/*---------------------------------------------------------*\ | RGBController_HyperXPulsefireRaid.h | | | | RGBController for HyperX Pulsefire Raid | | | | Morgan Guimard (morg) 06 Apr 2022 | | | | This file is part of the OpenRGB project | | SPDX-License-Identifier: GPL-2.0-only | \*---------------------------------------------------------*/ #pragma once #include #include "RGBController.h" #include "HyperXPulsefireRaidController.h" class RGBController_HyperXPulsefireRaid : public RGBController { public: RGBController_HyperXPulsefireRaid(HyperXPulsefireRaidController* controller_ptr); ~RGBController_HyperXPulsefireRaid(); void SetupZones(); void ResizeZone(int zone, int new_size); void DeviceUpdateLEDs(); void UpdateZoneLEDs(int zone); void UpdateSingleLED(int led); void DeviceUpdateMode(); void DeviceSaveMode(); private: HyperXPulsefireRaidController* controller; std::thread* keepalive_thread; std::atomic keepalive_thread_run; std::chrono::time_point last_update_time; void KeepaliveThread(); };