Files
OpenRGB/Controllers/AlienwareController/RGBController_Alienware.cpp

286 lines
12 KiB
C++

/*---------------------------------------------------------*\
| RGBController_Alienware.cpp |
| |
| RGBController for Dell Alienware RGB USB controller |
| |
| Gabriel Marcano (gemarcano) 19 Apr 2021 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#include <thread>
#include <chrono>
#include "RGBController_Alienware.h"
/**------------------------------------------------------------------*\
@name Alienware
@category Keyboard
@type USB
@save :x:
@direct :x:
@effects :white_check_mark:
@detectors DetectAlienwareControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_Alienware::RGBController_Alienware(AlienwareController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetDeviceName();
vendor = "Alienware";
type = DEVICE_TYPE_KEYBOARD;
description = "Alienware USB Device";
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
version = controller->GetFirmwareVersion();
mode Color;
Color.name = "Static";
Color.value = ALIENWARE_MODE_COLOR;
Color.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Color.color_mode = MODE_COLORS_PER_LED;
Color.colors_min = 1;
Color.colors_max = 1;
Color.brightness_min = 100;
Color.brightness_max = 0;
Color.brightness = 0;
modes.push_back(Color);
mode Pulse;
Pulse.name = "Flashing";
Pulse.value = ALIENWARE_MODE_PULSE;
Pulse.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED;
Pulse.color_mode = MODE_COLORS_PER_LED;
Pulse.colors_min = 1;
Pulse.colors_max = 1;
Pulse.speed_min = ALIENWARE_TEMPO_MIN;
Pulse.speed_max = ALIENWARE_TEMPO_MAX;
Pulse.speed = ALIENWARE_TEMPO_MIN;
Pulse.brightness_min = 100;
Pulse.brightness_max = 0;
Pulse.brightness = 0;
modes.push_back(Pulse);
mode Morph;
Morph.name = "Morph";
Morph.value = ALIENWARE_MODE_MORPH;
Morph.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED;
Morph.color_mode = MODE_COLORS_MODE_SPECIFIC;
Morph.colors_min = 2 * controller->GetZoneCount();
Morph.colors_max = Morph.colors_min;
Morph.colors.resize(Morph.colors_max);
Morph.speed_min = ALIENWARE_TEMPO_MIN;
Morph.speed_max = ALIENWARE_TEMPO_MAX;
Morph.speed = ALIENWARE_TEMPO_MIN;
Morph.brightness_min = 100;
Morph.brightness_max = 0;
Morph.brightness = 0;
modes.push_back(Morph);
mode Spectrum;
Spectrum.name = "Spectrum Cycle";
Spectrum.value = ALIENWARE_MODE_SPECTRUM;
Spectrum.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED;
Spectrum.color_mode = MODE_COLORS_NONE;
Spectrum.speed_min = ALIENWARE_TEMPO_SPECTRUM;
Spectrum.speed_max = ALIENWARE_TEMPO_MAX;
Spectrum.speed = ALIENWARE_TEMPO_SPECTRUM;
Spectrum.brightness_min = 100;
Spectrum.brightness_max = 0;
Spectrum.brightness = 0;
modes.push_back(Spectrum);
mode Rainbow;
Rainbow.name = "Rainbow Wave";
Rainbow.value = ALIENWARE_MODE_RAINBOW;
Rainbow.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED;
Rainbow.color_mode = MODE_COLORS_NONE;
Rainbow.speed_min = ALIENWARE_TEMPO_SPECTRUM;
Rainbow.speed_max = ALIENWARE_TEMPO_MAX;
Rainbow.speed = ALIENWARE_TEMPO_SPECTRUM;
Rainbow.brightness_min = 100;
Rainbow.brightness_max = 0;
Rainbow.brightness = 0;
modes.push_back(Rainbow);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = ALIENWARE_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED;
Breathing.color_mode = MODE_COLORS_PER_LED;
Breathing.colors_min = 1;
Breathing.colors_max = 1;
Breathing.speed_min = ALIENWARE_TEMPO_MIN;
Breathing.speed_max = ALIENWARE_TEMPO_MAX;
Breathing.speed = ALIENWARE_TEMPO_MIN;
Breathing.brightness_min = 100;
Breathing.brightness_max = 0;
Breathing.brightness = 0;
modes.push_back(Breathing);
SetupZones();
controller->UpdateDim();
}
void RGBController_Alienware::SetupZones()
{
/*-------------------------------------------------*\
| Set zones and leds |
\*-------------------------------------------------*/
std::vector<const char*> zone_names = controller->GetZoneNames();
for(unsigned int zone_idx = 0; zone_idx < controller->GetZoneCount(); zone_idx++)
{
zone new_zone;
new_zone.name = zone_names[zone_idx];
new_zone.type = ZONE_TYPE_SINGLE;
new_zone.leds_min = 1;
new_zone.leds_max = 1;
new_zone.leds_count = 1;
