_MODE_SPECIFIC; Refill.colors_min = 1; Refill.colors_max = 1; Refill.colors.resize(1); Refill.speed_min = CM_GD160_SPEED_MIN; Refill.speed_max = CM_GD160_SPEED_MAX; Refill.speed = CM_GD160_SPEED_MAX/2; Refill.brightness_min = CM_GD160_BRIGHTNESS_MIN; Refill.brightness_max = CM_GD160_BRIGHTNESS_MAX; Refill.brightness = CM_GD160_BRIGHTNESS_MAX; modes.push_back(Refill); mode Custom; Custom.name = "Custom"; Custom.value = CM_GD160_CUSTOM_MODE; Custom.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_AUTOMATIC_SAVE | MODE_FLAG_HAS_BRIGHTNESS; Custom.color_mode = MODE_COLORS_PER_LED; Custom.brightness_min = CM_GD160_BRIGHTNESS_MIN; Custom.brightness_max = CM_GD160_BRIGHTNESS_MAX; Custom.brightness = CM_GD160_BRIGHTNESS_MAX; modes.push_back(Custom); mode Off; Off.name = "Off"; Off.value = CM_GD160_OFF_MODE; Off.flags = MODE_FLAG_AUTOMATIC_SAVE; Off.color_mode = MODE_COLORS_NONE; modes.push_back(Off); SetupZones(); } RGBController_CMGD160Controller::~RGBController_CMGD160Controller() { delete controller; } void RGBController_CMGD160Controller::SetupZones() { zone front; front.name = "Front Desk"; front.type = ZONE_TYPE_LINEAR; front.leds_min = CM_GD160_LEDS_PER_SIDE; front.leds_max = CM_GD160_LEDS_PER_SIDE; front.leds_count = CM_GD160_LEDS_PER_SIDE; zones.push_back(front); for(unsigned int i = 0; i < CM_GD160_LEDS_PER_SIDE; i++) { led l; l.name = "Front LED " + std::to_string(i + 1); l.value = i; leds.push_back(l); } zone back; back.name = "Back Desk"; back.type = ZONE_TYPE_LINEAR; back.leds_min = CM_GD160_LEDS_PER_SIDE; back.leds_max = CM_GD160_LEDS_PER_SIDE; back.leds_count = CM_GD160_LEDS_PER_SIDE; zones.push_back(back); for(unsigned int i = 0; i < CM_GD160_LEDS_PER_SIDE; i++) { led l; l.name = "Back LED " + std::to_string(i + 1); l.value = i; leds.push_back(l); } SetupColors(); } void RGBController_CMGD160Controller::DeviceUpdateLEDs() { switch(modes[active_mode].value) { case CM_GD160_DIRECT_MODE: controller->SendColorData(colors, 0x07, 0x01, 0xFF, true); break; case CM_GD160_CUSTOM_MODE: controller->SendColorData(colors, 0x10, 0x80, modes[active_mode].brightness, false); break; default: break; } } void RGBController_CMGD160Controller::DeviceUpdateZoneLEDs(int /*zone*/) { DeviceUpdateLEDs(); } void RGBController_CMGD160Controller::DeviceUpdateSingleLED(int /*led*/) { DeviceUpdateLEDs(); } void RGBController_CMGD160Controller::DeviceUpdateMode() { switch(modes[active_mode].value) { case CM_GD160_OFF_MODE: case CM_GD160_SPECTRUM_MODE: controller->SetMode(modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, 0); break; case CM_GD160_RELOAD_MODE: case CM_GD160_RECOIL_MODE: case CM_GD160_BREATHING_MODE: case CM_GD160_REFILL_MODE: controller->SetMode(modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, modes[active_mode].colors[0]); break; default: break; } }