Files
OpenRGB/Controllers/SteelSeriesController/RGBController_SteelSeriesRival3.cpp
B Horn b4e76c8281 Fixing breathing + LED setting
Signed-off-by: B Horn <b@horn.uk>
2021-08-31 23:04:40 +00:00

165 lines
5.6 KiB
C++

/*-----------------------------------------*\
| RGBController_SteelSeriesRival.cpp |
| |
| Generic RGB Interface SteelSeriesRival3 |
| Class |
| |
| B Horn (bahorn) 29/08/2021 |
\*-----------------------------------------*/
#include "RGBController_SteelSeriesRival3.h"
typedef struct
{
const char* name;
const int value;
} steelseries_rival_led_info;
static const steelseries_rival_led_info rival_3_leds[]=
{
{"Front", 0x01},
{"Middle", 0x02},
{"Rear", 0x03},
{"Logo", 0x04}
};
RGBController_SteelSeriesRival3::RGBController_SteelSeriesRival3(SteelSeriesRival3Controller* rival_ptr)
{
rival = rival_ptr;
name = rival->GetDeviceName();
vendor = "SteelSeries";
type = DEVICE_TYPE_MOUSE;
description = "SteelSeries Rival 3 Device";
location = rival->GetDeviceLocation();
serial = rival->GetSerialString();
version = rival->GetFirmwareVersion();
mode Direct;
Direct.name = "Direct";
Direct.value = STEELSERIES_RIVAL_3_EFFECT_DIRECT;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = 0x00;
Direct.brightness_max = STEELSERIES_RIVAL_3_BRIGHTNESS_MAX;
Direct.brightness = STEELSERIES_RIVAL_3_BRIGHTNESS_MAX;
modes.push_back(Direct);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = STEELSERIES_RIVAL_3_EFFECT_BREATHING_MIN;
Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
Breathing.color_mode = MODE_COLORS_PER_LED;
Breathing.speed_min = 0;
Breathing.speed_max = 2;
Breathing.speed = 1;
modes.push_back(Breathing);
mode SpectrumCycle;
SpectrumCycle.name = "Spectrum Cycle";
SpectrumCycle.value = STEELSERIES_RIVAL_3_EFFECT_SPECTRUM_CYCLE;
SpectrumCycle.flags = MODE_FLAG_MANUAL_SAVE;
modes.push_back(SpectrumCycle);
mode RainbowBreathing;
RainbowBreathing.name = "Rainbow Breathing";
RainbowBreathing.value = STEELSERIES_RIVAL_3_EFFECT_RAINBOW_BREATHING;
RainbowBreathing.flags = MODE_FLAG_MANUAL_SAVE;
modes.push_back(RainbowBreathing);
/*------------------------------------------------------------------------*\
| This is a pretty cool mode where it flashes random colors. |
| |
| However, the flashes are in the frequency range where it probably needs |
| a proper warning for it to be compiled in by default. |
| |
| It is disabled in the vendor software, and is only known about as it is |
| documented in rivalcfg. |
| |
| If this does get re-enabled, worth noting it has an issue where this |
| mode is black if you come directly from one of the pulsating modes. |
\*------------------------------------------------------------------------*/
/*
mode Disco;
Disco.name = "Disco";
Disco.value = STEELSERIES_RIVAL_3_EFFECT_DISCO;
Disco.flags = MODE_FLAG_MANUAL_SAVE;
modes.push_back(Disco);
*/
SetupZones();
}
void RGBController_SteelSeriesRival3::DeviceSaveMode()
{
rival->Save();
}
RGBController_SteelSeriesRival3::~RGBController_SteelSeriesRival3()
{
delete rival;
}
void RGBController_SteelSeriesRival3::SetupZones()
{
for(const steelseries_rival_led_info led_info: rival_3_leds)
{
zone zone;
zone.name = led_info.name;
zone.type = ZONE_TYPE_SINGLE;
zone.leds_min = 1;
zone.leds_max = 1;
zone.leds_count = 1;
zone.matrix_map = NULL;
zones.push_back(zone);
led mouse_led;
mouse_led.name = led_info.name;
mouse_led.value = led_info.value;
leds.push_back(mouse_led);
}
SetupColors();
}
void RGBController_SteelSeriesRival3::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_SteelSeriesRival3::DeviceUpdateLEDs()
{
for(unsigned int i = 0; i < zones.size(); i++)
{
UpdateZoneLEDs(i);
}
DeviceUpdateMode();
}
void RGBController_SteelSeriesRival3::UpdateZoneLEDs(int zone)
{
/*--------------------------------------------------*\
| Subtracting one as the zone and led indexes differ |
\*--------------------------------------------------*/
UpdateSingleLED(zones[zone].leds[0].value - 1);
}
void RGBController_SteelSeriesRival3::UpdateSingleLED(int led)
{
unsigned char red = RGBGetRValue(colors[led]);
unsigned char grn = RGBGetGValue(colors[led]);
unsigned char blu = RGBGetBValue(colors[led]);
rival->SetColor(leds[led].value, red, grn, blu, modes[active_mode].brightness);
}
void RGBController_SteelSeriesRival3::SetCustomMode()
{
active_mode = 0;
}
void RGBController_SteelSeriesRival3::DeviceUpdateMode()
{
rival->SetLightEffectAll(modes[active_mode].value - modes[active_mode].speed);
}