Files
OpenRGB/Controllers/GalaxGPUController/RGBController_GalaxGPU.cpp

180 lines
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C++

/*---------------------------------------------------------*\
| RGBController_GalaxGPU.cpp |
| |
| RGBController for Galax/KFA2 GPU |
| |
| Niels Westphal (crashniels) 12 Jul 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#include "RGBController_GalaxGPU.h"
int RGBController_GalaxGPU::GetDeviceMode()
{
int modereg1 = controller->GalaxGPURegisterRead(GALAX_MODE_REGISTER_1);
int modereg2 = controller->GalaxGPURegisterRead(GALAX_MODE_REGISTER_2);
if(modereg1 == GALAX_MODE_STATIC_VALUE_1 && modereg2 == GALAX_MODE_STATIC_VALUE_2)
{
active_mode = 1;
modes[active_mode].color_mode = MODE_COLORS_PER_LED;
}
if(modereg1 == GALAX_MODE_BREATHING_VALUE_1 && modereg2 == GALAX_MODE_BREATHING_VALUE_2)
{
active_mode = 2;
modes[active_mode].color_mode = MODE_COLORS_PER_LED;
}
if(modereg1 == GALAX_MODE_RAINBOW_VALUE_1 && modereg2 == GALAX_MODE_RAINBOW_VALUE_2)
{
active_mode = 3;
modes[active_mode].color_mode = MODE_COLORS_NONE;
}
if(modereg1 == GALAX_MODE_CYCLE_BREATHING_VALUE_1 && modereg2 == GALAX_MODE_CYCLE_BREATHING_VALUE_2)
{
active_mode = 4;
modes[active_mode].color_mode = MODE_COLORS_NONE;
}
return(active_mode);
}
/**------------------------------------------------------------------*\
@name Galax GPU
@category GPU
@type I2C
@save :x:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectGalaxGPUControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_GalaxGPU::RGBController_GalaxGPU(GalaxGPUController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetDeviceName();
vendor = "GALAX";
type = DEVICE_TYPE_GPU;
description = "GALAX / KFA2 RTX GPU";
location = controller->GetDeviceLocation();
mode Direct;
Direct.name = "Direct";
Direct.value = 1;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = 2;
Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Breathing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Breathing);
mode Rainbow;
Rainbow.name = "Rainbow";
Rainbow.value = 3;
Rainbow.flags = 0;
Rainbow.color_mode = MODE_COLORS_NONE;
modes.push_back(Rainbow);
mode Cycle_Breathing;
Cycle_Breathing.name = "Cycle Breathing";
Cycle_Breathing.value = 4;
Cycle_Breathing.flags = 0;
Cycle_Breathing.color_mode = MODE_COLORS_NONE;
modes.push_back(Cycle_Breathing);
SetupZones();
active_mode = GetDeviceMode();
}
RGBController_GalaxGPU::~RGBController_GalaxGPU()
{
delete controller;
}
void RGBController_GalaxGPU::SetupZones()
{
/*---------------------------------------------------------*\
| Set up zone |
\*---------------------------------------------------------*/
zone galax_gpu_zone;
galax_gpu_zone.name = "GPU";
galax_gpu_zone.type = ZONE_TYPE_SINGLE;
galax_gpu_zone.leds_min = 1;
galax_gpu_zone.leds_max = 1;
galax_gpu_zone.leds_count = 1;
galax_gpu_zone.matrix_map = NULL;
zones.push_back(galax_gpu_zone);
/*---------------------------------------------------------*\
| Set up LED |
\*---------------------------------------------------------*/
led galax_gpu_led;
galax_gpu_led.name = "GPU";
leds.push_back(galax_gpu_led);
SetupColors();
/*---------------------------------------------------------*\
| Initialize color |
\*---------------------------------------------------------*/
unsigned char red = controller->GetLEDRed();
unsigned char grn = controller->GetLEDGreen();
unsigned char blu = controller->GetLEDBlue();
colors[0] = ToRGBColor(red, grn, blu);
}
void RGBController_GalaxGPU::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_GalaxGPU::DeviceUpdateLEDs()
{
for(std::size_t led = 0; led < colors.size(); led++)
{
unsigned char red = RGBGetRValue(colors[led]);
unsigned char grn = RGBGetGValue(colors[led]);
unsigned char blu = RGBGetBValue(colors[led]);
if(GetMode() == 1)
{
controller->SetLEDColorsDirect(red, grn, blu);
}
else
{
controller->SetLEDColorsEffect(red, grn, blu);
}
}
}
void RGBController_GalaxGPU::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_GalaxGPU::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_GalaxGPU::DeviceUpdateMode()
{
int new_mode = modes[active_mode].value;
controller->SetMode(new_mode);
}