#include "Detector.h" #include "GigabyteRGBFusionGPUController.h" #include "LogManager.h" #include "RGBController.h" #include "RGBController_GigabyteRGBFusionGPU.h" #include "i2c_smbus.h" #include "pci_ids.h" #include #include #include typedef struct { int pci_vendor; int pci_device; int pci_subsystem_vendor; int pci_subsystem_device; unsigned char controller_address; const char * name; } gpu_pci_device; #define GIGABYTEGPU_CONTROLLER_NAME "Gigabyte RGB Fusion GPU" #define GPU_NUM_DEVICES (sizeof(device_list) / sizeof(device_list[ 0 ])) static const gpu_pci_device device_list[] = { { NVIDIA_VEN, NVIDIA_GTX1050TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1050TI_G1_GAMING_SUB_DEV, 0x48, "Gigabyte GTX1050 Ti G1 Gaming" }, { NVIDIA_VEN, NVIDIA_GTX1060_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1060_G1_GAMING_OC_SUB_DEV, 0x47, "Gigabyte GTX1060 G1 Gaming 6G OC" }, { NVIDIA_VEN, NVIDIA_GTX1060_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1060_XTREME_V1_SUB_DEV, 0x47, "Gigabyte GTX1060 Xtreme Gaming V1" }, { NVIDIA_VEN, NVIDIA_GTX1060_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1060_XTREME_V2_SUB_DEV, 0x47, "Gigabyte GTX1060 Xtreme Gaming v2" }, { NVIDIA_VEN, NVIDIA_GTX1070_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1070_XTREME_SUB_DEV, 0x47, "Gigabyte GTX1070 Xtreme Gaming" }, { NVIDIA_VEN, NVIDIA_GTX1070TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1070TI_GAMING_SUB_DEV, 0x47, "Gigabyte GTX1070 Ti 8G Gaming" }, { NVIDIA_VEN, NVIDIA_GTX1080_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1080_G1_GAMING_SUB_DEV, 0x48, "Gigabyte GTX1080 G1 Gaming" }, { NVIDIA_VEN, NVIDIA_GTX1080TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1080TI_SUB_DEV, 0x47, "Gigabyte GTX1080 Ti 11G" }, { NVIDIA_VEN, NVIDIA_GTX1080TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1080TI_GAMING_OC_SUB_DEV, 0x47, "Gigabyte GTX1080 Ti Gaming OC 11G" }, { NVIDIA_VEN, NVIDIA_GTX1080TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1080TI_GAMING_OC_BLACK_SUB_DEV, 0x47, "Gigabyte GTX1080 Ti Gaming OC BLACK 11G" }, { NVIDIA_VEN, NVIDIA_GTX1080TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1080TI_XTREME_SUB_DEV, 0x47, "Gigabyte GTX1080 Ti Xtreme Edition" }, { NVIDIA_VEN, NVIDIA_GTX1080TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1080TI_XTREME_WATERFORCE_SUB_DEV, 0x47, "Gigabyte GTX1080 Ti Xtreme Waterforce Edition" }, { NVIDIA_VEN, NVIDIA_GTX1650_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1650_GAMING_OC_SUB_DEV, 0x55, "Gigabyte GTX1650 Gaming OC" }, { NVIDIA_VEN, NVIDIA_GTX1660_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1660_GAMING_OC_6G_SUB_DEV, 0x47, "Gigabyte GTX1660 Gaming OC 6G" }, { NVIDIA_VEN, NVIDIA_GTX1660S_DEV, GIGABYTE_SUB_VEN, GIGABYTE_GTX1660S_GAMING_OC_SUB_DEV, 0x47, "Gigabyte GTX1660 SUPER Gaming OC" }, { NVIDIA_VEN, NVIDIA_RTX2060_TU106_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2060_GAMING_OC_SUB_DEV, 0x47, "Gigabyte RTX2060 Gaming OC" }, { NVIDIA_VEN, NVIDIA_RTX2060_TU106_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2060_GAMING_OC_PRO_SUB_DEV, 0x47, "Gigabyte RTX2060 Gaming OC PRO" }, { NVIDIA_VEN, NVIDIA_RTX2060_TU106_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2060_GAMING_OC_PRO_SUB_DEV2, 0x47, "Gigabyte RTX2060 Gaming OC PRO V2" }, { NVIDIA_VEN, NVIDIA_RTX2060_TU106_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2060_GAMING_OC_PRO_WHITE_SUB_DEV, 0x47, "Gigabyte RTX2060 Gaming OC PRO White" }, { NVIDIA_VEN, NVIDIA_RTX2060S_OC_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2060S_GAMING_SUB_DEV, 0x47, "Gigabyte RTX2060 SUPER Gaming" }, { NVIDIA_VEN, NVIDIA_RTX2060S_OC_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2060S_GAMING_OC_SUB_DEV, 0x47, "Gigabyte RTX2060 SUPER Gaming