mirror of
https://github.com/CalcProgrammer1/OpenRGB.git
synced 2026-01-18 20:17:51 -05:00
* Reorganize and clean up RGBController API functions
* Add functions to get protected RGBController member values
* Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
* Protected previously-public RGBController members
* Information strings (name, vendor, description, version, serial location)
* Device type
* Active mode
* Flags
* LEDs vector
* LED alternate names vector
* Modes vector
* Colors vector
* Zones vector
* Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
* Add update reason codes to RGBController update callback and signal updates on more RGBController events
* Add loop zone types and segmented zone type
* Add matrix map field to segments
* Rework matrix_map_type from using pointers to vector to prevent memory leaks
* Rework KeyboardLayoutManager to return new matrix_map_type
* Add access mutex to RGBController API
* Add per-zone modes ot RGBController API
* Add JSON description functions to RGBController API
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/*---------------------------------------------------------*\
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| RGBController_LightSalt.h |
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| RGBController for LightSalt Peripherals |
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| James Buren (braewoods) 23 Jul 2024 |
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| This file is part of the OpenRGB project |
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| SPDX-License-Identifier: GPL-2.0-or-later |
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\*---------------------------------------------------------*/
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#pragma once
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#include "RGBController.h"
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#include "LightSaltController.h"
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class RGBController_LightSalt : public RGBController
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{
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public:
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~RGBController_LightSalt();
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void SetupData(LightSaltController* controller_ptr);
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void SetupModes();
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void SetupZones();
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void DeviceUpdateColors(bool save);
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void DeviceUpdateLEDs();
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void DeviceUpdateZoneLEDs(int zone);
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void DeviceUpdateSingleLED(int led);
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void DeviceUpdateMode();
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void DeviceSaveMode();
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protected:
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struct
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{
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struct
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{
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std::string name;
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int type;
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} device;
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struct
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{
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int sets;
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int rows;
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int columns;
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int count;
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char const * const * names;
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const int* indices;
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const int* deflections;
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} led;
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struct
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{
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unsigned int height;
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unsigned int width;
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unsigned int* matrix;
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} map;
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} table;
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LightSaltController* controller;
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};
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