/*---------------------------------------------------------*\ | RGBController_LianLiUniHubSLInfinity.cpp | | | | RGBController for Lian Li SL Infinity Uni Hub | | | | Simon McKenna 21 Oct 2023 | | Will Kennedy 17 Jan 2023 | | Oliver P 26 Apr 2022 | | Credit to Luca Lovisa for original work. | | | | This file is part of the OpenRGB project | | SPDX-License-Identifier: GPL-2.0-only | \*---------------------------------------------------------*/ #include #include "RGBController_LianLiUniHubSLInfinity.h" /**------------------------------------------------------------------*\ @name Lian Li Uni Hub SL Infinity @type USB @save :x: @direct :rotating_light: @effects :white_check_mark: @detectors DetectLianLiUniHubSLInfinity @comment \*-------------------------------------------------------------------*/ RGBController_LianLiUniHubSLInfinity::RGBController_LianLiUniHubSLInfinity(LianLiUniHubSLInfinityController* controller_ptr) { controller = controller_ptr; name = controller->GetName(); vendor = "Lian Li"; type = DEVICE_TYPE_COOLER; description = "Lian Li Uni Hub - SL Infinity"; version = controller->GetFirmwareVersionString(); location = controller->GetDeviceLocation(); serial = controller->GetSerialString(); initializedMode = false; mode Custom; Custom.name = "Custom"; Custom.value = UNIHUB_SLINF_LED_MODE_STATIC_COLOR; Custom.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR; Custom.brightness_min = 0; Custom.brightness_max = 50; Custom.brightness = 37; Custom.color_mode = MODE_COLORS_PER_LED; modes.push_back(Custom); mode StaticColor; StaticColor.name = "Static"; StaticColor.value = UNIHUB_SLINF_LED_MODE_STATIC_COLOR; StaticColor.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS; StaticColor.brightness_min = 0; StaticColor.brightness_max = 4; StaticColor.colors_min = 0; StaticColor.colors_max = 6; StaticColor.brightness = 4; StaticColor.color_mode = MODE_COLORS_MODE_SPECIFIC; StaticColor.colors.resize(6); modes.push_back(StaticColor); mode Breathing; Breathing.name = "Breathing"; Breathing.value = UNIHUB_SLINF_LED_MODE_BREATHING; Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Breathing.speed_min = 0; Breathing.speed_max = 4; Breathing.brightness_min = 0; Breathing.brightness_max = 4; Breathing.colors_min = 0; Breathing.colors_max = 6; Breathing.speed = 2; Breathing.brightness = 4; Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC; Breathing.colors.resize(6); modes.push_back(Breathing); mode RainbowMorph; RainbowMorph.name = "Spectrum Cycle"; RainbowMorph.value = UNIHUB_SLINF_LED_MODE_RAINBOW_MORPH; RainbowMorph.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS; RainbowMorph.speed_min = 0; RainbowMorph.speed_max = 4; RainbowMorph.brightness_min = 0; RainbowMorph.brightness_max = 4; RainbowMorph.speed = 2; RainbowMorph.brightness = 4; RainbowMorph.color_mode = MODE_COLORS_NONE; modes.push_back(RainbowMorph); mode RainbowWave; RainbowWave.name = "Rainbow Wave"; RainbowWave.value = UNIHUB_SLINF_LED_MODE_RAINBOW; RainbowWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_DIRECTION_LR; RainbowWave.speed_min = 0; RainbowWave.speed_max = 4; RainbowWave.brightness_min = 0; RainbowWave.brightness_max = 4; RainbowWave.speed = 2; RainbowWave.brightness = 4; RainbowWave.direction = UNIHUB_SLINF_LED_DIRECTION_LTR; RainbowWave.color_mode = MODE_COLORS_NONE; modes.push_back(RainbowWave); mode Staggered; Staggered.name = "Staggered"; Staggered.value = UNIHUB_SLINF_LED_MODE_STAGGERED; Staggered.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Staggered.speed_min = 0; Staggered.speed_max = 4; Staggered.brightness_min = 0; Staggered.brightness_max = 4; Staggered.colors_min = 0; Staggered.colors_max = 2; Staggered.speed = 2; Staggered.brightness = 4; Staggered.color_mode = MODE_COLORS_MODE_SPECIFIC; Staggered.colors.resize(2); modes.push_back(Staggered); mode Tide; // TODO: Has merge Tide.name = "Tide"; Tide.value = UNIHUB_SLINF_LED_MODE_TIDE; Tide.