/*---------------------------------------------------------*\ | RGBController_ValveSteamMachine_Linux.cpp | | | | RGBController for Valve Steam Machine LEDs | | | | Adam Honse (calcprogrammer1@gmail.com) 23 Jul 2026 | | | | This file is part of the OpenRGB project | | SPDX-License-Identifier: GPL-2.0-or-later | \*---------------------------------------------------------*/ #include "RGBController_ValveSteamMachine_Linux.h" #include /**------------------------------------------------------------------*\ @name Valve Steam Machine LEDs @category LEDStrip @type @save :x: @direct :white_check_mark: @effects :white_check_mark: @detectors DetectValveSteamMachineControllers @comment \*-------------------------------------------------------------------*/ RGBController_ValveSteamMachine::RGBController_ValveSteamMachine(ValveSteamMachineController* controller_ptr) { controller = controller_ptr; name = controller->GetName(); vendor = "Valve"; type = DEVICE_TYPE_LEDSTRIP; description = "Valve Steam Machine Device"; location = controller->GetLEDPath(0); /*-----------------------------------------------------*\ | If the device supports hardware effects, add them as | | modes. Effects are stored as strings; the mode value | | is the index into the available effects list. | \*-----------------------------------------------------*/ effects = controller->GetAvailableEffects(); for(unsigned int effect_idx = 0; effect_idx < effects.size(); effect_idx++) { unsigned int effect_color_mode; unsigned int effect_flags; std::string effect_name = effects[effect_idx]; /*-------------------------------------------------*\ | Set active_mode if this effect is active | \*-------------------------------------------------*/ if(effect_name == controller->GetEffect()) { active_mode = effect_idx; } /*-------------------------------------------------*\ | Determine flags and color mode for effect | \*-------------------------------------------------*/ if(effect_name == "off") { effect_flags = 0; effect_color_mode = MODE_COLORS_NONE; } else if(effect_name == "rainbow" || effect_name == "demo") { effect_flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS; effect_color_mode = MODE_COLORS_RANDOM; } else { effect_flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS; effect_color_mode = MODE_COLORS_PER_LED; } if(effect_name == "breath" || effect_name == "patrol" || effect_name == "rainbow" || effect_name == "demo") { effect_flags |= MODE_FLAG_HAS_SPEED; } /*---------------------------------------------*\ | The OpenRGB common name for manual mode is | | Direct | \*---------------------------------------------*/ if(effect_name == "manual") { effect_name = "Direct"; } else { if(!effect_name.empty()) { effect_name[0] = std::toupper((unsigned char)effect_name[0]); } } mode new_mode; new_mode.name = effect_name; new_mode.value = effect_idx; new_mode.flags = effect_flags; new_mode.color_mode = effect_color_mode; new_mode.speed_min = 20; new_mode.speed_max = 0; new_mode.speed = controller->GetDelay(); new_mode.brightness_min = 0; new_mode.brightness_max = 0xFF; new_mode.brightness = controller->GetBrightness(); modes.push_back(new_mode); } SetupZones(); } RGBController_ValveSteamMachine::~RGBController_ValveSteamMachine() { Shutdown(); delete controller; } void RGBController_ValveSteamMachine::SetupZones() { /*-----------------------------------------------------*\ | Create a single linear zone containing all LEDs | \*-----------------------------------------------------*/ zone led_zone; led_zone.name = "Steam Machine LEDs"; led_zone.type = ZONE_TYPE_LINEAR; led_zone.leds_min = (unsigned int)controller->GetLEDCount(); led_zone.leds_max = (unsigned int)controller->GetLEDCount(); led_zone.leds_count = (unsigned int)controller->GetLEDCount(); zones.push_back(led_zone); /*-----------------------------------------------------*\ | Create LED entries for each LED in the controller | \*-----------------------------------------------------*/ for(unsigned int led_idx = 0; led_idx < controller->GetLEDCount(); led_idx++) { led new_led; new_led.name = "Steam Machine LED " + std::to_string(led_idx); new_led.value = led_idx; leds.push_back(new_led); } SetupColors(); } void RGBController_ValveSteamMachine::DeviceUpdateLEDs() { for(unsigned int led_idx = 0; led_idx < controller->GetLEDCount(); led_idx++) { DeviceUpdateSingleLED(led_idx); } } void RGBController_ValveSteamMachine::DeviceUpdateZoneLEDs(int /*zone*/) { DeviceUpdateLEDs(); } void RGBController_ValveSteamMachine::DeviceUpdateSingleLED(int led) { unsigned char red = RGBGetRValue(colors[led]); unsigned char grn = RGBGetGValue(colors[led]); unsigned char blu = RGBGetBValue(colors[led]); controller->SetLEDColor(led, red, grn, blu); } void RGBController_ValveSteamMachine::DeviceUpdateMode() { if((unsigned int)active_mode < effects.size()) { controller->SetEffect(effects[active_mode]); controller->SetBrightness(modes[active_mode].brightness); controller->SetDelay(modes[active_mode].speed); } }