/*------------------------------------------*\ | RGBController_SinowealthKeyboard.cpp | | | | Definitions and types for Sinowealth | | Keyboard, Hopefully generic, this was | | made spefically for FL eSports F11 KB | | | | Dmitri Kalinichenko (Dima-Kal) 23/06/2021 | \*-----------------------------------------=*/ #include "RGBController_SinowealthKeyboard.h" #define NA 0xFFFFFFFF static unsigned int tkl_matrix_map[6][17] = { { 8, NA, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24}, { 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45}, { 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66}, { 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 84, NA, NA, NA, NA}, { 93, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 106, NA, NA, NA, 107, NA}, { 113, 114, 115, NA, NA, NA, 118, NA, NA, NA, NA, 121, 122, 123, 127, 128, 129}}; static const char *led_names_tkl[] = { "Key: Escape", "Key: F1", "Key: F2", "Key: F3", "Key: F4", "Key: F5", "Key: F6", "Key: F7", "Key: F8", "Key: F9", "Key: F10", "Key: F11", "Key: F12", "Key: Print Screen", "Key: Scroll Lock", "Key: Pause", "Key: `", "Key: 1", "Key: 2", "Key: 3", "Key: 4", "Key: 5", "Key: 6", "Key: 7", "Key: 8", "Key: 9", "Key: 0", "Key: -", "Key: =", "Key: Backspace", "Key: Insert", "Key: Home", "Key: Page Up", "Key: Tab", "Key: Q", "Key: W", "Key: E", "Key: R", "Key: T", "Key: Y", "Key: U", "Key: I", "Key: O", "Key: P", "Key: [", "Key: ]", "Key: \\", "Key: Delete", "Key: End", "Key: Page Down", "Key: Caps Lock", "Key: A", "Key: S", "Key: D", "Key: F", "Key: G", "Key: H", "Key: J", "Key: K", "Key: L", "Key: ;", "Key: '", "Key: Enter", "Key: Left Shift", "Key: Z", "Key: X", "Key: C", "Key: V", "Key: B", "Key: N", "Key: M", "Key: ,", "Key: .", "Key: /", "Key: Right Shift", "Key: Up Arrow", "Key: Left Control", "Key: Left Windows", "Key: Left Alt", "Key: Space", "Key: Right Control", "Key: Right Alt", "Key: Right Windows", "Key: Right Fn", "Key: Left Arrow", "Key: Down Arrow", "Key: Right Arrow", }; RGBController_SinowealthKeyboard::RGBController_SinowealthKeyboard(SinowealthKeyboardController* sinowealth_ptr) { sinowealth = sinowealth_ptr; name = "Sinowealth Keyboard"; type = DEVICE_TYPE_KEYBOARD; description = "Sinowealth Keyboard"; location = sinowealth->GetLocation(); serial = sinowealth->GetSerialString(); mode Static; Static.name = "Static"; Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Static.color_mode = MODE_COLORS_MODE_SPECIFIC; Static.value = MODE_STATIC; Static.colors_min = 1; Static.colors_max = 1; Static.colors.resize(1); modes.push_back(Static); mode Custom; Custom.name = "Custom"; Custom.flags = MODE_FLAG_HAS_PER_LED_COLOR; Custom.color_mode = MODE_COLORS_PER_LED; Custom.value = MODE_PER_KEY; modes.push_back(Custom); mode Off; Off.name = "Off"; Off.flags = 0; Off.color_mode = MODE_COLORS_NONE; Off.value = MODE_OFF; modes.push_back(Off); mode Respire; Respire.name = "Respire"; Respire.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS; Respire.speed_min = SPEED_SLOW; Respire.speed = SPEED_NORMAL; Respire.speed_max = SPEED_FASTEST; Respire.color_mode = MODE_COLORS_RANDOM; Respire.value = MODE_RESPIRE; Respire.colors_min = 1; Respire.colors_max = 1; Respire.colors.resize(1); modes.push_back(Respire); mode Rainbow; Rainbow.name = "Rainbow"; Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS; Rainbow.speed_min = SPEED_SLOW; Rainbow.speed = SPEED_NORMAL; Rainbow.speed_max = SPEED_FASTEST; Rainbow.color_mode = MODE_COLORS_NONE; Rainbow.value = MODE_RAINBOW; modes.push_back(Rainbow); mode FlashAway; FlashAway.name = "Flash Away"; FlashAway.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS; FlashAway.speed_min = SPEED_SLOW; FlashAway.speed = SPEED_NORMAL; FlashAway.speed_max = SPEED_FASTEST; FlashAway.color_mode = MODE_COLORS_RANDOM; FlashAway.value = MODE_FLASH_AWAY; FlashAway.colors_min = 1; FlashAway.colors_max = 1; FlashAway.colors.resize(1); modes.push_back(FlashAway); mode Raindrops; Raindrops.name = "Raindrops"; Raindrops.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS; Raindrops.speed_min = SPEED_SLOW; Raindrops.speed = SPEED_NORMAL; Raindrops.speed_max = SPEED_FASTEST; Raindrops.color_mode = MODE_COLORS_RANDOM; Raindrops.value = MODE_RAINDROPS; Raindrops.colors_min = 1; Raindrops.colors_max = 1; Raindrops.colors.resize(1); modes.push_back(Raindrops); mode RainbowWheel; RainbowWheel.name = "Rainbow Wheel"; RainbowWheel.