Files
OpenRGB/Controllers/GainwardGPUController/RGBController_GainwardGPUv2.cpp
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196 lines
7.1 KiB
C++

/*-----------------------------------------*\
| RGBController_GainwardGPUv2.cpp |
| |
| Driver for Gainward RGB v2 on GPUs |
| |
| KundaPanda 01/04/2021 |
\*-----------------------------------------*/
#include "RGBController_GainwardGPUv2.h"
/**------------------------------------------------------------------*\
@name Gainward GPU v2
@category GPU
@type I2C
@save :x:
@direct :x:
@effects :white_check_mark:
@detectors DetectGainwardGPUControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_GainwardGPUv2::RGBController_GainwardGPUv2(GainwardGPUv2Controller* controller_ptr)
{
controller = controller_ptr;
name = "Gainward GPU";
vendor = "Gainward";
type = DEVICE_TYPE_GPU;
description = "Gainward RTX GPU";
location = controller->GetDeviceLocation();
mode Static;
Static.name = "Static";
Static.value = GAINWARD_V2_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Static.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Static);
mode Breathe;
Breathe.name = "Breathing";
Breathe.value = GAINWARD_V2_MODE_STATIC;
Breathe.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED;
Breathe.speed_max = 0x000a;
Breathe.speed_min = 0x1324;
Breathe.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathe.colors_min = 2;
Breathe.colors_max = 2;
Breathe.colors.resize(2);
modes.push_back(Breathe);
mode RainbowWave;
RainbowWave.name = "Rainbow Wave";
RainbowWave.value = GAINWARD_V2_MODE_CYCLE;
RainbowWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
RainbowWave.speed_max = 0x0;
RainbowWave.speed_min = 0xF;
RainbowWave.color_mode = MODE_COLORS_NONE;
modes.push_back(RainbowWave);
mode Strobe;
Strobe.name = "Strobe";
Strobe.value = GAINWARD_V2_MODE_STROBE;
Strobe.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Strobe.color_mode = MODE_COLORS_MODE_SPECIFIC;
Strobe.colors_min = 1;
Strobe.colors_max = 1;
Strobe.colors.resize(1);
Strobe.speed_max = 0x0;
Strobe.speed_min = 0xF;
modes.push_back(Strobe);
SetupZones();
/*-------------------------*\
| Initialize active mode |
\*-------------------------*/
active_mode = 0;
}
RGBController_GainwardGPUv2::~RGBController_GainwardGPUv2()
{
delete controller;
}
void RGBController_GainwardGPUv2::SetupZones()
{
/*---------------------------------------------------------*\
| Set up zone |
\*---------------------------------------------------------*/
zone gainward_gpu_zone;
gainward_gpu_zone.name = "GPU";
gainward_gpu_zone.type = ZONE_TYPE_SINGLE;
gainward_gpu_zone.leds_min = 1;
gainward_gpu_zone.leds_max = 1;
gainward_gpu_zone.leds_count = 1;
gainward_gpu_zone.matrix_map = NULL;
zones.push_back(gainward_gpu_zone);
/*---------------------------------------------------------*\
| Set up LED |
\*---------------------------------------------------------*/
led gainward_gpu_led;
gainward_gpu_led.name = "GPU";
leds.push_back(gainward_gpu_led);
SetupColors();
/*---------------------------------------------------------*\
| Initialize color |
\*---------------------------------------------------------*/
unsigned char red = controller->GetLEDRed();
unsigned char grn = controller->GetLEDGreen();
unsigned char blu = controller->GetLEDBlue();
colors[0] = ToRGBColor(red, grn, blu);
}
void RGBController_GainwardGPUv2::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_GainwardGPUv2::DeviceUpdateLEDs()
{
for(unsigned int color : colors)
{
unsigned char red = RGBGetRValue(color);
unsigned char grn = RGBGetGValue(color);
unsigned char blu = RGBGetBValue(color);
controller->SetLEDColors(red, grn, blu);
controller->SetMode(GAINWARD_V2_MODE_STATIC, 0x2);
}
}
void RGBController_GainwardGPUv2::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_GainwardGPUv2::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_GainwardGPUv2::SetCustomMode()
{
active_mode = 0;
}
void RGBController_GainwardGPUv2::DeviceUpdateMode()
{
mode current_mode = modes[(unsigned int)active_mode];
switch (active_mode)
{
case 1:
{
controller->SetBreathingSpeed(current_mode.speed);
unsigned char r1 = RGBGetRValue(current_mode.colors[0]);
unsigned char g1 = RGBGetGValue(current_mode.colors[0]);
unsigned char b1 = RGBGetBValue(current_mode.colors[0]);
controller->SetLEDColors(r1, g1, b1);
unsigned char r2 = RGBGetRValue(current_mode.colors[1]);
unsigned char g2 = RGBGetGValue(current_mode.colors[1]);
unsigned char b2 = RGBGetBValue(current_mode.colors[1]);
controller->SetLEDColors(r2, g2, b2, GAINWARD_V2_COLOR_REGISTER_SECONDARY);
controller->SetMode(GAINWARD_V2_MODE_STATIC, 0x2, GAINWARD_V2_STATIC_BREATHING);
}
break;
/*---------------------------------------------*\
| Case 3 intentionally falls through to case 2 |
\*---------------------------------------------*/
case 3:
{
unsigned char r = RGBGetRValue(current_mode.colors[0]);
unsigned char g = RGBGetGValue(current_mode.colors[0]);
unsigned char b = RGBGetBValue(current_mode.colors[0]);
controller->SetLEDColors(r, g, b, GAINWARD_V2_COLOR_REGISTER_TERTIARY);
}
case 2:
controller->SetMode((unsigned char)(current_mode.value), (unsigned char)(current_mode.speed));
controller->SetDirection(current_mode.direction);
break;
default:
controller->SetMode((unsigned char)(current_mode.value), (unsigned char)(current_mode.speed));
break;
}
}