mirror of
https://github.com/CalcProgrammer1/OpenRGB.git
synced 2025-12-24 07:47:49 -05:00
809 lines
36 KiB
C++
809 lines
36 KiB
C++
#include "Detector.h"
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#include "RGBController.h"
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#include "RGBController_Debug.h"
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#include "RGBController_Dummy.h"
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#include "SettingsManager.h"
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#include <vector>
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#include <stdio.h>
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#include <stdlib.h>
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#include <fcntl.h>
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#include <string.h>
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#include <fstream>
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#include <iostream>
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#include <string>
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//0xFFFFFFFF indicates an unused entry in matrix
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#define NA 0xFFFFFFFF
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static unsigned int debug_keyboard_matrix_map[6][23] =
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{ { 0, NA, 16, 30, 44, 54, NA, 65, 75, 84, 95, NA, 8, 23 , 38, 6 , 22, 36, 49, NA, NA, NA, NA },
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{ 1, 17, 31, 45, 55, 66, 76, 85, 96, 9, 24, NA, 39, 7 , 37, NA , 60, 70, 80, 52, 63, 73, 82 },
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{ 2, NA, 18, 32, 46, 56, NA, 67, 77, 86, 97, 10, 25, 40 , 90, 101, 50, 61, 71, 51, 62, 72, 93 },
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{ 3, NA, 19, 33, 47, 57, NA, 68, 78, 87, 98, 11, 26, 41 , 28, 14 , NA, NA, NA, 92, 103, 53, NA },
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{ 4, 20, 34, 48, 58, 69, NA, 79, NA, 88, 99, 12, 27, 42 , 81, NA , NA, 102, NA, 64, 74, 83, 104 },
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{ 5, 21, 35, NA, NA, NA, NA, 59, NA, NA, NA, NA, 89, 100, 13, 91 , 15, 29, 43, 94, NA, 105, NA } };
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static unsigned int dummy_keyboard_underglow_map[3][10] =
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{ { 0 , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 },
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{ 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 },
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{ 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 } };
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static const char *led_names[] =
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{
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"Key: Escape",
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"Key: `",
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"Key: Tab",
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"Key: Caps Lock",
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"Key: Left Shift",
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"Key: Left Control",
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"Key: F12",
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"Key: =",
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"Key: F9",
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"Key: 9",
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"Key: O",
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"Key: L",
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"Key: ,",
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"Key: Menu",
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"Key: Enter (ISO)",
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"Key: Left Arrow",
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"Key: F1",
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"Key: 1",
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"Key: Q",
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"Key: A",
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"Key: \\ (ISO)",
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"Key: Left Windows",
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"Key: Print Screen",
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"Key: F10",
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"Key: 0",
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"Key: P",
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"Key: ;",
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"Key: .",
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"Key: Enter",
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"Key: Down Arrow",
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"Key: F2",
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"Key: 2",
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"Key: W",
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"Key: S",
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"Key: Z",
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"Key: Left Alt",
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"Key: Scroll Lock",
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"Key: Backspace",
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"Key: F11",
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"Key: -",
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"Key: [",
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"Key: '",
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"Key: /",
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"Key: Right Arrow",
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"Key: F3",
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"Key: 3",
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"Key: E",
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"Key: D",
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"Key: X",
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"Key: Pause/Break",
