Files
OpenRGB/Controllers/CoolerMasterController/RGBController_CMMKController.cpp
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/*-------------------------------------------------------------------*\
| RGBController_CMMKController.cpp |
| |
| Driver for Coolermaster MasterKeys keyboards |
| |
| Lukas N (chmod222) 28th Jun 2020 |
| Tam D (too.manyhobbies) 25th Apr 2021 |
| |
\*-------------------------------------------------------------------*/
#include "RGBController_CMMKController.h"
#include <sstream>
using namespace std::chrono_literals;
#define CMMK_SPEED_MIN CMMK_SPEED0
#define CMMK_SPEED_MID CMMK_SPEED2
#define CMMK_SPEED_MAX CMMK_SPEED4
#define CMMK_MODE_FIRMWARE 0xFF
#define CMMK_MODE_MANUAL 0x7F
/**------------------------------------------------------------------*\
@name Coolermaster Masterkeys Keyboards
@category Keyboard
@type USB
@save :robot:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectCoolerMasterKeyboards
@comment
\*-------------------------------------------------------------------*/
RGBController_CMMKController::RGBController_CMMKController(CMMKController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetDeviceName();
vendor = controller->GetDeviceVendor();
type = DEVICE_TYPE_KEYBOARD;
description = "Cooler Master MasterKeys Device";
version = controller->GetFirmwareVersion();
serial = "";
location = controller->GetLocation();
mode Direct;
Direct.name = "Direct";
Direct.value = CMMK_MODE_MANUAL;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Static;
Static.name = "Static";
Static.value = CMMK_EFFECT_FULLY_LIT;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
Static.colors_min = 1;
Static.colors_max = 1;
Static.colors.resize(1);
modes.push_back(Static);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = CMMK_EFFECT_BREATHE;
Breathing.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.speed_min = CMMK_SPEED_MIN;
Breathing.speed_max = CMMK_SPEED_MAX;
Breathing.speed = CMMK_SPEED_MID;
Breathing.colors_min = 1;
Breathing.colors_max = 1;
Breathing.colors.resize(1);
modes.push_back(Breathing);
mode Cycle;
Cycle.name = "Spectrum Cycle";
Cycle.value = CMMK_EFFECT_CYCLE;
Cycle.flags = MODE_FLAG_HAS_SPEED;
Cycle.color_mode = MODE_COLORS_NONE;
Cycle.speed_min = 2 * CMMK_SPEED_MIN; //Spectrum Cycle uses a unique speed range
Cycle.speed_max = 2 * CMMK_SPEED_MAX;
Cycle.speed = 2 * CMMK_SPEED_MID;
modes.push_back(Cycle);
mode Reactive;
Reactive.name = "Reactive";
Reactive.value = CMMK_EFFECT_SINGLE;
Reactive.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED;
Reactive.color_mode = MODE_COLORS_MODE_SPECIFIC;
Reactive.speed_min = CMMK_SPEED_MIN;
Reactive.speed_max = CMMK_SPEED_MAX;
Reactive.speed = CMMK_SPEED_MID;
Reactive.colors_min = 2;
Reactive.colors_max = 2;
Reactive.colors.resize(2);
modes.push_back(Reactive);
mode Wave;
Wave.name = "Rainbow Wave";
Wave.value = CMMK_EFFECT_WAVE;
Wave.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_DIRECTION_UD;
Wave.color_mode = MODE_COLORS_MODE_SPECIFIC;
Wave.speed_min = CMMK_SPEED_MIN;
Wave.speed_max = CMMK_SPEED_MAX;
Wave.speed = CMMK_SPEED_MID;
Wave.direction = MODE_DIRECTION_LEFT;
Wave.colors_min = 1;
Wave.colors_max = 1;
Wave.colors.resize(1);
modes.push_back(Wave);
mode Ripple;
Ripple.name = "Ripple Effect";
Ripple.value = CMMK_EFFECT_RIPPLE;
Ripple.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED;
Ripple.color_mode = MODE_COLORS_MODE_SPECIFIC;
Ripple.speed_min = CMMK_SPEED_MIN;
Ripple.speed_max = CMMK_SPEED_MAX;
Ripple.speed = CMMK_SPEED_MID;
Ripple.colors_min = 2;
Ripple.colors_max = 2;
Ripple.colors.resize(2);
modes.push_back(Ripple);
mode Cross;
Cross.name = "Cross";
Cross.value = CMMK_EFFECT_CROSS;
Cross.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED;
Cross.color_mode = MODE_COLORS_MODE_SPECIFIC;
Cross.speed_min = CMMK_SPEED_MIN;
Cross.speed_max = CMMK_SPEED_MAX;
