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OpenRGB/Controllers/NVIDIAIlluminationController/NVIDIAIlluminationV1Controller_Windows_Linux.h

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/*---------------------------------------------------------*\
| NVIDIAIlluminationV1Controller_Windows_Linux.h |
| |
| Driver for NVIDIA Illumination V1 GPU |
| |
| Carter Miller (GingerRunner) 04 Jan 2022 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#pragma once
#include <cstring>
#include <string>
#include <vector>
#include "nvapi_accessor_Windows_Linux.h"
#include "RGBController.h"
#include "LogManager.h"
#define NVIDIA_ILLUMINATION_V1_CONTROLLER_NAME "NVIDIA_ILLUMINATION_V1"
#define NVAPI_OK 0
struct NVIDIAIllumination_Config
{
uint8_t brightness;
RGBColor colors[7];
};
enum
{
NVIDIA_ILLUMINATION_OFF = 0,
NVIDIA_ILLUMINATION_DIRECT = 1
};
class NVIDIAIlluminationV1Controller
{
public:
NVIDIAIlluminationV1Controller(nvapi_accessor* nvapi_ptr, bool treats_rgbw_as_rgb);
~NVIDIAIlluminationV1Controller();
void getControl();
void setControl();
bool allZero(std::array<uint8_t, 4> colors);
void setZoneRGBW(uint8_t zone, uint8_t red, uint8_t green, uint8_t blue, uint8_t white, uint8_t brightness);
void setZoneRGB(uint8_t zone, uint8_t red, uint8_t green, uint8_t blue, uint8_t brightness);
void setZone(uint8_t zone, uint8_t mode, NVIDIAIllumination_Config zone_config);
int getZoneColor(uint8_t zone_index);
std::vector<NV_GPU_CLIENT_ILLUM_ZONE_TYPE> getInfo();
private:
void checkNVAPIreturn();
nvapi_accessor* nvapi;
bool _treats_rgbw_as_rgb;
NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_PARAMS zone_params;
NV_STATUS nvapi_return = 0;
const std::array<uint8_t, 4> all_zeros = {0, 0, 0, 0};
};