/*-----------------------------------------*\ | RGBController_CorsairLightingNode.cpp | | | | Generic RGB Interface for Corsair | | Lighting Node Pro | | | | Adam Honse (CalcProgrammer1) 1/12/2020 | \*-----------------------------------------*/ #include "RGBController_CorsairLightingNode.h" RGBController_CorsairLightingNode::RGBController_CorsairLightingNode(CorsairLightingNodeController* controller_ptr) { controller = controller_ptr; name = "Corsair Lighting Node Device"; vendor = "Corsair"; description = "Corsair Lighting Node Device"; type = DEVICE_TYPE_LEDSTRIP; version = controller->GetFirmwareString(); location = controller->GetLocationString(); serial = controller->GetSerialString(); mode Direct; Direct.name = "Direct"; Direct.value = 0xFFFF; Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR; Direct.color_mode = MODE_COLORS_PER_LED; modes.push_back(Direct); mode RainbowWave; RainbowWave.name = "Rainbow Wave"; RainbowWave.value = CORSAIR_LIGHTING_NODE_MODE_RAINBOW_WAVE; RainbowWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE; RainbowWave.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW; RainbowWave.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST; RainbowWave.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM; RainbowWave.direction = MODE_DIRECTION_RIGHT; RainbowWave.color_mode = MODE_COLORS_NONE; RainbowWave.brightness_min = 0; RainbowWave.brightness_max = 100; RainbowWave.brightness = 100; modes.push_back(RainbowWave); mode ColorShift; ColorShift.name = "Color Shift"; ColorShift.value = CORSAIR_LIGHTING_NODE_MODE_COLOR_SHIFT; ColorShift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE; ColorShift.colors_min = 2; ColorShift.colors_max = 2; ColorShift.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW; ColorShift.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST; ColorShift.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM; ColorShift.color_mode = MODE_COLORS_MODE_SPECIFIC; ColorShift.colors.resize(2); ColorShift.brightness_min = 0; ColorShift.brightness_max = 100; ColorShift.brightness = 100; modes.push_back(ColorShift); mode ColorPulse; ColorPulse.name = "Color Pulse"; ColorPulse.value = CORSAIR_LIGHTING_NODE_MODE_COLOR_PULSE; ColorPulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE; ColorPulse.colors_min = 2; ColorPulse.colors_max = 2; ColorPulse.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW; ColorPulse.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST; ColorPulse.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM; ColorPulse.color_mode = MODE_COLORS_MODE_SPECIFIC; ColorPulse.colors.resize(2); ColorPulse.brightness_min = 0; ColorPulse.brightness_max = 100; ColorPulse.brightness = 100; modes.push_back(ColorPulse); mode ColorWave; ColorWave.name = "Color Wave"; ColorWave.value = CORSAIR_LIGHTING_NODE_MODE_COLOR_WAVE; ColorWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE; ColorWave.colors_min = 2; ColorWave.colors_max = 2; ColorWave.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW; ColorWave.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST; ColorWave.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM; ColorWave.direction = MODE_DIRECTION_RIGHT; ColorWave.color_mode = MODE_COLORS_MODE_SPECIFIC; ColorWave.colors.resize(2); ColorWave.brightness_min = 0; ColorWave.brightness_max = 100; ColorWave.brightness = 100; modes.push_back(ColorWave); mode Static; Static.name = "Static"; Static.value = CORSAIR_LIGHTING_NODE_MODE_STATIC; Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE; Static.colors_min = 1; Static.colors_max = 1; Static.color_mode = MODE_COLORS_MODE_SPECIFIC; Static.colors.resize(1); Static.brightness_min = 0; Static.brightness_max = 100; Static.brightness = 100; modes.push_back(Static); mode Temperature; Temperature.name = "Temperature"; Temperature.value = CORSAIR_LIGHTING_NODE_MODE_TEMPERATURE; Temperature.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE; Temperature.colors_min = 3; Temperature.colors_max = 3; Temperature.color_mode = MODE_COLORS_MODE_SPECIFIC; Temperature.colors.resize(3); Temperature.brightness_min = 0; Temperature.brightness_max = 100; Temperature.brightness = 100; modes.push_back(Temperature); mode Visor; Visor.name = "Visor"; Visor.value = CORSAIR_LIGHTING_NODE_MODE_VISOR; Visor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE; Visor.colors_min = 2; Visor.colors_max = 2; Visor.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW; Visor.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST; Visor.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM; Visor.color_mode = MODE_COLORS_MODE_SPECIFIC; Visor.colors.resize(2); Visor.brightness_min = 0; Visor.brightness_max = 100; Visor.brightness = 100; modes.push_back(Visor); mode Marquee; Marquee.name = "Marquee"; Marquee.value = CORSAIR_LIGHTING_NODE_MODE_MARQUEE; Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE; Marquee.colors_min = 1; Marquee.colors_max = 1; Marquee.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW; Marquee.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST; Marquee.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM; Marquee.direction = MODE_DIRECTION_RIGHT; Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC; Marquee.colors.resize(1); Marquee.brightness_min = 0; Marquee.brightness_max = 100; Marquee.brightness = 100; modes.push_back(Marquee); mode Blink; Blink.name = "Blink"; Blink.value = CORSAIR_LIGHTING_NODE_MODE_BLINK; Blink.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE; Blink.colors_min = 2; Blink.colors_max = 2; Blink.