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"Key: Delete",
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"Key: Number Pad 7",
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"Key: Num Lock",
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"Key: Number Pad 6",
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"Key: F4",
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"Key: 4",
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"Key: R",
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"Key: F",
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"Key: C",
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"Key: Space",
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"Key: Insert",
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"Key: End",
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"Key: Number Pad 8",
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"Key: Number Pad /",
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"Key: Number Pad 1",
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"Key: F5",
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"Key: 5",
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"Key: T",
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"Key: G",
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"Key: V",
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"Key: Home",
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"Key: Page Down",
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"Key: Number Pad 9",
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"Key: Number Pad *",
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"Key: Number Pad 2",
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"Key: F6",
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"Key: 6",
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"Key: Y",
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"Key: H",
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"Key: B",
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"Key: Page Up",
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"Key: Right Shift",
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"Key: Number Pad -",
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"Key: Number Pad 3",
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"Key: F7",
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"Key: 7",
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"Key: U",
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"Key: J",
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"Key: N",
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"Key: Right Alt",
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"Key: ]",
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"Key: Right Control",
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"Key: Number Pad 4",
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"Key: Number Pad +",
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"Key: Number Pad 0",
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"Key: F8",
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"Key: 8",
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"Key: I",
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"Key: K",
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"Key: M",
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"Key: Right Windows",
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"Key: \\ (ANSI)",
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"Key: Up Arrow",
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"Key: Number Pad 5",
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"Key: Number Pad Enter",
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"Key: Number Pad .",
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"RGB Strip 1",
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"RGB Strip 2",
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"RGB Strip 3",
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"RGB Strip 4",
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"RGB Strip 5",
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"RGB Strip 6",
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"RGB Strip 7",
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"RGB Strip 8",
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"RGB Strip 9",
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"RGB Strip 10",
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"RGB Strip 11",
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"RGB Strip 12",
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"RGB Strip 13",
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"RGB Strip 14",
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"RGB Strip 15",
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"RGB Strip 16",
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"RGB Strip 17",
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"RGB Strip 18",
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"Key: Media Previous",
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"Key: Media Play/Pause",
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"Key: Media Next",
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"Key: Media Mute",
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"Underglow LED 1",
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"Underglow LED 2",
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"Underglow LED 3",
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"Underglow LED 4",
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"Underglow LED 5",
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"Underglow LED 6",
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"Underglow LED 7",
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"Underglow LED 8",
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"Underglow LED 9",
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"Underglow LED 10",
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"Underglow LED 11",
