/*-----------------------------------------*\ | RGBController_Hue2.cpp | | | | Generic RGB Interface for NZXT Hue 2 | | | | Adam Honse (CalcProgrammer1) 12/29/2019 | \*-----------------------------------------*/ #include "RGBController_Hue2.h" RGBController_Hue2::RGBController_Hue2(Hue2Controller* hue2_ptr) { hue2 = hue2_ptr; name = "NZXT Hue 2"; type = DEVICE_TYPE_LEDSTRIP; mode led_mode; led_mode.name = "Custom"; modes.push_back(led_mode); unsigned int led_idx = 0; for (unsigned int channel_idx = 0; channel_idx < HUE_2_NUM_CHANNELS; channel_idx++) { if(hue2->channel_leds[channel_idx] > 0) { zone* new_zone = new zone; char ch_idx_string[2]; sprintf(ch_idx_string, "%d", channel_idx + 1); new_zone->name = "Hue 2 Channel "; new_zone->name.append(ch_idx_string); new_zone->type = ZONE_TYPE_LINEAR; std::vector *new_zone_map = new std::vector(); for (unsigned int led_ch_idx = 0; led_ch_idx < hue2->channel_leds[channel_idx]; led_ch_idx++) { colors.push_back(0x00000000); char led_idx_string[3]; sprintf(led_idx_string, "%d", led_ch_idx + 1); led new_led; new_led.name = "Hue 2 Channel "; new_led.name.append(ch_idx_string); new_led.name.append(", LED "); new_led.name.append(led_idx_string); leds.push_back(new_led); leds_channel.push_back(channel_idx + 1); new_zone_map->push_back(led_idx); led_idx++; } new_zone->map.push_back(*new_zone_map); zones.push_back(*new_zone); zones_channel.push_back(channel_idx + 1); } } } int RGBController_Hue2::GetMode() { return 0; } void RGBController_Hue2::SetMode(int /*mode*/) { } void RGBController_Hue2::SetCustomMode() { } void RGBController_Hue2::SetAllLEDs(RGBColor color) { for (std::size_t i = 0; i < colors.size(); i++) { colors[i] = color; } UpdateLEDs(); } void RGBController_Hue2::SetAllZoneLEDs(int zone, RGBColor color) { unsigned int channel = zones_channel[zone]; for (std::size_t x = 0; x < zones[zone].map.size(); x++) { for (std::size_t y = 0; y < zones[zone].map[x].size(); y++) { colors[zones[zone].map[x][y]] = color; } } std::vector channel_colors; for(std::size_t color = 0; color < colors.size(); color++) { if(leds_channel[color] == channel) { channel_colors.push_back(colors[color]); } } hue2->SetChannelLEDs(channel, channel_colors); } void RGBController_Hue2::SetLED(int led, RGBColor color) { unsigned int channel = leds_channel[led]; colors[led] = color; std::vector channel_colors; for(std::size_t color = 0; color < colors.size(); color++) { if(leds_channel[color] == channel) { channel_colors.push_back(colors[color]); } } hue2->SetChannelLEDs(channel, channel_colors); } void RGBController_Hue2::UpdateLEDs() { std::vector channel_colors; for(unsigned int channel = 0; channel < HUE_2_NUM_CHANNELS; channel++) { for(std::size_t color = 0; color < colors.size(); color++) { if(leds_channel[color] == channel) { channel_colors.push_back(colors[color]); } } if(channel_colors.size() > 0) { hue2->SetChannelLEDs(channel, channel_colors); } channel_colors.clear(); } }