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182 lines
7.2 KiB
C++
182 lines
7.2 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_GigabyteRGBFusionGPU.cpp |
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| RGBController for Gigabyte Aorus RGB Fusion GPU |
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| Adam Honse (CalcProgrammer1) 23 Feb 2020 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-only |
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\*---------------------------------------------------------*/
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#include "RGBController_GigabyteRGBFusionGPU.h"
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/**------------------------------------------------------------------*\
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@name Gigabyte Fusion GPU
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@category GPU
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@type I2C
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@save :white_check_mark:
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@direct :white_check_mark:
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@effects :white_check_mark:
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@detectors DetectGigabyteRGBFusionGPUControllers
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_RGBFusionGPU::RGBController_RGBFusionGPU(RGBFusionGPUController* controller_ptr)
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{
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controller = controller_ptr;
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name = "Gigabyte GPU";
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vendor = "Gigabyte";
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description = "RGB Fusion GPU";
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location = controller->GetDeviceLocation();
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type = DEVICE_TYPE_GPU;
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mode Direct;
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Direct.name = "Direct";
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Direct.value = RGB_FUSION_GPU_MODE_STATIC;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Direct.color_mode = MODE_COLORS_PER_LED;
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Direct.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
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Direct.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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Direct.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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modes.push_back(Direct);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = RGB_FUSION_GPU_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Breathing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
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Breathing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
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Breathing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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Breathing.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
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Breathing.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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Breathing.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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modes.push_back(Breathing);
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mode Flashing;
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Flashing.name = "Flashing";
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Flashing.value = RGB_FUSION_GPU_MODE_FLASHING;
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Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Flashing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
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Flashing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
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Flashing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
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Flashing.color_mode = MODE_COLORS_PER_LED;
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Flashing.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
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Flashing.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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Flashing.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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modes.push_back(Flashing);
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mode DualFlashing;
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DualFlashing.name = "Dual Flashing";
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DualFlashing.value = RGB_FUSION_GPU_MODE_DUAL_FLASHING;
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DualFlashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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DualFlashing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
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DualFlashing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
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DualFlashing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
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DualFlashing.color_mode = MODE_COLORS_PER_LED;
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DualFlashing.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
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DualFlashing.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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DualFlashing.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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modes.push_back(DualFlashing);
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mode ColorCycle;
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ColorCycle.name = "Color Cycle";
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ColorCycle.value = RGB_FUSION_GPU_MODE_COLOR_CYCLE | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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ColorCycle.flags = MODE_FLAG_HAS_SPEED;
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ColorCycle.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
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ColorCycle.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
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ColorCycle.speed = RGB_FUSION_GPU_SPEED_NORMAL;
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ColorCycle.color_mode = MODE_COLORS_NONE;
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modes.push_back(ColorCycle);
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mode SpectrumCycle;
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SpectrumCycle.name = "Spectrum Cycle";
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SpectrumCycle.value = RGB_FUSION_GPU_MODE_SPECTRUM_CYCLE;
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SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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SpectrumCycle.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
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SpectrumCycle.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
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SpectrumCycle.speed = RGB_FUSION_GPU_SPEED_NORMAL;
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SpectrumCycle.color_mode = MODE_COLORS_NONE;
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SpectrumCycle.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
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SpectrumCycle.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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SpectrumCycle.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
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modes.push_back(SpectrumCycle);
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SetupZones();
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// Initialize active mode
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active_mode = 0;
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}
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RGBController_RGBFusionGPU::~RGBController_RGBFusionGPU()
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{
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delete controller;
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}
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void RGBController_RGBFusionGPU::SetupZones()
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{
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/*---------------------------------------------------------*\
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| This device only has one LED, so create a single zone and |
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| LED for it |
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\*---------------------------------------------------------*/
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zone* new_zone = new zone();
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led* new_led = new led();
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new_zone->name = "GPU Zone";
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new_zone->type = ZONE_TYPE_SINGLE;
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new_zone->leds_min = 1;
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new_zone->leds_max = 1;
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new_zone->leds_count = 1;
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new_zone->matrix_map = NULL;
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new_led->name = "GPU LED";
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/*---------------------------------------------------------*\
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| Push the zone and LED on to device vectors |
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\*---------------------------------------------------------*/
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leds.push_back(*new_led);
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zones.push_back(*new_zone);
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SetupColors();
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}
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void RGBController_RGBFusionGPU::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_RGBFusionGPU::DeviceUpdateLEDs()
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{
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RGBColor color = colors[0];
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unsigned char red = RGBGetRValue(color);
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unsigned char grn = RGBGetGValue(color);
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unsigned char blu = RGBGetBValue(color);
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controller->SetColor(red, grn, blu);
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}
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void RGBController_RGBFusionGPU::UpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_RGBFusionGPU::UpdateSingleLED(int /*led*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_RGBFusionGPU::DeviceUpdateMode()
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{
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controller->SetMode((unsigned char)modes[(unsigned int)active_mode].value, (unsigned char)modes[(unsigned int)active_mode].speed, (unsigned char)modes[(unsigned int)active_mode].brightness);
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}
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void RGBController_RGBFusionGPU::DeviceSaveMode()
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{
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DeviceUpdateMode();
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controller->Save();
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}
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