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"Underglow LED 12",
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"Underglow LED 13",
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"Underglow LED 14",
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"Underglow LED 15",
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"Underglow LED 16",
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"Underglow LED 17",
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"Underglow LED 18",
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"Underglow LED 19",
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"Underglow LED 20",
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"Underglow LED 21",
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"Underglow LED 22",
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"Underglow LED 23",
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"Underglow LED 24",
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"Underglow LED 25",
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"Underglow LED 26",
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"Underglow LED 27",
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"Underglow LED 28",
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"Underglow LED 29",
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"Underglow LED 30"
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};
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/******************************************************************************************\
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* *
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* DetectDebugControllers *
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* *
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* Add dummy controllers based on the DebugDevices key in the settings json *
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* *
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\******************************************************************************************/
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void DetectDebugControllers(std::vector<RGBController*> &rgb_controllers)
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{
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json debug_settings;
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/*-------------------------------------------------*\
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| Get Debug Device settings from settings manager |
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\*-------------------------------------------------*/
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debug_settings = ResourceManager::get()->GetSettingsManager()->GetSettings("DebugDevices");
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/*-------------------------------------------------*\
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| If the Debug settings contains devices, process |
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\*-------------------------------------------------*/
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if(debug_settings.contains("devices"))
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{
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for(unsigned int device_idx = 0; device_idx < debug_settings["devices"].size(); device_idx++)
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{
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std::string type = "";
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if(debug_settings["devices"][device_idx].contains("type"))
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{
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type = debug_settings["devices"][device_idx]["type"];
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}
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if(type == "motherboard")
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{
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/*---------------------------------------------------------*\
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| Create a dummy motherboard |
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\*---------------------------------------------------------*/
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RGBController_Dummy* dummy_motherboard = new RGBController_Dummy();
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dummy_motherboard->name = "Debug Motherboard";
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dummy_motherboard->type = DEVICE_TYPE_MOTHERBOARD;
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dummy_motherboard->description = "Debug Motherboard Device";
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dummy_motherboard->location = "Debug Motherboard Location";
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dummy_motherboard->version = "Debug Motherboard Version";
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dummy_motherboard->serial = "Debug Motherboard Serial";
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/*---------------------------------------------------------*\
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| Create a direct mode for the dummy motherboard |
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\*---------------------------------------------------------*/
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mode dummy_motherboard_direct_mode;
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dummy_motherboard_direct_mode.name = "Direct";
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dummy_motherboard_direct_mode.value = 0;
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dummy_motherboard_direct_mode.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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dummy_motherboard_direct_mode.color_mode = MODE_COLORS_PER_LED;
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dummy_motherboard->modes.push_back(dummy_motherboard_direct_mode);
