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173 lines
6.1 KiB
C++
173 lines
6.1 KiB
C++
/*-----------------------------------------*\
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| RGBController_SteelSeriesRival.cpp |
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| Generic RGB Interface SteelSeriesRival3 |
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| Class |
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| B Horn (bahorn) 29/08/2021 |
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\*-----------------------------------------*/
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#include "RGBController_SteelSeriesRival3.h"
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/**------------------------------------------------------------------*\
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@name Steel Series Rival 3
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@category Mouse
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@type USB
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@save :white_check_mark:
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@direct :white_check_mark:
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@effects :white_check_mark:
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@detectors DetectSteelSeriesRival3
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_SteelSeriesRival3::RGBController_SteelSeriesRival3(SteelSeriesMouseController* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetDeviceName();
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vendor = "SteelSeries";
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type = DEVICE_TYPE_MOUSE;
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description = "SteelSeries Mouse Device";
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location = controller->GetDeviceLocation();
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serial = controller->GetSerialString();
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version = controller->GetFirmwareVersion();
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mode Direct;
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Direct.name = "Direct";
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Direct.value = STEELSERIES_MOUSE_EFFECT_DIRECT;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Direct.color_mode = MODE_COLORS_PER_LED;
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Direct.brightness_min = 0x00;
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Direct.brightness_max = STEELSERIES_MOUSE_BRIGHTNESS_MAX;
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Direct.brightness = STEELSERIES_MOUSE_BRIGHTNESS_MAX;
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = STEELSERIES_MOUSE_EFFECT_BREATHING_MIN;
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Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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Breathing.speed_min = 0;
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Breathing.speed_max = 2;
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Breathing.speed = 1;
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mode SpectrumCycle;
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SpectrumCycle.name = "Spectrum Cycle";
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SpectrumCycle.value = STEELSERIES_MOUSE_EFFECT_SPECTRUM_CYCLE;
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SpectrumCycle.flags = MODE_FLAG_MANUAL_SAVE;
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mode RainbowBreathing;
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RainbowBreathing.name = "Rainbow Breathing";
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RainbowBreathing.value = STEELSERIES_MOUSE_EFFECT_RAINBOW_BREATHING;
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RainbowBreathing.flags = MODE_FLAG_MANUAL_SAVE;
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/*------------------------------------------------------------------------*\
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| This is a pretty cool mode where it flashes random colors. |
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| However, the flashes are in the frequency range where it probably needs |
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| a proper warning for it to be compiled in by default. |
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| It is disabled in the vendor software, and is only known about as it is |
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| documented in rivalcfg. |
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| If this does get re-enabled, worth noting it has an issue where this |
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| mode is black if you come directly from one of the pulsating modes. |
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\*------------------------------------------------------------------------*/
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/*
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mode Disco;
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Disco.name = "Disco";
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Disco.value = STEELSERIES_MOUSE_EFFECT_DISCO;
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Disco.flags = MODE_FLAG_MANUAL_SAVE;
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modes.push_back(Disco);
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*/
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steelseries_mouse mouse = controller->GetMouse();
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for(const uint8_t i: mouse.modes)
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{
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switch(i)
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{
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case STEELSERIES_MOUSE_EFFECT_SPECTRUM_CYCLE:
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modes.push_back(SpectrumCycle);
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break;
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case STEELSERIES_MOUSE_EFFECT_BREATHING_MIN:
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modes.push_back(Breathing);
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break;
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case STEELSERIES_MOUSE_EFFECT_DIRECT:
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modes.push_back(Direct);
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break;
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case STEELSERIES_MOUSE_EFFECT_RAINBOW_BREATHING:
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modes.push_back(RainbowBreathing);
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break;
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}
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}
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SetupZones();
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}
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void RGBController_SteelSeriesRival3::DeviceSaveMode()
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{
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controller->Save();
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}
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RGBController_SteelSeriesRival3::~RGBController_SteelSeriesRival3()
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{
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delete controller;
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}
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void RGBController_SteelSeriesRival3::SetupZones()
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{
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steelseries_mouse mouse = controller->GetMouse();
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for(const led_info info: mouse.leds)
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{
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zone zone;
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zone.name = info.name;
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zone.type = ZONE_TYPE_SINGLE;
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zone.leds_min = 1;
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zone.leds_max = 1;
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zone.leds_count = 1;
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zone.matrix_map = NULL;
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zones.push_back(zone);
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led mouse_led;
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mouse_led.name = info.name;
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mouse_led.value = info.value;
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leds.push_back(mouse_led);
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}
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SetupColors();
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}
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void RGBController_SteelSeriesRival3::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_SteelSeriesRival3::DeviceUpdateLEDs()
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{
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for(unsigned int i = 0; i < zones.size(); i++)
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{
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UpdateZoneLEDs(i);
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}
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DeviceUpdateMode();
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}
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void RGBController_SteelSeriesRival3::UpdateZoneLEDs(int zone)
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{
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UpdateSingleLED(zone);
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}
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void RGBController_SteelSeriesRival3::UpdateSingleLED(int led)
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{
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unsigned char red = RGBGetRValue(colors[led]);
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unsigned char grn = RGBGetGValue(colors[led]);
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unsigned char blu = RGBGetBValue(colors[led]);
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controller->SetColor(leds[led].value, red, grn, blu, modes[active_mode].brightness);
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}
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void RGBController_SteelSeriesRival3::DeviceUpdateMode()
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{
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controller->SetLightEffectAll(modes[active_mode].value - modes[active_mode].speed);
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}
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