Files
OpenRGB/Controllers/SteelSeriesController/RGBController_SteelSeriesApex.cpp
Chris 55269cff8a Fixing missing keys in matrix map to resolve #1918
* Re-arranging `led_names` to have the numpad at the end to accomodate both full size and TKL variants
- Removing redundant `led_names_tkl` from RGBController_SteelSeriesApex.cpp
- Removing redundant `keys_tkl[]` from SteelSeriesApexController.cpp
* adjusted matrix maps to index correct `led_names[]`
* adjusted `keys[]`and `keys_m[]` for new indexing in colors[]`
2021-11-16 10:33:00 +11:00

304 lines
8.2 KiB
C++

/*-----------------------------------------*\
| RGBController_SteelSeriesApex.cpp |
| |
| Generic RGB Interface for SteelSeries |
| Apex 7 Keyboard |
| |
| Eric Samuelson (edbgon) 7/5/2020 |
\*-----------------------------------------*/
#include "RGBController_SteelSeriesApex.h"
using namespace std::chrono_literals;
//0xFFFFFFFF indicates an unused entry in matrix
#define NA 0xFFFFFFFF
static unsigned int matrix_map[6][23] =
{ { 37, NA, 53, 54, 55, 56, NA, 57, 58, 59, 60, NA, 61 , 62 , 63 , 64 , 65, 66, 67, NA, NA, NA, NA },
{ 48, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 41, 42 , NA , 38 , 88 , 68, 69, 70, 89, 90, 91, 92 },
{ 39, NA, 16, 22, 4 , 17, 19, 24, 20, 8 , 14, 15, 43 , 44 , NA , 36 , 71, 72, 73, 101, 102, 103, 93 },
{ 52, NA, 0 , 18, 3 , 5 , 6 , 7 , 9 , 10, 11, 46, 47 , 45 , NA , NA , NA, NA, NA, 98, 99, 100, NA },
{ 80, 78, 25, 23, 2 , 21, NA, 1 , 13, 12, 49, 50, 51 , NA , 84 , NA , NA, 77, NA, 95, 96, 97, 94 },
{ 79, 82, 81, NA, NA, NA, NA, 40, NA, NA, NA, NA, 85 , 86 , 87 , 83 , 75, 76, 74, 104, NA, 105, NA } };
static unsigned int matrix_map_tkl[6][19] =
{ { 37, NA, 53, 54, 55, 56, NA, 57, 58, 59, 60, NA, 61 , 62 , 63 , 64 , 65, 66, 67},
{ 48, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 41, 42 , NA , 38 , 88 , 68, 69, 70},
{ 39, NA, 16, 22, 4 , 17, 19, 24, 20, 8 , 14, 15, 43 , 44 , NA , 36 , 71, 72, 73},
{ 52, NA, 0 , 18, 3 , 5 , 6 , 7 , 9 , 10, 11, 46, 47 , 45 , NA , NA , NA, NA, NA},
{ 80, 78, 25, 23, 2 , 21, NA, 1 , 13, 12, 49, 50, 51 , NA , 84 , NA , NA, 77, NA},
{ 79, 82, 81, NA, NA, NA, NA, 40, NA, NA, NA, NA, 85 , 86, 87, 83 , 75, 76, 74} };
static const char* zone_names[] =
{
"Keyboard"
};
static zone_type zone_types[] =
{
ZONE_TYPE_MATRIX
};
static const unsigned int zone_sizes[] =
{
106,
};
static const unsigned int zone_sizes_tkl[] =
{
89,
};
static const char *led_names[] =
{
"Key: A",
"Key: B",
"Key: C",
"Key: D",
"Key: E",
"Key: F",
"Key: G",
"Key: H",
"Key: I",
"Key: J",
"Key: K",
"Key: L",
"Key: M",
"Key: N",
"Key: O",
"Key: P",
"Key: Q",
"Key: R",
"Key: S",
"Key: T",
"Key: U",
"Key: V",
"Key: W",
"Key: X",
"Key: Y",
"Key: Z",
"Key: 1",
"Key: 2",
"Key: 3",
"Key: 4",
"Key: 5",
"Key: 6",
"Key: 7",
"Key: 8",
"Key: 9",
"Key: 0",
"Key: Enter",
"Key: Escape",
"Key: Backspace",
"Key: Tab",
"Key: Space",
"Key: -",
"Key: =",
"Key: [",
"Key: ]",
"Key: #",
"Key: ;",
"Key: '",
"Key: `",
"Key: ,",
"Key: .",
"Key: /",
"Key: Caps Lock",
"Key: F1",
"Key: F2",
"Key: F3",
"Key: F4",
"Key: F5",
"Key: F6",
"Key: F7",
"Key: F8",
"Key: F9",
"Key: F10",
"Key: F11",
"Key: F12",
"Key: Print Screen",
"Key: Scroll Lock",
"Key: Pause",
"Key: Insert",
"Key: Home",
"Key: Page Up",
"Key: Delete",
"Key: End",
"Key: Page Down",
"Key: Right Arrow",
"Key: Left Arrow",
"Key: Down Arrow",
"Key: Up Arrow",
"Key: \\ (ISO)",
"Key: Left Control",
"Key: Left Shift",
"Key: Left Alt",
"Key: Left Windows",