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW; Blink.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST; Blink.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM; Blink.color_mode = MODE_COLORS_MODE_SPECIFIC; Blink.colors.resize(2); Blink.brightness_min = 0; Blink.brightness_max = 100; Blink.brightness = 100; modes.push_back(Blink); mode Sequential; Sequential.name = "Sequential"; Sequential.value = CORSAIR_LIGHTING_NODE_MODE_SEQUENTIAL; Sequential.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE; Sequential.colors_min = 1; Sequential.colors_max = 1; Sequential.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW; Sequential.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST; Sequential.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM; Sequential.direction = MODE_DIRECTION_RIGHT; Sequential.color_mode = MODE_COLORS_MODE_SPECIFIC; Sequential.colors.resize(1); Sequential.brightness_min = 0; Sequential.brightness_max = 100; Sequential.brightness = 100; modes.push_back(Sequential); mode Rainbow; Rainbow.name = "Rainbow"; Rainbow.value = CORSAIR_LIGHTING_NODE_MODE_RAINBOW; Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_AUTOMATIC_SAVE; Rainbow.speed_min = CORSAIR_LIGHTING_NODE_SPEED_SLOW; Rainbow.speed_max = CORSAIR_LIGHTING_NODE_SPEED_FAST; Rainbow.speed = CORSAIR_LIGHTING_NODE_SPEED_MEDIUM; Rainbow.color_mode = MODE_COLORS_NONE; Rainbow.brightness_min = 0; Rainbow.brightness_max = 100; Rainbow.brightness = 100; modes.push_back(Rainbow); SetupZones(); } RGBController_CorsairLightingNode::~RGBController_CorsairLightingNode() { delete controller; } void RGBController_CorsairLightingNode::SetupZones() { /*-------------------------------------------------*\ | Only set LED count on the first run | \*-------------------------------------------------*/ bool first_run = false; if(zones.size() == 0) { first_run = true; } /*-------------------------------------------------*\ | Clear any existing color/LED configuration | \*-------------------------------------------------*/ leds.clear(); colors.clear(); zones.resize(CORSAIR_LIGHTING_NODE_NUM_CHANNELS); /*-------------------------------------------------*\ | Set zones and leds | \*-------------------------------------------------*/ for (unsigned int channel_idx = 0; channel_idx < CORSAIR_LIGHTING_NODE_NUM_CHANNELS; channel_idx++) { char ch_idx_string[2]; sprintf(ch_idx_string, "%d", channel_idx + 1); zones[channel_idx].name = "Corsair Channel "; zones[channel_idx].name.append(ch_idx_string); zones[channel_idx].type = ZONE_TYPE_LINEAR; /*-------------------------------------------------*\ | I did some experimenting and determined that the | | maximum number of LEDs the Corsair Commander Pro | | can support is 200. | \*-------------------------------------------------*/ zones[channel_idx].leds_min = 0; zones[channel_idx].leds_max = 204; if(first_run) { zones[channel_idx].leds_count = 0; } zones[channel_idx].matrix_map = NULL; for (unsigned int led_ch_idx = 0; led_ch_idx < zones[channel_idx].leds_count; led_ch_idx++) { char led_idx_string[4]; sprintf(led_idx_string, "%d", led_ch_idx + 1); led new_led; new_led.name = "Corsair Channel "; new_led.name.append(ch_idx_string); new_led.name.append(", LED "); new_led.name.append(led_idx_string); leds.push_back(new_led); leds_channel.push_back(channel_idx); } } SetupColors(); } void RGBController_CorsairLightingNode::ResizeZone(int zone, int new_size) { if((size_t) zone >= zones.size()) { return; } if(((unsigned int)new_size >= zones[zone].leds_min) && ((unsigned int)new_size <= zones[zone].leds_max)) { zones[zone].leds_count = new_size; SetupZones(); } } void RGBController_CorsairLightingNode::DeviceUpdateLEDs() { for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++) { controller->SetChannelLEDs(zone_idx, zones[zone_idx].colors, zones[zone_idx].leds_count); } } void RGBController_CorsairLightingNode::UpdateZoneLEDs(int zone) { controller->SetChannelLEDs(zone, zones[zone].colors, zones[zone].leds_count); } void RGBController_CorsairLightingNode::UpdateSingleLED(int led) { unsigned int channel = leds_channel[led]; controller->SetChannelLEDs(channel, zones[channel].colors, zones[channel].leds_count); } void RGBController_CorsairLightingNode::SetCustomMode() { active_mode = 0; } void RGBController_CorsairLightingNode::DeviceUpdateMode() { if(modes[active_mode].value == 0xFFFF) { DeviceUpdateLEDs(); } else { for(int channel = 0; channel < CORSAIR_LIGHTING_NODE_NUM_CHANNELS; channel++) { unsigned int direction = 0; bool random = (modes[active_mode].color_mode == MODE_COLORS_RANDOM); if(modes[active_mode].direction == MODE_DIRECTION_RIGHT) { direction = 1; } unsigned char mode_colors[9]; if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC) { for(std::size_t i = 0; i < modes[active_mode].colors.size(); i++) { mode_colors[(3 * i) + 0] = RGBGetRValue(modes[active_mode].colors[i]); mode_colors[(3 * i) + 1] = RGBGetGValue(modes[active_mode].colors[i]); mode_colors[(3 * i) + 2] = RGBGetBValue(modes[active_mode].colors[i]); } } controller->SetChannelEffect(channel, zones[channel].leds_count, modes[active_mode].value, modes[active_mode].speed, direction, random, mode_colors[0], mode_colors[1], mode_colors[2], mode_colors[3], mode_colors[4], mode_colors[5], mode_colors[6], mode_colors[7], mode_colors[8]); } } if(modes[active_mode].flags & MODE_FLAG_HAS_BRIGHTNESS) { controller->SetBrightness(modes[active_mode].brightness); } else { controller->SetBrightness(100); } }