OC" }, { NVIDIA_VEN, NVIDIA_RTX2060S_OC_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2060S_GAMING_OC_WHITE_SUB_DEV, 0x47, "Gigabyte RTX2060 SUPER Gaming OC 3X White 8G" }, { NVIDIA_VEN, NVIDIA_RTX2060S_OC_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2060S_GAMING_OC_3X_V2_SUB_DEV, 0x47, "Gigabyte RTX2060 SUPER Gaming OC 3X 8G V2" }, { NVIDIA_VEN, NVIDIA_RTX2070_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2070_GAMING_OC_SUB_DEV, 0x47, "Gigabyte RTX2070 Gaming OC 8G" }, { NVIDIA_VEN, NVIDIA_RTX2070_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2070_WINDFORCE_SUB_DEV, 0x47, "Gigabyte RTX2070 Windforce 8G" }, { NVIDIA_VEN, NVIDIA_RTX2070S_OC_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2070S_GAMING_OC_SUB_DEV, 0x47, "Gigabyte RTX2070S Gaming OC" }, { NVIDIA_VEN, NVIDIA_RTX2070S_OC_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2070S_GAMING_OC_3X_SUB_DEV, 0x55, "Gigabyte RTX2070S Gaming OC 3X" }, { NVIDIA_VEN, NVIDIA_RTX2070S_OC_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2070S_GAMING_OC_3X_WHITE_SUB_DEV, 0x47, "Gigabyte RTX2070S Gaming OC 3X White" }, { NVIDIA_VEN, NVIDIA_RTX2080_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2080_GAMING_OC_SUB_DEV, 0x47, "Gigabyte RTX2080 Gaming OC 8G" }, { NVIDIA_VEN, NVIDIA_RTX2080_A_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2080_A_GAMING_OC_SUB_DEV, 0x47, "Gigabyte RTX2080 Gaming OC 8G" }, { NVIDIA_VEN, NVIDIA_RTX2080S_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX2080S_GAMING_OC_SUB_DEV, 0x47, "Gigabyte RTX2080S Gaming OC 8G" }, { NVIDIA_VEN, NVIDIA_RTX3060_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3060_GAMING_OC_12GB_SUB_DEV, 0x62, "Gigabyte RTX3060 Gaming OC 12G" }, { NVIDIA_VEN, NVIDIA_RTX3060_LHR_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3060_GAMING_OC_12GB_SUB_DEV, 0x62, "Gigabyte RTX3060 Gaming OC 12G" }, { NVIDIA_VEN, NVIDIA_RTX3060TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3060TI_EAGLE_OC_SUB_DEV, 0x63, "Gigabyte RTX3060 Ti EAGLE OC 8G" }, { NVIDIA_VEN, NVIDIA_RTX3060TI_LHR_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3060TI_EAGLE_OC_SUB_DEV, 0x63, "Gigabyte RTX3060 Ti EAGLE OC 8G V2.0 LHR" }, { NVIDIA_VEN, NVIDIA_RTX3060TI_LHR_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3060TI_EAGLE_OC_LHR_SUB_DEV, 0x63, "Gigabyte RTX3060 Ti EAGLE OC 8G V2.0 LHR" }, { NVIDIA_VEN, NVIDIA_RTX3060TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3060TI_GAMING_OC_SUB_DEV, 0x62, "Gigabyte RTX3060 Ti Gaming OC 8G" }, { NVIDIA_VEN, NVIDIA_RTX3070_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3070_GAMING_OC_SUB_DEV, 0x62, "Gigabyte RTX3070 Gaming OC 8G" }, { NVIDIA_VEN, NVIDIA_RTX3070_LHR_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3070_GAMING_OC_SUB_DEV, 0x62, "Gigabyte RTX3070 Gaming OC 8G v3.0 LHR" }, { NVIDIA_VEN, NVIDIA_RTX3070_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3070_VISION_OC_SUB_DEV, 0x63, "Gigabyte RTX3070 Vision 8G" }, { NVIDIA_VEN, NVIDIA_RTX3070_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3070_EAGLE_OC_SUB_DEV, 0x63, "Gigabyte RTX3070 Eagle OC 8G" }, { NVIDIA_VEN, NVIDIA_RTX3070TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3070TI_GAMING_OC_SUB_DEV, 0x62, "Gigabyte RTX3070 Ti Gaming OC 8G" }, { NVIDIA_VEN, NVIDIA_RTX3070TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3070TI_EAGLE_SUB_DEV, 0x63, "Gigabyte RTX3070 Ti EAGLE 8G" }, { NVIDIA_VEN, NVIDIA_RTX3070TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3070TI_VISION_OC_SUB_DEV, 0x63, "Gigabyte RTX3070 Ti Vision OC 8G" }, { NVIDIA_VEN, NVIDIA_RTX3080_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3080_GAMING_OC_SUB_DEV, 0x62, "Gigabyte RTX3080 Gaming OC 10G" }, { NVIDIA_VEN, NVIDIA_RTX3080_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3080_VISION_OC_SUB_DEV, 0x63, "Gigabyte