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/*---------------------------------------------------------*\
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| Create a single zone/LED for the dummy motherboard |
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\*---------------------------------------------------------*/
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zone dummy_motherboard_single_zone;
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dummy_motherboard_single_zone.name = "Single Zone";
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dummy_motherboard_single_zone.type = ZONE_TYPE_SINGLE;
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dummy_motherboard_single_zone.leds_min = 1;
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dummy_motherboard_single_zone.leds_max = 1;
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dummy_motherboard_single_zone.leds_count = 1;
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dummy_motherboard_single_zone.matrix_map = NULL;
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dummy_motherboard->zones.push_back(dummy_motherboard_single_zone);
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led dummy_motherboard_single_led;
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dummy_motherboard_single_led.name = "Single LED";
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dummy_motherboard->leds.push_back(dummy_motherboard_single_led);
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/*---------------------------------------------------------*\
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| Create a linear zone for the dummy motherboard |
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\*---------------------------------------------------------*/
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zone dummy_motherboard_linear_zone;
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dummy_motherboard_linear_zone.name = "Linear Zone";
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dummy_motherboard_linear_zone.type = ZONE_TYPE_LINEAR;
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dummy_motherboard_linear_zone.leds_min = 10;
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dummy_motherboard_linear_zone.leds_max = 10;
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dummy_motherboard_linear_zone.leds_count = 10;
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dummy_motherboard_linear_zone.matrix_map = NULL;
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dummy_motherboard->zones.push_back(dummy_motherboard_linear_zone);
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for(std::size_t led_idx = 0; led_idx < 10; led_idx++)
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{
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led dummy_motherboard_linear_led;
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dummy_motherboard_linear_led.name = "Linear LED " + std::to_string(led_idx);
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dummy_motherboard->leds.push_back(dummy_motherboard_linear_led);
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}
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dummy_motherboard->SetupColors();
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/*---------------------------------------------------------*\
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| Push the dummy motherboard onto the controller list |
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\*---------------------------------------------------------*/
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rgb_controllers.push_back(dummy_motherboard);
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}
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else if(type == "dram")
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{
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/*---------------------------------------------------------*\
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| Create a dummy DRAM |
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\*---------------------------------------------------------*/
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RGBController_Dummy* dummy_dram = new RGBController_Dummy();
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dummy_dram->name = "Debug DRAM";
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dummy_dram->type = DEVICE_TYPE_DRAM;
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dummy_dram->description = "Debug DRAM Device";
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dummy_dram->location = "Debug DRAM Location";
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dummy_dram->version = "Debug DRAM Version";
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dummy_dram->serial = "Debug DRAM Serial";
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/*---------------------------------------------------------*\
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| Create a direct mode for the dummy DRAM |
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\*---------------------------------------------------------*/
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mode dummy_dram_direct_mode;
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dummy_dram_direct_mode.name = "Direct";
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dummy_dram_direct_mode.value = 0;
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dummy_dram_direct_mode.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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dummy_dram_direct_mode.color_mode = MODE_COLORS_PER_LED;
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dummy_dram->modes.push_back(dummy_dram_direct_mode);
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/*---------------------------------------------------------*\
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| Create a single zone/LED for the dummy DRAM |
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\*---------------------------------------------------------*/