Cross.speed = CMMK_SPEED_MID;
Cross.colors_min = 2;
Cross.colors_max = 2;
Cross.colors.resize(2);
modes.push_back(Cross);
mode Raindrops;
Raindrops.name = "Raindrops";
Raindrops.value = CMMK_EFFECT_RAINDROPS;
Raindrops.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED;
Raindrops.color_mode = MODE_COLORS_MODE_SPECIFIC;
Raindrops.speed_min = CMMK_SPEED_MIN;
Raindrops.speed_max = CMMK_SPEED_MAX;
Raindrops.speed = CMMK_SPEED_MID;
Raindrops.colors_min = 2;
Raindrops.colors_max = 2;
Raindrops.colors.resize(2);
modes.push_back(Raindrops);
mode Stars;
Stars.name = "Starfield";
Stars.value = CMMK_EFFECT_STARS;
Stars.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED;
Stars.color_mode = MODE_COLORS_MODE_SPECIFIC;
Stars.speed_min = CMMK_SPEED_MIN;
Stars.speed_max = CMMK_SPEED_MAX;
Stars.speed = CMMK_SPEED_MID;
Stars.colors_min = 2;
Stars.colors_max = 2;
Stars.colors.resize(2);
modes.push_back(Stars);
mode Snake;
Snake.name = "Snake";
Snake.value = CMMK_EFFECT_SNAKE;
Snake.flags = MODE_FLAG_HAS_SPEED;
Snake.color_mode = MODE_COLORS_NONE;
Snake.speed_min = CMMK_SPEED_MIN;
Snake.speed_max = CMMK_SPEED_MAX;
Snake.speed = CMMK_SPEED_MID;
modes.push_back(Snake);
mode FirmwareControl;
FirmwareControl.name = "Firmware Controlled";
FirmwareControl.value = 0xFF;
FirmwareControl.flags = 0;
FirmwareControl.color_mode = MODE_COLORS_NONE;
modes.push_back(FirmwareControl);
SetupZones();
}
RGBController_CMMKController::~RGBController_CMMKController()
{
delete controller;
}
void RGBController_CMMKController::SetupMatrixMap()
{
for(int y = 0; y < CMMK_ROWS_MAX; y++)
{
for(int x = 0; x < CMMK_COLS_MAX; x++)
{
matrix_map[y][x] = 0xFFFFFFFF;
}
}
for(size_t i = 0; i < leds.size(); i++)
{
led& l = leds[i];
int y = (l.value & 0xFF00) >> 8;
int x = (l.value & 0xFF);
matrix_map[y][x] = i;
}
}
void RGBController_CMMKController::SetupZones()
{
uint8_t row_count = controller->GetRowCount();
uint8_t column_count = controller->GetColumnCount();
for(int y = 0; y < row_count; y++)
{
for(int x = 0; x < column_count; x++)
{
if(!controller->PositionValid(y, x))
{
continue;
}
std::stringstream namestrm;
led key;
namestrm << "Key @ Row " << (y + 1) << ", Column" << (x + 1);
key.name = namestrm.str();
key.value = (y & 0xFF) << 8 | (x & 0xFF);
leds.push_back(key);
}
}
zone KeyboardZone;
KeyboardZone.name = "Keyboard";
KeyboardZone.type = ZONE_TYPE_MATRIX;
KeyboardZone.leds_min = leds.size();
KeyboardZone.leds_max = leds.size();
KeyboardZone.leds_count = leds.size();
KeyboardZone.matrix_map = new matrix_map_type;
KeyboardZone.matrix_map->height = row_count;
KeyboardZone.matrix_map->width = column_count;
KeyboardZone.matrix_map->map = (unsigned int *)&matrix_map;
zones.push_back(KeyboardZone);
SetupMatrixMap();
SetupColors();
}
void RGBController_CMMKController::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
struct rgb map_to_cmmk_rgb(RGBColor input)
{
return rgb
{
(uint8_t)RGBGetRValue(input),
(uint8_t)RGBGetGValue(input),
(uint8_t)RGBGetBValue(input)
};
}
enum cmmk_wave_direction map_to_cmmk_dir(int input)
{
switch(input)
{
case MODE_DIRECTION_LEFT:
return CMMK_RIGHT_TO_LEFT;
case MODE_DIRECTION_RIGHT:
return CMMK_LEFT_TO_RIGHT;
case MODE_DIRECTION_UP:
return CMMK_FRONT_TO_BACK;
case MODE_DIRECTION_DOWN:
return CMMK_BACK_TO_FRONT;
default:
return CMMK_RIGHT_TO_LEFT;
}
}
void copy_buffers(led* buf, RGBColor* colbuf, size_t n, struct cmmk_color_matrix& mat, std::atomic<bool>& dirty)
{
dirty.store(false);
for(size_t i = 0; i < n; i++)
{
led const& selected_led = buf[i];
int y = (selected_led.value & 0xFF00) >> 8;
int x = selected_led.value & 0xFF;
struct rgb col = map_to_cmmk_rgb(colbuf[i]);
struct rgb ecol = mat.data[y][x];
if(ecol.R != col.R || ecol.G != col.G || ecol.B != col.B)
{
dirty.store(true);
mat.data[y][x] = col;
}
}
}
void RGBController_CMMKController::DeviceUpdateLEDs()
{
copy_buffers(leds.data(), colors.data(), leds.size(), current_matrix, dirty);
