#include "RGBController.h" RGBColor RGBController::GetLED(int led) { if(led < colors.size()) { return(colors[led]); } else { return(0x00000000); } } void RGBController::SetLED(int led, RGBColor color) { if(led < colors.size()) { colors[led] = color; UpdateSingleLED(led); } } void RGBController::SetAllLEDs(RGBColor color) { for(int led = 0; led < colors.size(); led++) { colors[led] = color; } UpdateLEDs(); } void RGBController::SetAllZoneLEDs(int zone, RGBColor color) { for (std::size_t x = 0; x < zones[zone].map.size(); x++) { for (std::size_t y = 0; y < zones[zone].map[x].size(); y++) { colors[zones[zone].map[x][y]] = color; } } UpdateZoneLEDs(zone); } int RGBController::GetMode() { return(active_mode); } void RGBController::SetMode(int mode) { active_mode = mode; UpdateMode(); } std::string device_type_to_str(device_type type) { switch(type) { case DEVICE_TYPE_MOTHERBOARD: return "Motherboard"; case DEVICE_TYPE_DRAM: return "DRAM"; case DEVICE_TYPE_GPU: return "GPU"; case DEVICE_TYPE_COOLER: return "Cooler"; case DEVICE_TYPE_LEDSTRIP: return "LED Strip"; case DEVICE_TYPE_KEYBOARD: return "Keyboard"; case DEVICE_TYPE_MOUSE: return "Mouse"; case DEVICE_TYPE_MOUSEMAT: return "Mousemat"; case DEVICE_TYPE_HEADSET: return "Headset"; default: return "Unknown"; } }