/*-------------------------------------------*\ | HyperXPulsefireRaidController.h | | | | Definitions and types for HyperX | | Pulsefire Raid lighting controller | | | | Morgan Guimard (morg) 04/06/2022 | \*-------------------------------------------*/ #include "RGBController.h" #include #include #pragma once #define HYPERX_PULSFIRE_RAID_PACKET_DATA_LENGTH 264 #define HYPERX_PULSFIRE_RAID_REPORT_ID 0x07 #define HYPERX_PULSFIRE_RAID_LEDS_COUNT 2 #define HYPERX_PULSFIRE_RAID_DIRECT_MODE_START_PACKET 0x0A #define HYPERX_PULSFIRE_RAID_DIRECT_MODE_END_PACKET 0xA0 enum { HYPERX_PULSFIRE_RAID_BRIGHTNESS_MIN = 0x00, HYPERX_PULSFIRE_RAID_BRIGHTNESS_MAX = 0x64 }; class HyperXPulsefireRaidController { public: HyperXPulsefireRaidController(hid_device* dev_handle, const hid_device_info& info); ~HyperXPulsefireRaidController(); std::string GetSerialString(); std::string GetDeviceLocation(); std::string GetFirmwareVersion(); void SendColors(std::vector colors); void SetBrightness(unsigned char brightness); protected: hid_device* dev; private: std::string location; std::string serial_number; std::string version; void Send(unsigned char* packet); };