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196 lines
5.8 KiB
C++
196 lines
5.8 KiB
C++
/*-----------------------------------------*\
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| RGBController_AuraAddressable.cpp |
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| Generic RGB Interface for Asus Aura |
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| addressable controller driver |
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| Adam Honse (CalcProgrammer1) 1/18/2020 |
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\*-----------------------------------------*/
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#include "RGBController_AuraAddressable.h"
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RGBController_AuraAddressable::RGBController_AuraAddressable(AuraAddressableController* aura_ptr)
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{
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aura = aura_ptr;
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name = "Asus Aura Addressable";
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type = DEVICE_TYPE_MOTHERBOARD;
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mode Direct;
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Direct.name = "Direct";
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Direct.value = 0xFFFF;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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mode Off;
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Off.name = "Off";
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Off.value = AURA_MODE_OFF;
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Off.flags = 0;
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Off.color_mode = MODE_COLORS_NONE;
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modes.push_back(Off);
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mode Static;
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Static.name = "Static";
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Static.value = AURA_MODE_STATIC;
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Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Static.colors_min = 1;
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Static.colors_max = 1;
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Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Static.colors.resize(1);
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modes.push_back(Static);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = AURA_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Breathing.colors_min = 1;
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Breathing.colors_max = 1;
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Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Breathing.colors.resize(1);
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modes.push_back(Breathing);
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mode Flashing;
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Flashing.name = "Flashing";
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Flashing.value = AURA_MODE_FLASHING;
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Flashing.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Flashing.colors_min = 1;
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Flashing.colors_max = 1;
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Flashing.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Flashing.colors.resize(1);
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modes.push_back(Flashing);
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mode SpectrumCycle;
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SpectrumCycle.name = "Spectrum Cycle";
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SpectrumCycle.value = AURA_MODE_SPECTRUM_CYCLE;
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SpectrumCycle.flags = 0;
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SpectrumCycle.color_mode = MODE_COLORS_NONE;
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modes.push_back(SpectrumCycle);
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mode Rainbow;
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Rainbow.name = "Rainbow";
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Rainbow.value = AURA_MODE_RAINBOW;
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Rainbow.flags = 0;
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Rainbow.color_mode = MODE_COLORS_NONE;
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modes.push_back(Rainbow);
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mode ChaseFade;
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ChaseFade.name = "Chase Fade";
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ChaseFade.value = AURA_MODE_CHASE_FADE;
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ChaseFade.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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ChaseFade.colors_min = 1;
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ChaseFade.colors_max = 1;
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ChaseFade.color_mode = MODE_COLORS_MODE_SPECIFIC;
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ChaseFade.colors.resize(1);
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modes.push_back(ChaseFade);
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mode Chase;
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Chase.name = "Chase";
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Chase.value = AURA_MODE_CHASE;
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Chase.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Chase.colors_min = 1;
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Chase.colors_max = 1;
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Chase.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Chase.colors.resize(1);
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modes.push_back(Chase);
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/*-------------------------------------------------*\
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| Set size of colors array |
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\*-------------------------------------------------*/
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unsigned int led_count = 0;
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for (unsigned int channel_idx = 0; channel_idx < 1; channel_idx++)
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{
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led_count += aura->channel_leds[channel_idx];
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}
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colors.resize(led_count);
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/*-------------------------------------------------*\
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| Set zones and leds |
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\*-------------------------------------------------*/
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unsigned int led_idx = 0;
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for (unsigned int channel_idx = 0; channel_idx < 1; channel_idx++)
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{
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if(aura->channel_leds[channel_idx] > 0)
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{
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zone* new_zone = new zone;
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char ch_idx_string[2];
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sprintf(ch_idx_string, "%d", channel_idx + 1);
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new_zone->name = "Channel ";
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new_zone->name.append(ch_idx_string);
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new_zone->type = ZONE_TYPE_LINEAR;
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std::vector<int> *new_zone_map = new std::vector<int>();
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for (unsigned int led_ch_idx = 0; led_ch_idx < aura->channel_leds[channel_idx]; led_ch_idx++)
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{
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char led_idx_string[3];
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sprintf(led_idx_string, "%d", led_ch_idx + 1);
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led new_led;
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new_led.name = "Channel ";
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new_led.name.append(ch_idx_string);
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new_led.name.append(", LED ");
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new_led.name.append(led_idx_string);
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leds.push_back(new_led);
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leds_channel.push_back(channel_idx + 1);
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new_zone_map->push_back(led_idx);
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led_idx++;
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}
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new_zone->map.push_back(*new_zone_map);
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zones.push_back(*new_zone);
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zones_channel.push_back(channel_idx + 1);
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}
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}
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}
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RGBController_AuraAddressable::~RGBController_AuraAddressable()
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{
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}
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void RGBController_AuraAddressable::UpdateLEDs()
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{
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if(modes[active_mode].value == 0xFFFF)
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{
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aura->SetLEDsDirect(colors);
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}
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}
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void RGBController_AuraAddressable::UpdateZoneLEDs(int zone)
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{
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UpdateLEDs();
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}
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void RGBController_AuraAddressable::UpdateSingleLED(int led)
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{
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UpdateLEDs();
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}
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void RGBController_AuraAddressable::SetCustomMode()
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{
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}
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void RGBController_AuraAddressable::UpdateMode()
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{
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unsigned char red = 0;
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unsigned char grn = 0;
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unsigned char blu = 0;
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if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
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{
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red = RGBGetRValue(modes[active_mode].colors[0]);
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grn = RGBGetGValue(modes[active_mode].colors[0]);
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blu = RGBGetBValue(modes[active_mode].colors[0]);
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}
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if(modes[active_mode].value != 0xFFFF)
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{
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aura->SetMode(modes[active_mode].value, red, grn, blu);
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}
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} |