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS; RainbowWheel.speed_min = SPEED_SLOW; RainbowWheel.speed = SPEED_NORMAL; RainbowWheel.speed_max = SPEED_FASTEST; RainbowWheel.color_mode = MODE_COLORS_RANDOM; RainbowWheel.value = MODE_RAINBOW_WHEEL; RainbowWheel.colors_min = 1; RainbowWheel.colors_max = 1; RainbowWheel.colors.resize(1); modes.push_back(RainbowWheel); mode RipplesShining; RipplesShining.name = "Ripples Shining"; RipplesShining.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS; RipplesShining.speed_min = SPEED_SLOW; RipplesShining.speed = SPEED_NORMAL; RipplesShining.speed_max = SPEED_FASTEST; RipplesShining.color_mode = MODE_COLORS_RANDOM; RipplesShining.value = MODE_RIPPLES_SHINING; RipplesShining.colors_min = 1; RipplesShining.colors_max = 1; RipplesShining.colors.resize(1); modes.push_back(RipplesShining); mode StarsTwinkle; StarsTwinkle.name = "Stars Twinkle"; StarsTwinkle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS; StarsTwinkle.speed_min = SPEED_SLOW; StarsTwinkle.speed = SPEED_NORMAL; StarsTwinkle.speed_max = SPEED_FASTEST; StarsTwinkle.color_mode = MODE_COLORS_RANDOM; StarsTwinkle.value = MODE_STARS_TWINKLE; StarsTwinkle.colors_min = 1; StarsTwinkle.colors_max = 1; StarsTwinkle.colors.resize(1); modes.push_back(StarsTwinkle); mode ShadowDisappear; ShadowDisappear.name = "Shadow Disappear"; ShadowDisappear.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS; ShadowDisappear.speed_min = SPEED_SLOW; ShadowDisappear.speed = SPEED_NORMAL; ShadowDisappear.speed_max = SPEED_FASTEST; ShadowDisappear.color_mode = MODE_COLORS_RANDOM; ShadowDisappear.value = MODE_SHADOW_DISAPPEAR; ShadowDisappear.colors_min = 1; ShadowDisappear.colors_max = 1; ShadowDisappear.colors.resize(1); modes.push_back(ShadowDisappear); mode RetroSnake; RetroSnake.name = "Retro Snake"; RetroSnake.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS; RetroSnake.speed_min = SPEED_SLOW; RetroSnake.speed = SPEED_NORMAL; RetroSnake.speed_max = SPEED_FASTEST; RetroSnake.color_mode = MODE_COLORS_RANDOM; RetroSnake.value = MODE_RETRO_SNAKE; RetroSnake.colors_min = 1; RetroSnake.colors_max = 1; RetroSnake.colors.resize(1); modes.push_back(RetroSnake); mode NeonStream; NeonStream.name = "Neon Stream"; NeonStream.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS; NeonStream.speed_min = SPEED_SLOW; NeonStream.speed = SPEED_NORMAL; NeonStream.speed_max = SPEED_FASTEST; NeonStream.color_mode = MODE_COLORS_RANDOM; NeonStream.value = MODE_NEON_STREAM; NeonStream.colors_min = 1; NeonStream.colors_max = 1; NeonStream.colors.resize(1); modes.push_back(NeonStream); mode Reaction; Reaction.name = "Reaction"; Reaction.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS; Reaction.speed_min = SPEED_SLOW; Reaction.speed = SPEED_NORMAL; Reaction.speed_max = SPEED_FASTEST; Reaction.color_mode = MODE_COLORS_RANDOM; Reaction.value = MODE_REACTION; Reaction.colors_min = 1; Reaction.colors_max = 1; Reaction.colors.resize(1); modes.push_back(Reaction); mode SineWave; SineWave.name = "Sine Wave"; SineWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS; SineWave.speed_min = SPEED_SLOW; SineWave.speed = SPEED_NORMAL; SineWave.speed_max = SPEED_FASTEST; SineWave.color_mode = MODE_COLORS_RANDOM; SineWave.value = MODE_SINE_WAVE; SineWave.colors_min = 1; SineWave.colors_max = 1; SineWave.colors.resize(1); modes.push_back(SineWave); mode RetinueScanning; RetinueScanning.name = "Retinue Scanning"; RetinueScanning.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS; RetinueScanning.speed_min = SPEED_SLOW; RetinueScanning.speed = SPEED_NORMAL; RetinueScanning.speed_max = SPEED_FASTEST; RetinueScanning.color_mode = MODE_COLORS_RANDOM; RetinueScanning.value = MODE_RETINUE_SCANNING; RetinueScanning.colors_min = 1; RetinueScanning.colors_max = 1; RetinueScanning.colors.resize(1); modes.push_back(RetinueScanning); mode RotatingWindmill; RotatingWindmill.name = "Rotating Windmill"; RotatingWindmill.