RTX3080 Vision OC 10G" }, { NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3080TI_GAMING_OC_SUB_DEV, 0x62, "Gigabyte RTX3080 Ti Gaming OC 12G" }, { NVIDIA_VEN, NVIDIA_RTX3080TI_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3080TI_EAGLE_SUB_DEV, 0x63, "Gigabyte RTX3080 Ti EAGLE 12G" }, { NVIDIA_VEN, NVIDIA_RTX3090_DEV, GIGABYTE_SUB_VEN, GIGABYTE_RTX3090_GAMING_OC_24GB_SUB_DEV, 0x62, "Gigabyte RTX3090 Gaming OC 24G" }, }; /******************************************************************************************\ * * * TestForGigabyteRGBFusionGPUController * * * * Tests the given address to see if an RGB Fusion controller exists there. First * * does a quick write to test for a response * * * \******************************************************************************************/ bool TestForGigabyteRGBFusionGPUController(i2c_smbus_interface* bus, unsigned char address) { bool pass = false; int res; //Write out 0xAB 0x00 0x00 0x00 sequence res = bus->i2c_smbus_write_byte(address, 0xAB); if (res >= 0) { bus->i2c_smbus_write_byte(address, 0x00); bus->i2c_smbus_write_byte(address, 0x00); bus->i2c_smbus_write_byte(address, 0x00); // NVIDIA_RTX3060_DEV requires additional bytes to initialise if (address == 0x62) { bus->i2c_smbus_write_byte(address, 0x00); bus->i2c_smbus_write_byte(address, 0x00); bus->i2c_smbus_write_byte(address, 0x00); bus->i2c_smbus_write_byte(address, 0x00); } pass = true; res = bus->i2c_smbus_read_byte(address); if (res != 0xAB) { LOG_DEBUG("[%s] at 0x%02X address expected 0xAB but recieved: 0x%02X", GIGABYTEGPU_CONTROLLER_NAME, address, res); pass = false; } res = bus->i2c_smbus_read_byte(address); if ((res != 0x14)&& (res != 0x12) && (res != 0x10)) { LOG_DEBUG("[%s] at 0x%02X address expected 0x14|0x12|0x10 but recieved: 0x%02X", GIGABYTEGPU_CONTROLLER_NAME, address, res); pass = false; } bus->i2c_smbus_read_byte(address); bus->i2c_smbus_read_byte(address); //We don't know what the 0x48 controller returns, so for now just assume it exists if(address == 0x48) { pass = true; } } return(pass); } /* TestForRGBFusionGPUController() */ /******************************************************************************************\ * * * DetectRGBFusionGPUControllers * * * * Detect GigabyteRGB Fusion controllers on the enumerated I2C busses at address 0x47.* * * * bus - pointer to i2c_smbus_interface where RGB Fusion device is connected * * dev - I2C address of RGB Fusion device * * * \******************************************************************************************/ void DetectGigabyteRGBFusionGPUControllers(std::vector& busses) { for(unsigned int bus = 0; bus < busses.size(); bus++) { for(unsigned int dev_idx = 0; dev_idx < GPU_NUM_DEVICES; dev_idx++) { if(busses[bus]->pci_vendor == device_list[dev_idx].pci_vendor && busses[bus]->pci_device == device_list[dev_idx].pci_device && busses[bus]->pci_subsystem_vendor == device_list[dev_idx].pci_subsystem_vendor && busses[bus]->pci_subsystem_device == device_list[dev_idx].pci_subsystem_device) { LOG_DEBUG(GPU_DETECT_MESSAGE, GIGABYTEGPU_CONTROLLER_NAME, bus, device_list[dev_idx].pci_device, device_list[dev_idx].pci_subsystem_device, device_list[dev_idx].name); // Check for RGB Fusion controller if(TestForGigabyteRGBFusionGPUController(busses[bus], device_list[dev_idx].controller_address)) { RGBFusionGPUController* controller = new RGBFusionGPUController(busses[bus], device_list[dev_idx].controller_address); RGBController_RGBFusionGPU* rgb_controller = new RGBController_RGBFusionGPU(controller); rgb_controller->name = device_list[dev_idx].name; ResourceManager::get()->RegisterRGBController(rgb_controller); } } } } } /* DetectGigabyteRGBFusionGPUControllers() */ REGISTER_I2C_DETECTOR("Gigabyte RGB Fusion GPU", DetectGigabyteRGBFusionGPUControllers);