/*-----------------------------------------*\ | RGBController_SteelSeriesApex.cpp | | | | Generic RGB Interface for SteelSeries | | Apex 7 Keyboard | | | | Eric Samuelson (edbgon) 7/5/2020 | \*-----------------------------------------*/ #include "RGBController_SteelSeriesApex.h" using namespace std::chrono_literals; //0xFFFFFFFF indicates an unused entry in matrix #define NA 0xFFFFFFFF static unsigned int matrix_map[6][23] = { { 37, NA, 53, 54, 55, 56, NA, 57, 58, 59, 60, NA, 61 , 62 , 63 , 64 , 65, 66, 67, NA, NA, NA, NA }, { 48, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 41, 42 , NA , 38 , 105, 68, 69, 70, 78, 79, 80, 81 }, { 39, NA, 16, 22, 4 , 17, 19, 24, 20, 8 , 14, 15, 43 , 44 , NA , 36 , 71, 72, 73, 90, 91, 92, 82 }, { 52, NA, 0 , 18, 3 , 5 , 6 , 7 , 9 , 10, 11, 46, 47 , 45 , NA , NA , NA, NA, NA, 87, 88, 89, NA }, { 97, 95, 25, 23, 2 , 21, NA, 1 , 13, 12, 49, 50, 51 , NA , 101, NA , NA, 77, NA, 84, 85, 86, 83 }, { 96, 99, 98, NA, NA, NA, NA, 40, NA, NA, NA, NA, 102, 103, 104, 100, 75, 76, 74, 93, NA, 94, NA } }; static unsigned int matrix_map_tkl[6][19] = { { 37, NA, 53, 54, 55, 56, NA, 57, 58, 59, 60, NA, 61 , 62 , 63 , 64 , 65, 66, 67}, { 48, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 41, 42 , NA , 38 , 105, 68, 69, 70}, { 39, NA, 16, 22, 4 , 17, 19, 24, 20, 8 , 14, 15, 43 , 44 , NA , 36 , 71, 72, 73}, { 52, NA, 0 , 18, 3 , 5 , 6 , 7 , 9 , 10, 11, 46, 47 , 45 , NA , NA , NA, NA, NA}, { 97, 95, 25, 23, 2 , 21, NA, 1 , 13, 12, 49, 50, 51 , NA , 101, NA , NA, 77, NA}, { 96, 99, 98, NA, NA, NA, NA, 40, NA, NA, NA, NA, 102, 103, 104, 100, 75, 76, 74} }; static const char* zone_names[] = { "Keyboard" }; static zone_type zone_types[] = { ZONE_TYPE_MATRIX }; static const unsigned int zone_sizes[] = { 106, }; static const unsigned int zone_sizes_tkl[] = { 89, }; static const char *led_names[] = { "Key: A", "Key: B", "Key: C", "Key: D", "Key: E", "Key: F", "Key: G", "Key: H", "Key: I", "Key: J", "Key: K", "Key: L", "Key: M", "Key: N", "Key: O", "Key: P", "Key: Q", "Key: R", "Key: S", "Key: T", "Key: U", "Key: V", "Key: W", "Key: X", "Key: Y", "Key: Z", "Key: 1", "Key: 2", "Key: 3", "Key: 4", "Key: 5", "Key: 6", "Key: 7", "Key: 8", "Key: 9", "Key: 0", "Key: Enter", "Key: Escape", "Key: Backspace", "Key: Tab", "Key: Space", "Key: -", "Key: =", "Key: [", "Key: ]", "Key: #", "Key: ;", "Key: '", "Key: `", "Key: ,", "Key: .", "Key: /", "Key: Caps Lock", "Key: F1", "Key: F2", "Key: F3", "Key: F4", "Key: F5", "Key: F6", "Key: F7", "Key: F8", "Key: F9", "Key: F10", "Key: F11", "Key: F12", "Key: Print Screen", "Key: Scroll Lock", "Key: Pause", "Key: Insert", "Key: Home", "Key: Page Up", "Key: Delete", "Key: End", "Key: Page Down", "Key: Right Arrow", "Key: Left Arrow", "Key: Down Arrow", "Key: Up Arrow", "Key: Num Lock", "Key: Number Pad /", "Key: Number Pad *", "Key: Number Pad -", "Key: Number Pad +", "Key: Number Pad Enter", "Key: Number Pad 1", "Key: Number Pad 2", "Key: Number Pad 3", "Key: Number Pad 4", "Key: Number Pad 5", "Key: Number Pad 6", "Key: Number Pad 7", "Key: Number Pad 8", "Key: Number Pad 9", "Key: Number Pad 0", "Key: Number Pad .", "Key: \\ (ISO)", "Key: Left Control", "Key: Left Shift", "Key: Left Alt", "Key: Left Windows", "Key: Right Control", "Key: Right Shift", "Key: Right Alt", "Key: Right Windows", "Key: Right Fn", "Key: \\ (ANSI)", }; static const char *led_names_tkl[] = { "Key: A", "Key: B", "Key: C", "Key: D", "Key: E", "Key: F", "Key: G", "Key: H", "Key: I", "Key: J", "Key: K", "Key: L", "Key: M", "Key: N", "Key: O", "Key: P", "Key: Q", "Key: R", "Key: S", "Key: T", "Key: U", "Key: V", "Key: W", "Key: X", "Key: Y", "Key: Z", "Key: 1", "Key: 2", "Key: 3", "Key: 4", "Key: 5", "Key: 6", "Key: 7", "Key: 8", "Key: 9", "Key: 0", "Key: Enter", "Key: Escape", "Key: Backspace", "Key: Tab", "Key: Space", "Key: -", "Key: =", "Key: [", "Key: ]", "Key: #", "Key: ;", "Key: '", "Key: `", "Key: ,", "Key: .", "Key: /", "Key: