Files
OpenRGB/Controllers/WinbondGamingKeyboardController/RGBController_WinbondGamingKeyboard.h
Adam Honse a3b023d86c RGBController API Overhaul
* Reorganize and clean up RGBController API functions
    * Add functions to get protected RGBController member values
    * Make NetworkClient, ProfileManager, and ResourceManager friend classes so they can access protected members
    * Protected previously-public RGBController members
        * Information strings (name, vendor, description, version, serial location)
        * Device type
        * Active mode
        * Flags
        * LEDs vector
        * LED alternate names vector
        * Modes vector
        * Colors vector
        * Zones vector
    * Add CONTROLLER_FLAG_HIDDEN to allow plugins to hide controllers from control GUI
    * Add update reason codes to RGBController update callback and signal updates on more RGBController events
    * Add loop zone types and segmented zone type
    * Add matrix map field to segments
    * Rework matrix_map_type from using pointers to vector to prevent memory leaks
    * Rework KeyboardLayoutManager to return new matrix_map_type
    * Add access mutex to RGBController API
    * Add per-zone modes ot RGBController API
    * Add JSON description functions to RGBController API
2026-01-11 13:10:40 -06:00

52 lines
1.9 KiB
C++

/*---------------------------------------------------------*\
| RGBController_WinbondGamingKeyboard.h |
| |
| RGBController for Winbond Gaming Keyboard |
| |
| Daniel Gibson 03 Dec 2023 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#pragma once
#include "RGBController.h"
#include "WinbondGamingKeyboardController.h"
enum
{
WINBOND_GK_MODE_STATIC = 0,
WINBOND_GK_MODE_BREATHE = 1,
WINBOND_GK_MODE_WAVE = 2,
WINBOND_GK_MODE_NEON = 3,
WINBOND_GK_MODE_LOGO_NEON = 4, // logo-only!
WINBOND_GK_MODE_SNAKE = 5,
/*-------------------------------------------------------------------------*\
| the following modes are ones that only show effects when a key is pressed |
| and otherwise only a background color |
\*-------------------------------------------------------------------------*/
WINBOND_GK_MODE_REACTIVE = 6,
WINBOND_GK_MODE_AURORA = 7,
WINBOND_GK_MODE_RIPPLE = 8,
WINBOND_GK_MODE_CUSTOM = 10
};
class RGBController_WinbondGamingKeyboard : public RGBController
{
public:
RGBController_WinbondGamingKeyboard(WinbondGamingKeyboardController* ctrl);
~RGBController_WinbondGamingKeyboard();
void SetupZones();
void DeviceUpdateLEDs();
void DeviceUpdateZoneLEDs(int zone);
void DeviceUpdateSingleLED(int led);
void DeviceUpdateMode();
private:
WinbondGamingKeyboardController* controller;
};