/*-----------------------------------------*\ | RGBController_WootingKeyboard.cpp | | | | Generic RGB Interface for Wooting RGB | | keyboard devices | | | | Diogo Trindade (diogotr7) 3/4/2021 | \*-----------------------------------------*/ #include "RGBController_WootingKeyboard.h" //0xFFFFFFFF indicates an unused entry in matrix #define NA 0xFFFFFFFF #define RGB_RAW_BUFFER_SIZE 96 static unsigned int matrix_map[6][17] = { {0, NA, 12, 18, 24, 30, 36, 42, 48, 54, 60, 66, 72, 78, 84, 90, 96}, {1, 7, 13, 19, 25, 31, 37, 43, 49, 55, 61, 67, 73, 79, 85, 91, 97}, {2, 8, 14, 20, 26, 32, 38, 44, 50, 56, 62, 68, 74, 80, 86, 92, 98}, {3, 9, 15, 21, 27, 33, 39, 45, 51, 57, 63, 69, 75, 81, NA, NA, NA}, {4, 10, 16, 22, 28, 34, 40, 46, 52, 58, 64, 70, NA, 82, NA, 94, NA}, {5, 11, 17, NA, NA, NA, 41, NA, NA, NA, 65, 71, 77, 83, 89, 95, 101} }; static const char *zone_names[] = { "Keyboard" }; static zone_type zone_types[] = { ZONE_TYPE_MATRIX, }; static const unsigned int zone_sizes[] = { 102 }; static const char *led_names[] = { "Key: Escape", "Key: `", "Key: Tab", "Key: Caps Lock", "Key: Left Shift", "Key: Left Control", "Unused", "Key: 1", "Key: Q", "Key: A", "Key: \\ (ISO)", //iso key - 10 "Key: Left Windows", "Key: F1", "Key: 2", "Key: W", "Key: S", "Key: Z", "Key: Left Alt", "Key: F2", "Key: 3", "Key: E", //20 "Key: D", "Key: X", "Unused", //space "Key: F3", "Key: 4", "Key: R", "Key: F", "Key: C", "Unused", //space "Key: F4", //30 "Key: 5", "Key: T", "Key: G", "Key: V", "Unused", //space "Key: F5", "Key: 6", "Key: Y", "Key: H", "Key: B", //40 "Key: Space", "Key: F6", "Key: 7", "Key: U", "Key: J", "Key: N", "Unused", //space "Key: F7", "Key: 8", "Key: I", "Key: K", "Key: M", "Unused", //space "Key: F8", "Key: 9", "Key: O", "Key: L", "Key: ,", "Unused", //space "Key: F9", "Key: 0", "Key: P", "Key: ;", "Key: .", "Key: Right Alt", "Key: F10", "Key: -", "Key: [", "Key: '", "Key: /", "Key: Right Windows", "Key: F11", "Key: =", "Key: ]", "Key: #", //iso only "Unused", "Key: Right Fn", "Key: F12", "Key: Backspace", "Key: \\ (ANSI)", "Key: Enter", "Key: Right Shift", "Key: Right Control", "Key: Print Screen", "Key: Insert", "Key: Delete", "Unused", "Unused", "Key: Left Arrow", "Key: Scroll Lock", "Key: Pause/Break", "Key: Home", "Key: End", "Unused", "Key: Up Arrow", "Key: Down Arrow", "Key: Mode", "Key: Page Up", "Key: Page Down", "Unused", "Unused", "Key: Right Arrow" }; RGBController_WootingKeyboard::RGBController_WootingKeyboard(WootingKeyboardController *wooting_ptr) { wooting = wooting_ptr; name = "Wooting keyboard Device"; type = DEVICE_TYPE_KEYBOARD; description = "Wooting Keyboard Device"; mode Direct; Direct.name = "Direct"; Direct.value = 0xFFFF; Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR; Direct.color_mode = MODE_COLORS_PER_LED; modes.push_back(Direct); SetupZones(); } RGBController_WootingKeyboard::~RGBController_WootingKeyboard() { /*---------------------------------------------------------*\ | Delete the matrix map | \*---------------------------------------------------------*/ for (unsigned int zone_index = 0; zone_index < zones.size(); zone_index++) { if (zones[zone_index].matrix_map != NULL) { delete zones[zone_index].matrix_map; } } } void RGBController_WootingKeyboard::SetupZones() { /*---------------------------------------------------------*\ | Set up zones | \*---------------------------------------------------------*/ unsigned int total_led_count = 0; for (unsigned int zone_idx = 0; zone_idx < 1; zone_idx++) { zone new_zone; new_zone.name = zone_names[zone_idx]; new_zone.type = zone_types[zone_idx]; new_zone.leds_min = zone_sizes[zone_idx]; new_zone.leds_max = zone_sizes[zone_idx]; new_zone.leds_count = zone_sizes[zone_idx]; new_zone.matrix_map = new matrix_map_type; new_zone.matrix_map->height = 6; new_zone.matrix_map->width = 17; new_zone.matrix_map->map = (unsigned int *)&matrix_map; zones.push_back(new_zone); total_led_count += zone_sizes[zone_idx]; } for (unsigned int led_idx = 0; led_idx < total_led_count; led_idx++) { led new_led; new_led.name = led_names[led_idx]; leds.push_back(new_led); } SetupColors(); } void RGBController_WootingKeyboard::ResizeZone(int /*zone*/, int /*new_size*/) { /*---------------------------------------------------------*\ | This device does not support resizing zones | \*---------------------------------------------------------*/ } void RGBController_WootingKeyboard::DeviceUpdateLEDs() { wooting->SendDirect(&colors[0], colors.size()); } void RGBController_WootingKeyboard::UpdateZoneLEDs(int /*zone*/) { DeviceUpdateLEDs(); } void RGBController_WootingKeyboard::UpdateSingleLED(int /*led*/) { DeviceUpdateLEDs(); } void RGBController_WootingKeyboard::SetCustomMode() { active_mode = 0; } void RGBController_WootingKeyboard::DeviceUpdateMode() { }