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zone dummy_dram_single_zone;
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dummy_dram_single_zone.name = "Single Zone";
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dummy_dram_single_zone.type = ZONE_TYPE_SINGLE;
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dummy_dram_single_zone.leds_min = 1;
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dummy_dram_single_zone.leds_max = 1;
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dummy_dram_single_zone.leds_count = 1;
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dummy_dram_single_zone.matrix_map = NULL;
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dummy_dram->zones.push_back(dummy_dram_single_zone);
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led dummy_dram_single_led;
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dummy_dram_single_led.name = "Single LED";
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dummy_dram->leds.push_back(dummy_dram_single_led);
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/*---------------------------------------------------------*\
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| Create a linear zone for the dummy DRAM |
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\*---------------------------------------------------------*/
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zone dummy_dram_linear_zone;
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dummy_dram_linear_zone.name = "Linear Zone";
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dummy_dram_linear_zone.type = ZONE_TYPE_LINEAR;
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dummy_dram_linear_zone.leds_min = 5;
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dummy_dram_linear_zone.leds_max = 5;
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dummy_dram_linear_zone.leds_count = 5;
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dummy_dram_linear_zone.matrix_map = NULL;
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dummy_dram->zones.push_back(dummy_dram_linear_zone);
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for(std::size_t led_idx = 0; led_idx < 5; led_idx++)
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{
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led dummy_dram_linear_led;
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dummy_dram_linear_led.name = "Linear LED " + std::to_string(led_idx);
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dummy_dram->leds.push_back(dummy_dram_linear_led);
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}
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dummy_dram->SetupColors();
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/*---------------------------------------------------------*\
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| Push the dummy DRAM onto the controller list |
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\*---------------------------------------------------------*/
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rgb_controllers.push_back(dummy_dram);
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}
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else if(type == "gpu")
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{
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/*---------------------------------------------------------*\
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| Create a dummy GPU |
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\*---------------------------------------------------------*/
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RGBController_Dummy* dummy_gpu = new RGBController_Dummy();
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dummy_gpu->name = "Debug GPU";
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dummy_gpu->type = DEVICE_TYPE_GPU;
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dummy_gpu->description = "Debug GPU Device";
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dummy_gpu->location = "Debug GPU Location";
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dummy_gpu->version = "Debug GPU Version";
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dummy_gpu->serial = "Debug GPU Serial";
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/*---------------------------------------------------------*\
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| Create a direct mode for the dummy GPU |
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\*---------------------------------------------------------*/
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mode dummy_gpu_direct_mode;
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dummy_gpu_direct_mode.name = "Direct";
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dummy_gpu_direct_mode.value = 0;
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dummy_gpu_direct_mode.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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dummy_gpu_direct_mode.color_mode = MODE_COLORS_PER_LED;
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dummy_gpu->modes.push_back(dummy_gpu_direct_mode);
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/*---------------------------------------------------------*\
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| Create a single zone/LED for the dummy GPU |
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\*---------------------------------------------------------*/
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zone dummy_gpu_single_zone;
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dummy_gpu_single_zone.name = "Single Zone";
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dummy_gpu_single_zone.type = ZONE_TYPE_SINGLE;
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dummy_gpu_single_zone.leds_min = 1;
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dummy_gpu_single_zone.leds_max = 1;
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dummy_gpu_single_zone.leds_count = 1;
