/*-----------------------------------------*\ | HyperXPulsefireHasteController.h | | | | Definitions and types for HyperX | | Pulsefire FPS Pro lighting controller | | | | Adam Honse (CalcProgrammer1) 8/19/2021 | \*-----------------------------------------*/ #include "RGBController.h" #include #include #pragma once enum { HYPERX_PULSEFIRE_HASTE_PACKET_ID_SETUP = 0x04, /* Direct setup packet */ HYPERX_PULSEFIRE_HASTE_PACKET_ID_COLOR = 0x81, /* Direct color packet */ }; class HyperXPulsefireHasteController { public: HyperXPulsefireHasteController(hid_device* dev_handle, const char* path); ~HyperXPulsefireHasteController(); std::string GetDeviceLocation(); std::string GetSerialString(); void SendDirect ( RGBColor* color_data ); private: hid_device* dev; std::string location; void SendDirectSetup(); void SendDirectColor ( RGBColor* color_data ); };