/*-----------------------------------------*\ | RGBController_RGBFusion2.cpp | | | | Generic RGB Interface for OpenRGB | | Gigabyte RGB Fusion 2.0 Driver | | | | Adam Honse (CalcProgrammer1) 1/15/2020 | \*-----------------------------------------*/ #include "RGBController_RGBFusion2.h" void RGBController_RGBFusion2::UpdateLEDs() { for (std::size_t led = 0; led < colors.size(); led++) { RGBColor color = colors[led]; unsigned char red = RGBGetRValue(color); unsigned char grn = RGBGetGValue(color); unsigned char blu = RGBGetBValue(color); rgb_fusion->SetLEDColor(led, red, grn, blu); } } void RGBController_RGBFusion2::UpdateZoneLEDs(int zone) { RGBColor color = colors[zone]; unsigned char red = RGBGetRValue(color); unsigned char grn = RGBGetGValue(color); unsigned char blu = RGBGetBValue(color); rgb_fusion->SetLEDColor(zone, red, grn, blu); } void RGBController_RGBFusion2::UpdateSingleLED(int led) { UpdateZoneLEDs(led); } RGBController_RGBFusion2::RGBController_RGBFusion2(RGBFusion2Controller* rgb_fusion_ptr) { rgb_fusion = rgb_fusion_ptr; name = rgb_fusion->GetDeviceName(); description = "RGB Fusion 2.0"; location = rgb_fusion->GetDeviceLocation(); type = DEVICE_TYPE_MOTHERBOARD; mode Direct; Direct.name = "Direct"; Direct.value = 0; Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR; Direct.color_mode = MODE_COLORS_PER_LED; modes.push_back(Direct); colors.resize(rgb_fusion->GetLEDCount()); // Search through all LEDs and create zones for each channel type for (unsigned int i = 0; i < rgb_fusion->GetLEDCount(); i++) { zone* new_zone = new zone(); led* new_led = new led(); std::vector* zone_row = new std::vector(); // Set zone name to channel name new_zone->name = "Zone"; new_led->name = "LED"; zone_row->push_back(i); // Aura devices can be either single or linear, never matrix // That means only one row is needed new_zone->map.push_back(*zone_row); // Push new LED to LEDs vector leds.push_back(*new_led); // Push new zone to zones vector zones.push_back(*new_zone); } } void RGBController_RGBFusion2::SetCustomMode() { active_mode = 0; } void RGBController_RGBFusion2::UpdateMode() { rgb_fusion->SetMode(modes[active_mode].value); }