if(force_update.load() || dirty.load())
{
controller->SetAll(current_matrix);
force_update.store(false);
}
}
void RGBController_CMMKController::UpdateZoneLEDs(int zone_idx)
{
zone& z = zones[zone_idx];
copy_buffers(z.leds, z.colors, z.leds_count, current_matrix, dirty);
if(force_update.load() || dirty.load())
{
controller->SetAll(current_matrix);
force_update.store(false);
}
}
void RGBController_CMMKController::UpdateSingleLED(int led_idx)
{
led& selected_led = leds[led_idx];
int y = (selected_led.value & 0xFF00) >> 8;
int x = selected_led.value & 0xFF;
current_matrix.data[y][x] = map_to_cmmk_rgb(colors[led_idx]);
controller->SetSingle(y, x, map_to_cmmk_rgb(colors[led_idx]));
dirty.store(false);
}
void RGBController_CMMKController::SetCustomMode()
{
active_mode = 1;
}
void RGBController_CMMKController::DeviceUpdateMode()
{
force_update.store(true);
switch(modes[active_mode].value)
{
case CMMK_MODE_FIRMWARE:
controller->SetFirmwareControl();
break;
case CMMK_MODE_MANUAL:
controller->SetManualControl();
break;
case CMMK_EFFECT_FULLY_LIT:
{
cmmk_effect_fully_lit fully_lit_effect;
fully_lit_effect.color = map_to_cmmk_rgb(modes[active_mode].colors[0]);
controller->SetMode(fully_lit_effect);
}
break;
case CMMK_EFFECT_BREATHE:
{
cmmk_effect_breathe breathe_effect;
breathe_effect.speed = (uint8_t)modes[active_mode].speed;
breathe_effect.color = map_to_cmmk_rgb(modes[active_mode].colors[0]);
controller->SetMode(breathe_effect);
}
break;
case CMMK_EFFECT_CYCLE:
{
cmmk_effect_cycle cycle_effect;
cycle_effect.speed = (uint8_t)modes[active_mode].speed;
controller->SetMode(cycle_effect);
}
break;
case CMMK_EFFECT_SINGLE:
{
cmmk_effect_single single_effect;
single_effect.speed = (uint8_t)modes[active_mode].speed;
single_effect.active = map_to_cmmk_rgb(modes[active_mode].colors[0]);
single_effect.rest = map_to_cmmk_rgb(modes[active_mode].colors[1]);
controller->SetMode(single_effect);
}
break;
case CMMK_EFFECT_WAVE:
{
cmmk_effect_wave wave_effect;
wave_effect.speed = (uint8_t)modes[active_mode].speed;
wave_effect.direction = map_to_cmmk_dir(modes[active_mode].direction);
wave_effect.start = map_to_cmmk_rgb(modes[active_mode].colors[0]);
controller->SetMode(wave_effect);
}
break;
case CMMK_EFFECT_RIPPLE:
{
cmmk_effect_ripple ripple_effect;
ripple_effect.speed = (uint8_t)modes[active_mode].speed;
ripple_effect.active = map_to_cmmk_rgb(modes[active_mode].colors[0]);
ripple_effect.rest = map_to_cmmk_rgb(modes[active_mode].colors[1]);
if(modes[active_mode].color_mode == MODE_COLORS_RANDOM)
{
ripple_effect.ripple_type = CMMK_RIPPLE_RANDOM_COLOR;
}
else
{
ripple_effect.ripple_type = CMMK_RIPPLE_GIVEN_COLOR;
}
controller->SetMode(ripple_effect);
}
break;
case CMMK_EFFECT_CROSS:
{
cmmk_effect_cross cross_effect;
cross_effect.speed = (uint8_t)modes[active_mode].speed;
cross_effect.active = map_to_cmmk_rgb(modes[active_mode].colors[0]);
cross_effect.rest = map_to_cmmk_rgb(modes[active_mode].colors[1]);
controller->SetMode(cross_effect);
}
break;
case CMMK_EFFECT_RAINDROPS:
{
cmmk_effect_raindrops raindrops_effect;
raindrops_effect.speed = (uint8_t)modes[active_mode].speed;
raindrops_effect.interval = CMMK_SPEED_MID;
raindrops_effect.active = map_to_cmmk_rgb(modes[active_mode].colors[0]);
raindrops_effect.rest = map_to_cmmk_rgb(modes[active_mode].colors[1]);
controller->SetMode(raindrops_effect);
}
break;
case CMMK_EFFECT_STARS:
{
cmmk_effect_stars stars_effect;
stars_effect.speed = (uint8_t)modes[active_mode].speed;
stars_effect.interval = CMMK_SPEED_MID;
stars_effect.active = map_to_cmmk_rgb(modes[active_mode].colors[0]);
stars_effect.rest = map_to_cmmk_rgb(modes[active_mode].colors[1]);
controller->SetMode(stars_effect);
}
break;
case CMMK_EFFECT_SNAKE:
{
cmmk_effect_snake snake_effect;
snake_effect.speed = (uint8_t)modes[active_mode].speed;
controller->SetMode(snake_effect);
}
break;
}
}