Files
OpenRGB/Controllers/SteelSeriesController/RGBController_SteelSeriesArctis5.cpp

105 lines
2.8 KiB
C++

/*-----------------------------------------*\
| RGBController_SteelSeriesArctis5.cpp |
| |
| Generic RGB Interface SteelSeriesArctis5 |
| Class |
| |
| Morgan Guimard 3/04/2022 |
\*-----------------------------------------*/
#include "RGBController_SteelSeriesArctis5.h"
/**------------------------------------------------------------------*\
@name Steelseries Arctis 5
@category Headset
@type USB
@save :x:
@direct :white_check_mark:
@effects :x:
@detectors DetectSteelSeriesArctis5
@comment
\*-------------------------------------------------------------------*/
RGBController_SteelSeriesArctis5::RGBController_SteelSeriesArctis5(SteelSeriesArctis5Controller* controller_ptr)
{
controller = controller_ptr;
name = "SteelSeries Arctis 5 headset";
vendor = "SteelSeries";
type = DEVICE_TYPE_HEADSET;
description = name;
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
version = controller->GetFirmwareVersion();
mode Direct;
Direct.name = "Direct";
Direct.value = 0x00;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
SetupZones();
}
RGBController_SteelSeriesArctis5::~RGBController_SteelSeriesArctis5()
{
delete controller;
}
void RGBController_SteelSeriesArctis5::SetupZones()
{
const std::string zone_names[2] =
{
"Left" , "Right"
};
for(const std::string& zone_name : zone_names)
{
zone zone;
zone.name = zone_name;
zone.type = ZONE_TYPE_SINGLE;
zone.leds_min = 1;
zone.leds_max = 1;
zone.leds_count = 1;
zone.matrix_map = NULL;
zones.push_back(zone);
led mouse_led;
mouse_led.name = zone_name;
leds.push_back(mouse_led);
}
SetupColors();
}
void RGBController_SteelSeriesArctis5::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_SteelSeriesArctis5::DeviceUpdateLEDs()
{
for(unsigned int i = 0; i < zones.size(); i++)
{
UpdateZoneLEDs(i);
}
}
void RGBController_SteelSeriesArctis5::UpdateZoneLEDs(int zone)
{
controller->SetColor(zone, colors[zone]);
}
void RGBController_SteelSeriesArctis5::UpdateSingleLED(int led)
{
UpdateZoneLEDs(led);
}
void RGBController_SteelSeriesArctis5::DeviceUpdateMode()
{
}