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dummy_gpu_single_zone.matrix_map = NULL;
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dummy_gpu->zones.push_back(dummy_gpu_single_zone);
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led dummy_gpu_single_led;
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dummy_gpu_single_led.name = "Single LED";
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dummy_gpu->leds.push_back(dummy_gpu_single_led);
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/*---------------------------------------------------------*\
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| Create a linear zone for the dummy GPU |
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\*---------------------------------------------------------*/
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zone dummy_gpu_linear_zone;
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dummy_gpu_linear_zone.name = "Linear Zone";
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dummy_gpu_linear_zone.type = ZONE_TYPE_LINEAR;
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dummy_gpu_linear_zone.leds_min = 15;
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dummy_gpu_linear_zone.leds_max = 15;
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dummy_gpu_linear_zone.leds_count = 15;
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dummy_gpu_linear_zone.matrix_map = NULL;
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dummy_gpu->zones.push_back(dummy_gpu_linear_zone);
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for(std::size_t led_idx = 0; led_idx < 15; led_idx++)
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{
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led dummy_gpu_linear_led;
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dummy_gpu_linear_led.name = "Linear LED " + std::to_string(led_idx);
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dummy_gpu->leds.push_back(dummy_gpu_linear_led);
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}
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dummy_gpu->SetupColors();
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/*---------------------------------------------------------*\
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| Push the dummy GPU onto the controller list |
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\*---------------------------------------------------------*/
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rgb_controllers.push_back(dummy_gpu);
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}
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else if(type == "keyboard")
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{
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/*---------------------------------------------------------*\
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| Create a dummy Keyboard |
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\*---------------------------------------------------------*/
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RGBController_Dummy* dummy_keyboard = new RGBController_Dummy();
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dummy_keyboard->name = "Debug Keyboard";
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dummy_keyboard->type = DEVICE_TYPE_KEYBOARD;
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dummy_keyboard->description = "Debug Keyboard Device";
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dummy_keyboard->location = "Debug Keyboard Location";
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dummy_keyboard->version = "Debug Keyboard Version";
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dummy_keyboard->serial = "Debug Keyboard Serial";
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/*---------------------------------------------------------*\
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| Create a direct mode for the dummy keyboard |
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\*---------------------------------------------------------*/
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mode dummy_keyboard_direct_mode;
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dummy_keyboard_direct_mode.name = "Direct";
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dummy_keyboard_direct_mode.value = 0;
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dummy_keyboard_direct_mode.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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dummy_keyboard_direct_mode.color_mode = MODE_COLORS_PER_LED;
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dummy_keyboard->modes.push_back(dummy_keyboard_direct_mode);
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/*---------------------------------------------------------*\
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| Create a matrix zone for the debug Keyboard |
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\*---------------------------------------------------------*/
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zone dummy_keyboard_matrix_zone;
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dummy_keyboard_matrix_zone.name = "Keyboard Matrix Zone";
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dummy_keyboard_matrix_zone.type = ZONE_TYPE_MATRIX;
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dummy_keyboard_matrix_zone.leds_min = 106;
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dummy_keyboard_matrix_zone.leds_max = 106;
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dummy_keyboard_matrix_zone.leds_count = 106;
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dummy_keyboard_matrix_zone.matrix_map = new matrix_map_type;
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dummy_keyboard_matrix_zone.matrix_map->height = 6;
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dummy_keyboard_matrix_zone.matrix_map->width = 23;
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dummy_keyboard_matrix_zone.matrix_map->map = (unsigned int*)&debug_keyboard_matrix_map;