Caps Lock", "Key: F1", "Key: F2", "Key: F3", "Key: F4", "Key: F5", "Key: F6", "Key: F7", "Key: F8", "Key: F9", "Key: F10", "Key: F11", "Key: F12", "Key: Print Screen", "Key: Scroll Lock", "Key: Pause", "Key: Insert", "Key: Home", "Key: Page Up", "Key: Delete", "Key: End", "Key: Page Down", "Key: Right Arrow", "Key: Left Arrow", "Key: Down Arrow", "Key: Up Arrow", "Key: \\ (ISO)", "Key: Left Control", "Key: Left Shift", "Key: Left Alt", "Key: Left Windows", "Key: Right Control", "Key: Right Shift", "Key: Right Alt", "Key: Right Windows", "Key: Right Fn", "Key: \\", }; RGBController_SteelSeriesApex::RGBController_SteelSeriesApex(SteelSeriesApexBaseController* steelseries_ptr) { steelseries = steelseries_ptr; name = "SteelSeries Apex RGB Keyboard"; vendor = "SteelSeries"; type = DEVICE_TYPE_KEYBOARD; description = "SteelSeries Apex RGB Device"; location = steelseries->GetDeviceLocation(); serial = steelseries->GetSerialString(); proto_type = steelseries->proto_type; mode Direct; Direct.name = "Direct"; Direct.value = 0x00; Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR; Direct.color_mode = MODE_COLORS_PER_LED; modes.push_back(Direct); SetupZones(); } RGBController_SteelSeriesApex::~RGBController_SteelSeriesApex() { /*---------------------------------------------------------*\ | Delete the matrix map | \*---------------------------------------------------------*/ for(unsigned int zone_index = 0; zone_index < zones.size(); zone_index++) { if(zones[zone_index].matrix_map != NULL) { delete zones[zone_index].matrix_map; } } delete steelseries; } void RGBController_SteelSeriesApex::SetupZones() { /*---------------------------------------------------------*\ | Set up zones | \*---------------------------------------------------------*/ unsigned int total_led_count = 0; for(unsigned int zone_idx = 0; zone_idx < 1; zone_idx++) { zone new_zone; new_zone.name = zone_names[zone_idx]; new_zone.type = zone_types[zone_idx]; if((proto_type == APEX) || (proto_type == APEX_M)) { new_zone.leds_min = zone_sizes[zone_idx]; new_zone.leds_max = zone_sizes[zone_idx]; new_zone.leds_count = zone_sizes[zone_idx]; } else { new_zone.leds_min = zone_sizes_tkl[zone_idx]; new_zone.leds_max = zone_sizes_tkl[zone_idx]; new_zone.leds_count = zone_sizes_tkl[zone_idx]; } if(zone_types[zone_idx] == ZONE_TYPE_MATRIX) { new_zone.matrix_map = new matrix_map_type; new_zone.matrix_map->height = 6; if((proto_type == APEX) || (proto_type == APEX_M)) { new_zone.matrix_map->width = 23; new_zone.matrix_map->map = (unsigned int *)&matrix_map; } else { new_zone.matrix_map->width = 19; new_zone.matrix_map->map = (unsigned int *)&matrix_map_tkl; } } else { new_zone.matrix_map = NULL; } zones.push_back(new_zone); if((proto_type == APEX) || (proto_type == APEX_M)) { total_led_count += zone_sizes[zone_idx]; } else { total_led_count += zone_sizes_tkl[zone_idx]; } } for(unsigned int led_idx = 0; led_idx < total_led_count; led_idx++) { led new_led; if((proto_type == APEX) || (proto_type == APEX_M)) { new_led.name = led_names[led_idx]; } else { new_led.name = led_names_tkl[led_idx]; } leds.push_back(new_led); } SetupColors(); } void RGBController_SteelSeriesApex::ResizeZone(int /*zone*/, int /*new_size*/) { /*---------------------------------------------------------*\ | This device does not support resizing zones | \*---------------------------------------------------------*/ } void RGBController_SteelSeriesApex::DeviceUpdateLEDs() { last_update_time = std::chrono::steady_clock::now(); steelseries->SetLEDsDirect(colors); } void RGBController_SteelSeriesApex::UpdateZoneLEDs(int /*zone*/) { DeviceUpdateLEDs(); } void RGBController_SteelSeriesApex::UpdateSingleLED(int /*led*/) { DeviceUpdateLEDs(); } void RGBController_SteelSeriesApex::SetCustomMode() { active_mode = 0; } void RGBController_SteelSeriesApex::DeviceUpdateMode() { std::vector temp_colors; steelseries->SetMode(modes[active_mode].value, temp_colors); }