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS; RotatingWindmill.speed_min = SPEED_SLOW; RotatingWindmill.speed = SPEED_NORMAL; RotatingWindmill.speed_max = SPEED_FASTEST; RotatingWindmill.color_mode = MODE_COLORS_RANDOM; RotatingWindmill.value = MODE_ROTATING_WINDMILL; RotatingWindmill.colors_min = 1; RotatingWindmill.colors_max = 1; RotatingWindmill.colors.resize(1); modes.push_back(RotatingWindmill); mode ColorfulWaterfall; ColorfulWaterfall.name = "Colorful Waterfall"; ColorfulWaterfall.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS; ColorfulWaterfall.speed_min = SPEED_SLOW; ColorfulWaterfall.speed = SPEED_NORMAL; ColorfulWaterfall.speed_max = SPEED_FASTEST; ColorfulWaterfall.color_mode = MODE_COLORS_NONE; ColorfulWaterfall.value = MODE_COLORFUL_WATERFALL; modes.push_back(ColorfulWaterfall); mode Blossoming; Blossoming.name = "Blossoming"; Blossoming.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS; Blossoming.speed_min = SPEED_SLOW; Blossoming.speed = SPEED_NORMAL; Blossoming.speed_max = SPEED_FASTEST; Blossoming.color_mode = MODE_COLORS_NONE; Blossoming.value = MODE_BLOSSOMING; modes.push_back(Blossoming); mode RotatingStorm; RotatingStorm.name = "Rotating Storm"; RotatingStorm.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS; RotatingStorm.speed_min = SPEED_SLOW; RotatingStorm.speed = SPEED_NORMAL; RotatingStorm.speed_max = SPEED_FASTEST; RotatingStorm.color_mode = MODE_COLORS_RANDOM; RotatingStorm.value = MODE_ROTATING_STORM; RotatingStorm.colors_min = 1; RotatingStorm.colors_max = 1; RotatingStorm.colors.resize(1); modes.push_back(RotatingStorm); mode Collision; Collision.name = "Collision"; Collision.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS; Collision.speed_min = SPEED_SLOW; Collision.speed = SPEED_NORMAL; Collision.speed_max = SPEED_FASTEST; Collision.color_mode = MODE_COLORS_RANDOM; Collision.value = MODE_COLLISION; Collision.colors_min = 1; Collision.colors_max = 1; Collision.colors.resize(1); modes.push_back(Collision); mode Perfect; Perfect.name = "Perfect"; Perfect.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS; Perfect.speed_min = SPEED_SLOW; Perfect.speed = SPEED_NORMAL; Perfect.speed_max = SPEED_FASTEST; Perfect.color_mode = MODE_COLORS_RANDOM; Perfect.value = MODE_PERFECT; Perfect.colors_min = 1; Perfect.colors_max = 1; Perfect.colors.resize(1); modes.push_back(Perfect); SetupZones(); } RGBController_SinowealthKeyboard::~RGBController_SinowealthKeyboard() { delete sinowealth; } void RGBController_SinowealthKeyboard::SetupZones() { /*---------------------------------------------------------*\ | Set up zones | \*---------------------------------------------------------*/ zone new_zone; new_zone.name = "Keyboard"; new_zone.type = ZONE_TYPE_MATRIX; new_zone.leds_min = 86; new_zone.leds_max = 86; new_zone.leds_count = 86; new_zone.matrix_map = new matrix_map_type; new_zone.matrix_map->height = 6; new_zone.matrix_map->width = 17; new_zone.matrix_map->map = (unsigned int *)&tkl_matrix_map; zones.push_back(new_zone); /*---------------------------------------------------------*\ | Set up LEDs | \*---------------------------------------------------------*/ for(unsigned int led_idx = 0; led_idx < 86; led_idx++) { led new_led; new_led.name = led_names_tkl[led_idx]; leds.push_back(new_led); } SetupColors(); } void RGBController_SinowealthKeyboard::ResizeZone(int /*zone*/, int /*new_size*/) { /*---------------------------------------------------------*\ | This device does not support resizing zones | \*---------------------------------------------------------*/ } void RGBController_SinowealthKeyboard::DeviceUpdateLEDs() { sinowealth->SetLEDsDirect(colors); } void RGBController_SinowealthKeyboard::UpdateZoneLEDs(int /*zone*/) { DeviceUpdateLEDs(); } void RGBController_SinowealthKeyboard::UpdateSingleLED(int /*led*/) { DeviceUpdateLEDs(); } void RGBController_SinowealthKeyboard::SetCustomMode() { active_mode = 0; } void RGBController_SinowealthKeyboard::DeviceUpdateMode() { unsigned int brightness = BRIGHTNESS_FULL; RGBColor* selected_color = (modes[active_mode].color_mode == MODE_COLORS_NONE) ? 0 : &modes[active_mode].colors[0]; if(modes[active_mode].value == MODE_STATIC) { sinowealth->SetStaticColor(selected_color); } else { sinowealth->SetMode(modes[active_mode].value, brightness, modes[active_mode].speed, modes[active_mode].color_mode, selected_color); } }