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Tide.speed_min = 0; Tide.speed_max = 4; Tide.brightness_min = 0; Tide.brightness_max = 4; Tide.colors_min = 0; Tide.colors_max = 2; Tide.speed = 2; Tide.brightness = 4; Tide.color_mode = MODE_COLORS_MODE_SPECIFIC; Tide.colors.resize(2); modes.push_back(Tide); mode Runway; //TODO: Has merge Runway.name = "Runway"; Runway.value = UNIHUB_SLINF_LED_MODE_RUNWAY; Runway.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Runway.speed_min = 0; Runway.speed_max = 4; Runway.brightness_min = 0; Runway.brightness_max = 4; Runway.colors_min = 0; Runway.colors_max = 2; Runway.speed = 2; Runway.brightness = 4; Runway.color_mode = MODE_COLORS_MODE_SPECIFIC; Runway.colors.resize(2); modes.push_back(Runway); mode Mixing; //TODO: Has merge Mixing.name = "Mixing"; Mixing.value = UNIHUB_SLINF_LED_MODE_MIXING; Mixing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Mixing.speed_min = 0; Mixing.speed_max = 4; Mixing.brightness_min = 0; Mixing.brightness_max = 4; Mixing.colors_min = 0; Mixing.colors_max = 2; Mixing.speed = 2; Mixing.brightness = 4; Mixing.color_mode = MODE_COLORS_MODE_SPECIFIC; Mixing.colors.resize(2); modes.push_back(Mixing); mode Stack; Stack.name = "Stack"; Stack.value = UNIHUB_SLINF_LED_MODE_STACK; Stack.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR; Stack.speed_min = 0; Stack.speed_max = 4; Stack.brightness_min = 0; Stack.brightness_max = 4; Stack.colors_min = 0; Stack.colors_max = 1; Stack.speed = 2; Stack.brightness = 4; Stack.direction = UNIHUB_SLINF_LED_DIRECTION_LTR; Stack.color_mode = MODE_COLORS_MODE_SPECIFIC; Stack.colors.resize(1); modes.push_back(Stack); mode StackMultiColor; //TODO: Has merge Stack.name = "Stack Multi Color"; Stack.value = UNIHUB_SLINF_LED_MODE_STACK_MULTI_COLOR; Stack.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_DIRECTION_LR; Stack.speed_min = 0; Stack.speed_max = 4; Stack.brightness_min = 0; Stack.brightness_max = 4; Stack.speed = 2; Stack.brightness = 4; Stack.direction = UNIHUB_SLINF_LED_DIRECTION_LTR; Stack.color_mode = MODE_COLORS_NONE; modes.push_back(Stack); mode Neon; Neon.name = "Neon"; Neon.value = UNIHUB_SLINF_LED_MODE_NEON; Neon.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS; Neon.speed_min = 0; Neon.speed_max = 4; Neon.brightness_min = 0; Neon.brightness_max = 4; Neon.speed = 2; Neon.brightness = 4; Neon.color_mode = MODE_COLORS_NONE; modes.push_back(Neon); mode ColorCycle; ColorCycle.name = "ColorCycle"; ColorCycle.value = UNIHUB_SLINF_LED_MODE_COLOR_CYCLE; ColorCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR; ColorCycle.speed_min = 0; ColorCycle.speed_max = 4; ColorCycle.brightness_min = 0; ColorCycle.brightness_max = 4; ColorCycle.colors_min = 0; ColorCycle.colors_max = 3; ColorCycle.speed = 2; ColorCycle.brightness = 4; ColorCycle.direction = UNIHUB_SLINF_LED_DIRECTION_LTR; ColorCycle.color_mode = MODE_COLORS_MODE_SPECIFIC; ColorCycle.colors.resize(3); modes.push_back(ColorCycle); mode Meteor; //TODO: Has merge Meteor.name = "Meteor"; Meteor.value = UNIHUB_SLINF_LED_MODE_METEOR; Meteor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Meteor.speed_min = 0; Meteor.speed_max = 4; Meteor.brightness_min = 0; Meteor.brightness_max = 4; Meteor.colors_min = 0; Meteor.colors_max = 2; Meteor.speed = 2; Meteor.brightness = 4; Meteor.color_mode = MODE_COLORS_MODE_SPECIFIC; Meteor.colors.resize(2); modes.push_back(Meteor); mode Voice; Voice.name = "Voice"; Voice.value = UNIHUB_SLINF_LED_MODE_VOICE; Voice.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS; Voice.speed_min = 0; Voice.speed_max = 4; Voice.brightness_min = 0; Voice.brightness_max = 4; Voice.speed = 2; Voice.brightness = 4; modes.push_back(Voice); mode Groove; Groove.name = "Groove"; Groove.value = UNIHUB_SLINF_LED_MODE_GROOVE; Groove.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR; Groove.speed_min = 0; Groove.speed_max = 4; Groove.brightness_min = 0; Groove.brightness_max = 4; Groove.colors_min = 0; Groove.colors_max = 1; Groove.speed = 2; Groove.brightness = 4; Groove.direction = UNIHUB_SLINF_LED_DIRECTION_LTR; Groove.color_mode = MODE_COLORS_MODE_SPECIFIC; Groove.colors.resize(1); modes.push_back(Groove); mode Render; Render.name = "Render"; Render.value = UNIHUB_SLINF_LED_MODE_RENDER; Render.