Files
OpenRGB/Controllers/GigabyteRGBFusionGPUController/RGBController_GigabyteRGBFusionGPU.cpp

182 lines
7.2 KiB
C++

/*---------------------------------------------------------*\
| RGBController_GigabyteRGBFusionGPU.cpp |
| |
| RGBController for Gigabyte Aorus RGB Fusion GPU |
| |
| Adam Honse (CalcProgrammer1) 23 Feb 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#include "RGBController_GigabyteRGBFusionGPU.h"
/**------------------------------------------------------------------*\
@name Gigabyte Fusion GPU
@category GPU
@type I2C
@save :white_check_mark:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectGigabyteRGBFusionGPUControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_RGBFusionGPU::RGBController_RGBFusionGPU(RGBFusionGPUController* controller_ptr)
{
controller = controller_ptr;
name = "Gigabyte GPU";
vendor = "Gigabyte";
description = "RGB Fusion GPU";
location = controller->GetDeviceLocation();
type = DEVICE_TYPE_GPU;
mode Direct;
Direct.name = "Direct";
Direct.value = RGB_FUSION_GPU_MODE_STATIC;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
Direct.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
Direct.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
modes.push_back(Direct);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = RGB_FUSION_GPU_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Breathing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
Breathing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
Breathing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
Breathing.color_mode = MODE_COLORS_PER_LED;
Breathing.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
Breathing.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
Breathing.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
modes.push_back(Breathing);
mode Flashing;
Flashing.name = "Flashing";
Flashing.value = RGB_FUSION_GPU_MODE_FLASHING;
Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Flashing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
Flashing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
Flashing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
Flashing.color_mode = MODE_COLORS_PER_LED;
Flashing.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
Flashing.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
Flashing.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
modes.push_back(Flashing);
mode DualFlashing;
DualFlashing.name = "Dual Flashing";
DualFlashing.value = RGB_FUSION_GPU_MODE_DUAL_FLASHING;
DualFlashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
DualFlashing.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
DualFlashing.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
DualFlashing.speed = RGB_FUSION_GPU_SPEED_NORMAL;
DualFlashing.color_mode = MODE_COLORS_PER_LED;
DualFlashing.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
DualFlashing.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
DualFlashing.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
modes.push_back(DualFlashing);
mode ColorCycle;
ColorCycle.name = "Color Cycle";
ColorCycle.value = RGB_FUSION_GPU_MODE_COLOR_CYCLE | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
ColorCycle.flags = MODE_FLAG_HAS_SPEED;
ColorCycle.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
ColorCycle.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
ColorCycle.speed = RGB_FUSION_GPU_SPEED_NORMAL;
ColorCycle.color_mode = MODE_COLORS_NONE;
modes.push_back(ColorCycle);
mode SpectrumCycle;
SpectrumCycle.name = "Spectrum Cycle";
SpectrumCycle.value = RGB_FUSION_GPU_MODE_SPECTRUM_CYCLE;
SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
SpectrumCycle.speed_min = RGB_FUSION_GPU_SPEED_SLOWEST;
SpectrumCycle.speed_max = RGB_FUSION_GPU_SPEED_FASTEST;
SpectrumCycle.speed = RGB_FUSION_GPU_SPEED_NORMAL;
SpectrumCycle.color_mode = MODE_COLORS_NONE;
SpectrumCycle.brightness_min = RGB_FUSION_GPU_BRIGHTNESS_MIN;
SpectrumCycle.brightness_max = RGB_FUSION_GPU_BRIGHTNESS_MAX;
SpectrumCycle.brightness = RGB_FUSION_GPU_BRIGHTNESS_MAX;
modes.push_back(SpectrumCycle);
SetupZones();
// Initialize active mode
active_mode = 0;
}
RGBController_RGBFusionGPU::~RGBController_RGBFusionGPU()
{
delete controller;
}
void RGBController_RGBFusionGPU::SetupZones()
{
/*---------------------------------------------------------*\
| This device only has one LED, so create a single zone and |
| LED for it |
\*---------------------------------------------------------*/
zone* new_zone = new zone();
led* new_led = new led();
new_zone->name = "GPU Zone";
new_zone->type = ZONE_TYPE_SINGLE;
new_zone->leds_min = 1;
new_zone->leds_max = 1;
new_zone->leds_count = 1;
new_zone->matrix_map = NULL;
new_led->name = "GPU LED";
/*---------------------------------------------------------*\
| Push the zone and LED on to device vectors |
\*---------------------------------------------------------*/
leds.push_back(*new_led);
zones.push_back(*new_zone);
SetupColors();
}
void RGBController_RGBFusionGPU::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_RGBFusionGPU::DeviceUpdateLEDs()
{
RGBColor color = colors[0];
unsigned char red = RGBGetRValue(color);
unsigned char grn = RGBGetGValue(color);
unsigned char blu = RGBGetBValue(color);
controller->SetColor(red, grn, blu);
}
void RGBController_RGBFusionGPU::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_RGBFusionGPU::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_RGBFusionGPU::DeviceUpdateMode()
{
controller->SetMode((unsigned char)modes[(unsigned int)active_mode].value, (unsigned char)modes[(unsigned int)active_mode].speed, (unsigned char)modes[(unsigned int)active_mode].brightness);
}
void RGBController_RGBFusionGPU::DeviceSaveMode()
{
DeviceUpdateMode();
controller->Save();
}