new_zone.matrix_map = nullptr;
zones.emplace_back(new_zone);
}
for(unsigned int led_idx = 0; led_idx < zones.size(); led_idx++)
{
led new_led;
new_led.name = zones[led_idx].name + std::string(" LED");
leds.emplace_back(new_led);
}
SetupColors();
}
void RGBController_Alienware::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_Alienware::DeviceUpdateLEDs()
{
DeviceUpdateMode();
}
void RGBController_Alienware::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_Alienware::UpdateSingleLED(int led)
{
UpdateZoneLEDs(led);
}
static bool modes_eq(const mode& mode1, const mode& mode2)
{
return( ( mode1.name == mode2.name )
&& ( mode1.value == mode2.value )
&& ( mode1.flags == mode2.flags )
&& ( mode1.speed_min == mode2.speed_min )
&& ( mode1.speed_max == mode2.speed_max )
&& ( mode1.colors_min == mode2.colors_min )
&& ( mode1.colors_max == mode2.colors_max )
&& ( mode1.speed == mode2.speed )
&& ( mode1.direction == mode2.direction )
&& ( mode1.color_mode == mode2.color_mode )
&& ( mode1.colors == mode2.colors )
&& ( mode1.brightness == mode2.brightness )
&& ( mode1.brightness_min == mode2.brightness_min )
&& ( mode1.brightness_max == mode2.brightness_max ) );
}
void RGBController_Alienware::DeviceUpdateMode()
{
/*---------------------------------------------------------*\
| Copy mode to get the current state-- this is racy, as the |
| UI thread can be actively modifying this variable |
\*---------------------------------------------------------*/
int current_mode_idx = active_mode;
mode current_mode = modes[current_mode_idx];
bool done = false;
while(!done)
{
/*-----------------------------------------------------*\
| Setup state per zone |
\*-----------------------------------------------------*/
for(uint8_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
zone current_zone = zones[zone_idx];
/*-------------------------------------------------*\
| Some modes use 2000ms (0x07D0) for their duration,|
| per traces |
\*-------------------------------------------------*/
uint16_t period = 0x07d0;
controller->SetMode(zone_idx, current_mode.value);
switch(current_mode_idx)
{
case ALIENWARE_MODE_COLOR:
controller->SetPeriod(zone_idx, period);
controller->SetColor( zone_idx, colors[current_zone.start_idx]);
controller->SetTempo( zone_idx, ALIENWARE_TEMPO_MAX);
controller->SetDim( zone_idx, modes[current_mode_idx].brightness);
break;
case ALIENWARE_MODE_PULSE:
controller->SetPeriod(zone_idx, period);
controller->SetColor( zone_idx, colors[current_zone.start_idx]);
controller->SetTempo( zone_idx, current_mode.speed);
controller->SetDim( zone_idx, modes[current_mode_idx].brightness);
break;
case ALIENWARE_MODE_MORPH:
controller->SetPeriod(zone_idx, period);
controller->SetColor( zone_idx, current_mode.colors[zone_idx * 2], current_mode.colors[(zone_idx * 2) + 1]);
controller->SetTempo( zone_idx, current_mode.speed);
controller->SetDim( zone_idx, modes[current_mode_idx].brightness);
break;
case ALIENWARE_MODE_SPECTRUM:
case ALIENWARE_MODE_RAINBOW:
controller->SetPeriod(zone_idx, ALIENWARE_DURATION_SPECTRUM);
controller->SetTempo( zone_idx, current_mode.speed);
controller->SetDim( zone_idx, modes[current_mode_idx].brightness);
break;
case ALIENWARE_MODE_BREATHING:
controller->SetPeriod(zone_idx, period);
controller->SetColor( zone_idx, colors[current_zone.start_idx], 0x0);
controller->SetTempo( zone_idx, current_mode.speed);
controller->SetDim( zone_idx, modes[current_mode_idx].brightness);
break;
}
}
/*-----------------------------------------------------*\
| Due to rate-limiting, this can take more than one |
| second to execute |
\*-----------------------------------------------------*/
controller->UpdateController();
/*-----------------------------------------------------*\
| Re-run update if there's anything that's changed from |
| under us... |
\*-----------------------------------------------------*/
int new_current_mode_idx = active_mode;
mode new_current_mode = modes[current_mode_idx];
done = (current_mode_idx == new_current_mode_idx && modes_eq(new_current_mode, current_mode));
current_mode_idx = new_current_mode_idx;
current_mode = new_current_mode;
}
}