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR; Render.speed_min = 0; Render.speed_max = 4; Render.brightness_min = 0; Render.brightness_max = 4; Render.colors_min = 0; Render.colors_max = 4; Render.speed = 2; Render.brightness = 4; Render.direction = UNIHUB_SLINF_LED_DIRECTION_LTR; Render.color_mode = MODE_COLORS_MODE_SPECIFIC; Render.colors.resize(4); modes.push_back(Render); mode Tunnel; Tunnel.name = "Tunnel"; Tunnel.value = UNIHUB_SLINF_LED_MODE_TUNNEL; Tunnel.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR; Tunnel.speed_min = 0; Tunnel.speed_max = 4; Tunnel.brightness_min = 0; Tunnel.brightness_max = 4; Tunnel.colors_min = 0; Tunnel.colors_max = 4; Tunnel.speed = 2; Tunnel.brightness = 4; Tunnel.direction = UNIHUB_SLINF_LED_DIRECTION_LTR; Tunnel.color_mode = MODE_COLORS_MODE_SPECIFIC; Tunnel.colors.resize(4); modes.push_back(Tunnel); RGBController_LianLiUniHubSLInfinity::SetupZones(); } RGBController_LianLiUniHubSLInfinity::~RGBController_LianLiUniHubSLInfinity() { delete controller; } void RGBController_LianLiUniHubSLInfinity::SetupZones() { /*-------------------------------------------------*\ | Only set LED count on the first run | \*-------------------------------------------------*/ bool first_run = false; if(zones.size() == 0) { first_run = true; zones.resize(UNIHUB_SLINF_CHANNEL_COUNT); } /*-------------------------------------------------*\ | Clear any existing color/LED configuration | \*-------------------------------------------------*/ leds.clear(); colors.clear(); /*-------------------------------------------------*\ | Set zones and leds | \*-------------------------------------------------*/ for(unsigned int channel_idx = 0; channel_idx < zones.size(); channel_idx++) { zones[channel_idx].name = "Channel "; zones[channel_idx].name.append(std::to_string(channel_idx + 1)); zones[channel_idx].type = ZONE_TYPE_LINEAR; zones[channel_idx].leds_min = 0; zones[channel_idx].leds_max = UNIHUB_SLINF_CHAN_LED_COUNT; if(first_run) { zones[channel_idx].leds_count = zones[channel_idx].leds_min; } for(unsigned int led_ch_idx = 0; led_ch_idx < zones[channel_idx].leds_count; led_ch_idx++) { led new_led; new_led.name = zones[channel_idx].name; new_led.name.append(", LED "); new_led.name.append(std::to_string(led_ch_idx + 1)); new_led.value = channel_idx; leds.push_back(new_led); } } SetupColors(); } void RGBController_LianLiUniHubSLInfinity::ResizeZone(int zone, int new_size) { if((size_t) zone >= zones.size()) { return; } if(((unsigned int)new_size >= zones[zone].leds_min) && ((unsigned int)new_size <= zones[zone].leds_max)) { zones[zone].leds_count = new_size; SetupZones(); } } void RGBController_LianLiUniHubSLInfinity::DeviceUpdateLEDs() { if(!initializedMode) { DeviceUpdateMode(); } float brightness_scale = static_cast(modes[active_mode].brightness)/modes[active_mode].brightness_max; for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++) { controller->SetChannelLEDs((unsigned char)zone_idx, zones[zone_idx].colors, zones[zone_idx].leds_count, brightness_scale); } } void RGBController_LianLiUniHubSLInfinity::UpdateZoneLEDs(int zone) { if(!initializedMode) { DeviceUpdateMode(); } float brightness_scale = static_cast(modes[active_mode].brightness)/modes[active_mode].brightness_max; controller->SetChannelLEDs(zone, zones[zone].colors, zones[zone].leds_count, brightness_scale); } void RGBController_LianLiUniHubSLInfinity::UpdateSingleLED(int /* led */) { DeviceUpdateMode(); } void RGBController_LianLiUniHubSLInfinity::DeviceUpdateMode() { if(!active_mode) { return; // Do nothing, custom mode should go through DeviceUpdateLEDs() to avoid flooding controller } initializedMode = true; int fan_idx = 0; for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++) { if(zones[zone_idx].leds_count == 0) { return; // Do nothing, channel isn't in use } fan_idx = ((zones[zone_idx].leds_count / 16) - 1); // Indexes start at 0 controller->SetChannelMode((unsigned char)zone_idx, modes[active_mode], fan_idx); } } void RGBController_LianLiUniHubSLInfinity::SetCustomMode() { /*-------------------------------------------------*\ | Set mode to Static Color | \*-------------------------------------------------*/ active_mode = 0; }