Files
OpenRGB/Controllers/AsusAuraGPUController/AsusAuraGPUController.cpp
2020-11-15 20:25:51 +00:00

84 lines
2.4 KiB
C++

/*-----------------------------------------*\
| AsusAuraGPUController.cpp |
| |
| Driver for ASUS Aura RGB on GPUs |
| |
| Jan Rettig (Klapstuhl) 14.02.2020 |
\*-----------------------------------------*/
#include "AsusAuraGPUController.h"
#include <cstring>
AuraGPUController::AuraGPUController(i2c_smbus_interface* bus, aura_gpu_dev_id dev)
{
this->bus = bus;
this->dev = dev;
strcpy(device_name, "ASUS Aura GPU"); // Would be nice to get the actual GPU name. Using this as a placeholder.
}
AuraGPUController::~AuraGPUController()
{
}
std::string AuraGPUController::GetDeviceName()
{
return(device_name);
}
std::string AuraGPUController::GetDeviceLocation()
{
std::string return_string(bus->device_name);
char addr[5];
snprintf(addr, 5, "0x%02X", dev);
return_string.append(", address ");
return_string.append(addr);
return(return_string);
}
unsigned char AuraGPUController::GetLEDRed()
{
return(AuraGPURegisterRead(AURA_GPU_REG_RED));
}
unsigned char AuraGPUController::GetLEDGreen()
{
return(AuraGPURegisterRead(AURA_GPU_REG_GREEN));
}
unsigned char AuraGPUController::GetLEDBlue()
{
return(AuraGPURegisterRead(AURA_GPU_REG_BLUE));
}
void AuraGPUController::SetLEDColorsDirect(unsigned char red, unsigned char green, unsigned char blue) // Direct Mode is just Static Mode without applying color changes
{
AuraGPURegisterWrite(AURA_GPU_REG_RED, red);
AuraGPURegisterWrite(AURA_GPU_REG_GREEN, green);
AuraGPURegisterWrite(AURA_GPU_REG_BLUE, blue);
}
void AuraGPUController::SetLEDColorsEffect(unsigned char red, unsigned char green, unsigned char blue)
{
AuraGPURegisterWrite(AURA_GPU_REG_RED, red);
AuraGPURegisterWrite(AURA_GPU_REG_GREEN, green);
AuraGPURegisterWrite(AURA_GPU_REG_BLUE, blue);
AuraGPURegisterWrite(AURA_GPU_REG_APPLY, AURA_GPU_APPLY_VAL);
}
void AuraGPUController::SetMode(unsigned char mode)
{
AuraGPURegisterWrite(AURA_GPU_REG_MODE, mode);
AuraGPURegisterWrite(AURA_GPU_REG_APPLY, AURA_GPU_APPLY_VAL);
}
unsigned char AuraGPUController::AuraGPURegisterRead(unsigned char reg)
{
return(bus->i2c_smbus_read_byte_data(dev, reg));
}
void AuraGPUController::AuraGPURegisterWrite(unsigned char reg, unsigned char val)
{
bus->i2c_smbus_write_byte_data(dev, reg, val);
}