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39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
/*-----------------------------------------*\
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| nvapi_accessor.cpp |
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| Definitions and for Nvidia NvAPI |
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| direct access class |
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| Carter Miller (GingerRunner) 6/20/2022 |
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\*-----------------------------------------*/
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#include "nvapi_accessor.h"
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#include <thread>
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#include <chrono>
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nvapi_accessor::nvapi_accessor(NV_PHYSICAL_GPU_HANDLE handle)
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{
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this->handle = handle;
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}
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NV_STATUS nvapi_accessor::nvapi_zone_control(char nvapi_call, NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_PARAMS* zone_control_struct)
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{
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NV_STATUS ret = -1;
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if(nvapi_call == NVAPI_ZONE_SET_CONTROL)
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{
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ret = NvAPI_GPU_ClientIllumZonesSetControl(handle, zone_control_struct);
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}
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else if(nvapi_call == NVAPI_ZONE_GET_CONTROL)
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{
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ret = NvAPI_GPU_ClientIllumZonesGetControl(handle, zone_control_struct);
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}
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/*----------------------------------------------------------------------------------*\
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| Based off experimentation, the NvAPI doesn't like to be spammed calls |
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| or else it just ignores them, this applies to both get/set control (GingerRunner) |
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\*----------------------------------------------------------------------------------*/
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std::this_thread::sleep_for(std::chrono::milliseconds(NVAPI_CONTROL_BUFFER_TIME_MS));
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return(ret);
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}
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