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dummy_keyboard->zones.push_back(dummy_keyboard_matrix_zone);
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/*-----------------------------------------------------------------*\
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| Add another matrix zone so that is can resemble a huntsman elite |
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\*-----------------------------------------------------------------*/
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zone dummy_keyboard_underglow_matrix_zone;
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dummy_keyboard_underglow_matrix_zone.name = "Underglow";
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dummy_keyboard_underglow_matrix_zone.type = ZONE_TYPE_MATRIX;
|
|
dummy_keyboard_underglow_matrix_zone.leds_min = 30;
|
|
dummy_keyboard_underglow_matrix_zone.leds_max = 30;
|
|
dummy_keyboard_underglow_matrix_zone.leds_count = 30;
|
|
dummy_keyboard_underglow_matrix_zone.matrix_map = new matrix_map_type;
|
|
dummy_keyboard_underglow_matrix_zone.matrix_map->height = 3;
|
|
dummy_keyboard_underglow_matrix_zone.matrix_map->width = 10;
|
|
dummy_keyboard_underglow_matrix_zone.matrix_map->map = (unsigned int*)&dummy_keyboard_underglow_map;
|
|
|
|
dummy_keyboard->zones.push_back(dummy_keyboard_underglow_matrix_zone);
|
|
|
|
/*---------------------------------------------------------*\
|
|
| Create a linear zone for the dummy GPU |
|
|
\*---------------------------------------------------------*/
|
|
zone dummy_keyboard_linear_zone;
|
|
|
|
dummy_keyboard_linear_zone.name = "Linear Zone";
|
|
dummy_keyboard_linear_zone.type = ZONE_TYPE_LINEAR;
|
|
dummy_keyboard_linear_zone.leds_min = 18;
|
|
dummy_keyboard_linear_zone.leds_max = 18;
|
|
dummy_keyboard_linear_zone.leds_count = 18;
|
|
dummy_keyboard_linear_zone.matrix_map = NULL;
|
|
|
|
dummy_keyboard->zones.push_back(dummy_keyboard_linear_zone);
|
|
|
|
for(std::size_t led_idx = 0; led_idx < 154; led_idx++)
|
|
{
|
|
led dummy_keyboard_led;
|
|
dummy_keyboard_led.name = led_names[led_idx];
|
|
dummy_keyboard->leds.push_back(dummy_keyboard_led);
|
|
}
|
|
|
|
dummy_keyboard->SetupColors();
|
|
|
|
/*---------------------------------------------------------*\
|
|
| Push the dummy Keyboard onto the controller list |
|
|
\*---------------------------------------------------------*/
|
|
rgb_controllers.push_back(dummy_keyboard);
|
|
}
|
|
else if(type == "argb")
|
|
{
|
|
/*---------------------------------------------------------*\
|
|
| Create a dummy ARGB |
|
|
\*---------------------------------------------------------*/
|
|
RGBController_Debug* dummy_argb = new RGBController_Debug();
|
|
|
|
dummy_argb->name = "Debug ARGB";
|
|
dummy_argb->type = DEVICE_TYPE_LEDSTRIP;
|
|
dummy_argb->description = "Debug ARGB Device";
|
|
dummy_argb->location = "Debug ARGB Location";
|
|
dummy_argb->version = "Debug ARGB Version";
|
|
dummy_argb->serial = "Debug ARGB Serial";
|
|
|
|
/*---------------------------------------------------------*\
|
|
| Create a direct mode for the dummy ARGB |
|
|
\*---------------------------------------------------------*/
|
|
mode dummy_argb_direct_mode;
|
|
|
|
dummy_argb_direct_mode.name = "Direct";
|
|
dummy_argb_direct_mode.value = 0;
|
|
dummy_argb_direct_mode.flags = MODE_FLAG_HAS_PER_LED_COLOR;
|
|
dummy_argb_direct_mode.color_mode = MODE_COLORS_PER_LED;
|
|
|
|
dummy_argb->modes.push_back(dummy_argb_direct_mode);
|
|
|
|
/*---------------------------------------------------------*\
|
|
| Create a linear zone for the dummy ARGB |
|
|
\*---------------------------------------------------------*/
|
|
zone dummy_argb_linear_zone;
|
|
|
|
dummy_argb_linear_zone.name = "Resizable zone";
|
|
dummy_argb_linear_zone.type = ZONE_TYPE_LINEAR;
|
|
dummy_argb_linear_zone.leds_min = 1;
|
|
dummy_argb_linear_zone.leds_max = 100;
|
|
dummy_argb_linear_zone.leds_count = 0;
|
|
dummy_argb_linear_zone.matrix_map = NULL;
|
|
|
|
dummy_argb->zones.push_back(dummy_argb_linear_zone);
|
|
|
|
dummy_argb->SetupColors();
|
|
dummy_argb->ResizeZone(0, 60);
|
|
|
|
/*---------------------------------------------------------*\
|
|
| Push the dummy ARGB onto the controller list |
|
|
\*---------------------------------------------------------*/
|
|
rgb_controllers.push_back(dummy_argb);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (debug_settings.contains("CustomDevices"))
|
|
{
|
|
for (int CustomDevice = 0; CustomDevice < (int)debug_settings["CustomDevices"].size(); CustomDevice++)
|
|
{
|
|
json CustomDev = debug_settings["CustomDevices"][CustomDevice];
|
|
/*---------------------------*\
|
|
| Create a custom controller |
|
|
\*---------------------------*/
|
|
RGBController_Debug* dummy_custom = new RGBController_Debug();
|
|
|
|
/*----------------------------------------------------------------------*\
|
|
| if ANY of the attributes are missing then go ahead and skip the entry |
|
|
\*----------------------------------------------------------------------*/
|
|
if (
|
|
!CustomDev.contains("DeviceName") ||
|
|
!CustomDev.contains("DeviceType") ||
|
|
!CustomDev.contains("DeviceDescription") ||
|
|
!CustomDev.contains("DeviceLocation") ||
|
|
!CustomDev.contains("DeviceVersion") ||
|
|
!CustomDev.contains("DeviceSerial") ||
|
|
!CustomDev.contains("DeviceZones")
|
|
)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
|
|
/*-------------*\
|
|
| Set the name |
|
|
\*-------------*/
|
|
dummy_custom->name = CustomDev["DeviceName"];
|
|
|
|
/*---------------------*\
|
|
| Find the device type |
|
|
\*---------------------*/
|
|
if (CustomDev["DeviceType"] == "motherboard") dummy_custom->type = DEVICE_TYPE_MOTHERBOARD;
|
|
else if (CustomDev["DeviceType"] == "dram") dummy_custom->type = DEVICE_TYPE_DRAM;
|
|
else if (CustomDev["DeviceType"] == "gpu") dummy_custom->type = DEVICE_TYPE_GPU;
|
|
else if (CustomDev["DeviceType"] == "cooler") dummy_custom->type = DEVICE_TYPE_COOLER;
|
|
else if (CustomDev["DeviceType"] == "led_strip") dummy_custom->type = DEVICE_TYPE_LEDSTRIP;
|
|
else if (CustomDev["DeviceType"] == "keyboard") dummy_custom->type = DEVICE_TYPE_KEYBOARD;
