/*---------------------------------------------------------*\ | RGBController_SteelSeriesRival5.cpp | | | | RGBController for SteelSeries Rival 5 | | | | A Ingram (Woodsy900) 20 Jul 2026 | | | | This file is part of the OpenRGB project | | SPDX-License-Identifier: GPL-2.0-or-later | \*---------------------------------------------------------*/ #include "RGBController_SteelSeriesRival5.h" RGBController_SteelSeriesRival5::RGBController_SteelSeriesRival5(SteelSeriesMouseController* controller_ptr) { controller = controller_ptr; name = controller->GetNameString(); vendor = "SteelSeries"; type = DEVICE_TYPE_MOUSE; description = "SteelSeries Mouse Device"; location = controller->GetDeviceLocation(); serial = controller->GetSerialString(); version = controller->GetFirmwareVersion(); mode Direct; Direct.name = "Direct"; Direct.value = STEELSERIES_MOUSE_EFFECT_DIRECT; Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS; Direct.color_mode = MODE_COLORS_PER_LED; Direct.brightness_min = 0x00; Direct.brightness_max = STEELSERIES_MOUSE_BRIGHTNESS_MAX; Direct.brightness = STEELSERIES_MOUSE_BRIGHTNESS_MAX; mode Reactive; Reactive.name = "Reactive"; Reactive.value = STEELSERIES_MOUSE_EFFECT_REACTIVE; // any unique value; define e.g. 0x26 Reactive.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Reactive.color_mode = MODE_COLORS_MODE_SPECIFIC; Reactive.colors_min = 1; Reactive.colors_max = 1; Reactive.colors.resize(1); Reactive.colors[0] = ToRGBColor(255, 255, 255); mode Rainbow; Rainbow.name = "Rainbow"; Rainbow.value = STEELSERIES_MOUSE_EFFECT_RAINBOW; Rainbow.color_mode = MODE_COLORS_NONE; Rainbow.flags = MODE_FLAG_HAS_BRIGHTNESS; Rainbow.brightness_min = 0x00; Rainbow.brightness_max = STEELSERIES_MOUSE_BRIGHTNESS_MAX; Rainbow.brightness = STEELSERIES_MOUSE_BRIGHTNESS_MAX; steelseries_mouse mouse = controller->GetMouse(); for(const uint8_t i: mouse.modes) { switch(i) { case STEELSERIES_MOUSE_EFFECT_DIRECT: modes.push_back(Direct); break; case STEELSERIES_MOUSE_EFFECT_REACTIVE: modes.push_back(Reactive); break; case STEELSERIES_MOUSE_EFFECT_RAINBOW: modes.push_back(Rainbow); break; } } SetupZones(); } RGBController_SteelSeriesRival5::~RGBController_SteelSeriesRival5() { Shutdown(); delete controller; } void RGBController_SteelSeriesRival5::SetupZones() { steelseries_mouse mouse = controller->GetMouse(); zone lighting_zone; lighting_zone.name = "Whole Mouse"; lighting_zone.type = ZONE_TYPE_LINEAR; lighting_zone.leds_min = static_cast(mouse.leds.size()); lighting_zone.leds_max = static_cast(mouse.leds.size()); lighting_zone.leds_count = static_cast(mouse.leds.size()); zones.push_back(lighting_zone); for(const led_info& info : mouse.leds) { led mouse_led; mouse_led.name = info.name; mouse_led.value = info.value; leds.push_back(mouse_led); } SetupColors(); } void RGBController_SteelSeriesRival5::DeviceUpdateLEDs() { SteelSeriesRival5Controller* ctrl = static_cast(controller); ctrl->SetBrightness((uint8_t)modes[active_mode].brightness); // guarded, so ~free under effects ctrl->UpdateLEDs(colors); } void RGBController_SteelSeriesRival5::DeviceUpdateZoneLEDs(int) { DeviceUpdateLEDs(); } void RGBController_SteelSeriesRival5::DeviceUpdateSingleLED(int) { DeviceUpdateLEDs(); } void RGBController_SteelSeriesRival5::DeviceUpdateMode() { SteelSeriesRival5Controller* ctrl = static_cast(controller); if(modes[active_mode].name == "Reactive") { RGBColor c = modes[active_mode].colors[0]; ctrl->SetReactiveColor( true, RGBGetRValue(c), RGBGetGValue(c), RGBGetBValue(c) ); } else if(modes[active_mode].name == "Rainbow") { ctrl->SetRainbowEffect(true); } else { ctrl->SetReactiveColor(false,0,0,0); // leaving Reactive must disable it (it's persistent in HW) DeviceUpdateLEDs(); } } void RGBController_SteelSeriesRival5::DeviceSaveMode() { /*--------------------------------------------------------*\ | Note: Rival 5 does not have a "save" command | | The Rival 5 saves the current state automatically | \*--------------------------------------------------------*/ }