"Key: Right Control",
"Key: Right Shift",
"Key: Right Alt",
"Key: Right Windows",
"Key: Right Fn",
"Key: \\ (ANSI)",
"Key: Num Lock",
"Key: Number Pad /",
"Key: Number Pad *",
"Key: Number Pad -",
"Key: Number Pad +",
"Key: Number Pad Enter",
"Key: Number Pad 1",
"Key: Number Pad 2",
"Key: Number Pad 3",
"Key: Number Pad 4",
"Key: Number Pad 5",
"Key: Number Pad 6",
"Key: Number Pad 7",
"Key: Number Pad 8",
"Key: Number Pad 9",
"Key: Number Pad 0",
"Key: Number Pad .",
};
RGBController_SteelSeriesApex::RGBController_SteelSeriesApex(SteelSeriesApexBaseController* steelseries_ptr)
{
steelseries = steelseries_ptr;
name = "SteelSeries Apex RGB Keyboard";
vendor = "SteelSeries";
type = DEVICE_TYPE_KEYBOARD;
description = "SteelSeries Apex RGB Device";
location = steelseries->GetDeviceLocation();
serial = "";
proto_type = steelseries->proto_type;
mode Direct;
Direct.name = "Direct";
Direct.value = 0x00;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
SetupZones();
}
RGBController_SteelSeriesApex::~RGBController_SteelSeriesApex()
{
/*---------------------------------------------------------*\
| Delete the matrix map |
\*---------------------------------------------------------*/
for(unsigned int zone_index = 0; zone_index < zones.size(); zone_index++)
{
if(zones[zone_index].matrix_map != NULL)
{
delete zones[zone_index].matrix_map;
}
}
delete steelseries;
}
void RGBController_SteelSeriesApex::SetupZones()
{
/*---------------------------------------------------------*\
| Set up zones |
\*---------------------------------------------------------*/
unsigned int total_led_count = 0;
for(unsigned int zone_idx = 0; zone_idx < 1; zone_idx++)
{
zone new_zone;
new_zone.name = zone_names[zone_idx];
new_zone.type = zone_types[zone_idx];
if((proto_type == APEX) || (proto_type == APEX_M))
{
new_zone.leds_min = zone_sizes[zone_idx];
new_zone.leds_max = zone_sizes[zone_idx];
new_zone.leds_count = zone_sizes[zone_idx];
}
else
{
new_zone.leds_min = zone_sizes_tkl[zone_idx];
new_zone.leds_max = zone_sizes_tkl[zone_idx];
new_zone.leds_count = zone_sizes_tkl[zone_idx];
}
if(zone_types[zone_idx] == ZONE_TYPE_MATRIX)
{
new_zone.matrix_map = new matrix_map_type;
new_zone.matrix_map->height = 6;
if((proto_type == APEX) || (proto_type == APEX_M))
{
new_zone.matrix_map->width = 23;
new_zone.matrix_map->map = (unsigned int *)&matrix_map;
}
else
{
new_zone.matrix_map->width = 19;
new_zone.matrix_map->map = (unsigned int *)&matrix_map_tkl;
}
}
else
{
new_zone.matrix_map = NULL;
}
zones.push_back(new_zone);
if((proto_type == APEX) || (proto_type == APEX_M))
{
total_led_count += zone_sizes[zone_idx];
}
else
{
total_led_count += zone_sizes_tkl[zone_idx];
}
}
for(unsigned int led_idx = 0; led_idx < total_led_count; led_idx++)
{
led new_led;
new_led.name = led_names[led_idx];
leds.push_back(new_led);
}
SetupColors();
}
void RGBController_SteelSeriesApex::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_SteelSeriesApex::DeviceUpdateLEDs()
{
last_update_time = std::chrono::steady_clock::now();
steelseries->SetLEDsDirect(colors);
}
void RGBController_SteelSeriesApex::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_SteelSeriesApex::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_SteelSeriesApex::SetCustomMode()
{
active_mode = 0;
}
void RGBController_SteelSeriesApex::DeviceUpdateMode()
{
std::vector<RGBColor> temp_colors;
steelseries->SetMode(modes[active_mode].value, temp_colors);
}