|
|
else if (CustomDev["DeviceType"] == "mouse") dummy_custom->type = DEVICE_TYPE_MOUSE;
|
|
else if (CustomDev["DeviceType"] == "mousemat") dummy_custom->type = DEVICE_TYPE_MOUSEMAT;
|
|
else if (CustomDev["DeviceType"] == "headset") dummy_custom->type = DEVICE_TYPE_HEADSET;
|
|
else if (CustomDev["DeviceType"] == "headset_stand") dummy_custom->type = DEVICE_TYPE_HEADSET_STAND;
|
|
else if (CustomDev["DeviceType"] == "gamepad") dummy_custom->type = DEVICE_TYPE_GAMEPAD;
|
|
else if (CustomDev["DeviceType"] == "light") dummy_custom->type = DEVICE_TYPE_LIGHT;
|
|
else if (CustomDev["DeviceType"] == "speaker") dummy_custom->type = DEVICE_TYPE_SPEAKER;
|
|
else if (CustomDev["DeviceType"] == "unknown") dummy_custom->type = DEVICE_TYPE_UNKNOWN;
|
|
|
|
/*-----------------------------------------------*\
|
|
| Set description, location, version, and serial |
|
|
\*-----------------------------------------------*/
|
|
dummy_custom->description = CustomDev["DeviceDescription"];
|
|
dummy_custom->location = CustomDev["DeviceLocation"];
|
|
dummy_custom->version = CustomDev["DeviceVersion"];
|
|
dummy_custom->serial = CustomDev["DeviceSerial"];
|
|
|
|
/*----------------*\
|
|
| Create the mode |
|
|
\*----------------*/
|
|
mode dummy_custom_direct;
|
|
dummy_custom_direct.name = "Direct";
|
|
dummy_custom_direct.value = 0;
|
|
dummy_custom_direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
|
|
dummy_custom_direct.color_mode = MODE_COLORS_PER_LED;
|
|
dummy_custom->modes.push_back(dummy_custom_direct);
|
|
|
|
/*--------------*\
|
|
| Fill in zones |
|
|
\*--------------*/
|
|
for (int ZoneID = 0; ZoneID < (int)CustomDev["DeviceZones"].size(); ZoneID++)
|
|
{
|
|
json ZoneJson = CustomDev["DeviceZones"][ZoneID];
|
|
if
|
|
(
|
|
!ZoneJson.contains("name") ||
|
|
!ZoneJson.contains("type") ||
|
|
!ZoneJson.contains("leds_min") ||
|
|
!ZoneJson.contains("leds_max") ||
|
|
!ZoneJson.contains("leds_count")
|
|
)
|
|
{
|
|
continue;
|
|
}
|
|
zone custom_zone;
|
|
|
|
custom_zone.name = ZoneJson["name"];
|
|
|
|
if (ZoneJson["type"] == "linear") custom_zone.type = ZONE_TYPE_LINEAR;
|
|
else if (ZoneJson["type"] == "matrix") custom_zone.type = ZONE_TYPE_MATRIX;
|
|
else if (ZoneJson["type"] == "single") custom_zone.type = ZONE_TYPE_SINGLE;
|
|
else
|
|
{
|
|
continue;
|
|
}
|
|
|
|
custom_zone.leds_min = ZoneJson["leds_min"];
|
|
custom_zone.leds_max = ZoneJson["leds_max"];
|
|
custom_zone.leds_count = ZoneJson["leds_count"];
|
|
|
|
/*-----------------------*\
|
|
| Fill in the matrix map |
|
|
\*-----------------------*/
|
|
bool BadVal = false;
|
|
if (custom_zone.type == ZONE_TYPE_MATRIX)
|
|
{
|
|
if
|
|
(
|
|
!ZoneJson.contains("matrix_height") ||
|
|
!ZoneJson.contains("matrix_width") ||
|
|
!ZoneJson.contains("matrix_map")
|
|
)
|
|
{
|
|
/*--------------------------------------------------------------*\
|
|
| If there is no map then the zone can't be valid. Don't add it |
|
|
\*--------------------------------------------------------------*/
|
|
continue;
|
|
}
|
|
|
|
custom_zone.matrix_map = new matrix_map_type;
|
|
|
|
custom_zone.matrix_map->width = ZoneJson["matrix_width"];
|
|
custom_zone.matrix_map->height = ZoneJson["matrix_height"];
|
|
|
|
int H = custom_zone.matrix_map->height;
|
|
int W = custom_zone.matrix_map->width;
|
|
|
|
BadVal = (ZoneJson["matrix_map"].size() != custom_zone.matrix_map->height);
|
|
|
|
unsigned int* MatrixARR = new unsigned int[H * W];
|
|
for (int MatrixMapRow = 0; MatrixMapRow < H; MatrixMapRow++)
|
|
{
|
|
/*-----------------------------------------------------------------------------------------------------*\
|
|
| If something went wrong then make no attempt to recover and just move on in a way that doesn't crash |
|
|
| Even 1 bad row can corrupt the map so skip the zone entirely |
|
|
\*-----------------------------------------------------------------------------------------------------*/
|
|
if ((custom_zone.matrix_map->width != ZoneJson["matrix_map"][MatrixMapRow].size()) || BadVal)
|
|
{
|
|
BadVal = true;
|
|
break;
|
|
}
|
|
|
|
for (int MatrixMapCol = 0; MatrixMapCol < W; MatrixMapCol++)
|
|
{
|
|
int Val = ZoneJson["matrix_map"][MatrixMapRow][MatrixMapCol];
|
|
|
|
if ((signed)Val == -1)
|
|
{
|
|
MatrixARR[MatrixMapRow * W + MatrixMapCol] = NA;
|
|
}
|
|
else
|
|
{
|
|
MatrixARR[MatrixMapRow * W + MatrixMapCol] = (unsigned)Val;
|
|
}
|
|
}
|
|
}
|
|
|
|
custom_zone.matrix_map->map = MatrixARR;
|
|
}
|
|
|
|
/*------------------------------------*\
|
|
| Don't add the zone if it is invalid |
|
|
\*------------------------------------*/
|
|
if (BadVal)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
bool UseCustomLabels = false;
|
|
if (ZoneJson.contains("custom_labels"))
|
|
{
|
|
/*-------------------------------------------------------*\
|
|
| If the count is correct and the zone is non-resizeable |
|
|
\*-------------------------------------------------------*/
|
|
if ((ZoneJson["custom_labels"].size() == custom_zone.leds_count) && (custom_zone.leds_min == custom_zone.leds_max))
|
|
{
|
|
UseCustomLabels = true;
|
|
}
|
|
}
|
|
|
|
/*------------------*\
|
|
| Set the LED names |
|
|
\*------------------*/
|
|
for (int LED_ID = 0; LED_ID < (int)custom_zone.leds_count; LED_ID++)
|
|
{
|
|
led custom_led;
|
|
if (UseCustomLabels)
|
|
{
|
|
/*----------------------------------------*\
|
|
| Set the label to the user defined label |
|
|
\*----------------------------------------*/
|
|
custom_led.name = ZoneJson["custom_labels"][LED_ID];
|
|
}
|
|
else
|
|
{
|
|
/*------------------------------------------------*\
|
|
| Set default labels because something went wrong |
|
|
\*------------------------------------------------*/
|
|
custom_led.name = ("Custom LED. Zone " + std::to_string(ZoneID) + ", LED " + std::to_string(LED_ID));
|
|
}
|
|
dummy_custom->leds.push_back(custom_led);
|
|
}
|
|
|
|
dummy_custom->zones.push_back(custom_zone);
|
|
}
|
|
|
|
dummy_custom->SetupColors();
|
|
|
|
rgb_controllers.push_back(dummy_custom);
|
|
}
|
|
}
|
|
|
|
} /* DetectDebugControllers() */
|
|
|
|
REGISTER_DETECTOR("Debug Controllers", DetectDebugControllers);
|