Files
OpenRGB/Controllers/CrucialController/RGBController_Crucial.cpp
2023-07-01 05:17:00 +00:00

211 lines
6.4 KiB
C++

/*-----------------------------------------*\
| RGBController_Crucial.cpp |
| |
| Generic RGB Interface for Crucial |
| Ballistix RGB controller |
| |
| Adam Honse (CalcProgrammer1) 1/19/2020 |
\*-----------------------------------------*/
#include "RGBController_Crucial.h"
/**------------------------------------------------------------------*\
@name Crucial RAM
@category RAM
@type SMBus
@save :x:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectCrucialControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_Crucial::RGBController_Crucial(CrucialController* controller_ptr)
{
controller = controller_ptr;
name = "Crucial DRAM";
vendor = "Crucial";
type = DEVICE_TYPE_DRAM;
description = "Crucial DRAM Device";
version = controller->GetDeviceVersion();
location = controller->GetDeviceLocation();
mode Direct;
Direct.name = "Direct";
Direct.value = 0xFFFF;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Shift;
Shift.name = "Shift";
Shift.value = CRUCIAL_MODE_SHIFT;
Shift.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Shift.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Shift);
mode GradientShift;
GradientShift.name = "Gradient Shift";
GradientShift.value = CRUCIAL_MODE_GRADIENT_SHIFT;
GradientShift.flags = MODE_FLAG_HAS_PER_LED_COLOR;
GradientShift.color_mode = MODE_COLORS_PER_LED;
modes.push_back(GradientShift);
mode Fill;
Fill.name = "Fill";
Fill.value = CRUCIAL_MODE_FILL;
Fill.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Fill.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Fill);
mode Stack;
Stack.name = "Stack";
Stack.value = CRUCIAL_MODE_STACK;
Stack.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Stack.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Stack);
mode DoubleStack;
DoubleStack.name = "Double Stack";
DoubleStack.value = CRUCIAL_MODE_DOUBLE_STACK;
DoubleStack.flags = MODE_FLAG_HAS_PER_LED_COLOR;
DoubleStack.color_mode = MODE_COLORS_PER_LED;
modes.push_back(DoubleStack);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = CRUCIAL_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Breathing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Breathing);
mode MotionPoint;
MotionPoint.name = "Motion Point";
MotionPoint.value = CRUCIAL_MODE_MOTION_POINT;
MotionPoint.flags = MODE_FLAG_HAS_PER_LED_COLOR;
MotionPoint.color_mode = MODE_COLORS_PER_LED;
modes.push_back(MotionPoint);
mode InsideOut;
InsideOut.name = "Inside Out";
InsideOut.value = CRUCIAL_MODE_INSIDE_OUT;
InsideOut.flags = MODE_FLAG_HAS_PER_LED_COLOR;
InsideOut.color_mode = MODE_COLORS_PER_LED;
modes.push_back(InsideOut);
mode ColorStep;
ColorStep.name = "Color Step";
ColorStep.value = CRUCIAL_MODE_COLOR_STEP;
ColorStep.flags = MODE_FLAG_HAS_PER_LED_COLOR;
ColorStep.color_mode = MODE_COLORS_PER_LED;
modes.push_back(ColorStep);
mode WaterWave;
WaterWave.name = "Water Wave (Color Blending)";
WaterWave.value = CRUCIAL_MODE_WATER_WAVE;
WaterWave.flags = MODE_FLAG_HAS_PER_LED_COLOR;
WaterWave.color_mode = MODE_COLORS_PER_LED;
modes.push_back(WaterWave);
mode Flashing;
Flashing.name = "Flashing";
Flashing.value = CRUCIAL_MODE_FLASHING;
Flashing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Flashing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Flashing);
mode Static;
Static.name = "Static";
Static.value = CRUCIAL_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Static.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Static);
SetupZones();
}
RGBController_Crucial::~RGBController_Crucial()
{
delete controller;
}
void RGBController_Crucial::SetupZones()
{
/*---------------------------------------------------------*\
| Set up zone |
\*---------------------------------------------------------*/
zone new_zone;
new_zone.name = "DRAM";
new_zone.type = ZONE_TYPE_LINEAR;
new_zone.leds_min = 8;
new_zone.leds_max = 8;
new_zone.leds_count = 8;
new_zone.matrix_map = NULL;
zones.push_back(new_zone);
/*---------------------------------------------------------*\
| Set up LEDs |
\*---------------------------------------------------------*/
for(std::size_t led_idx = 0; led_idx < zones[0].leds_count; led_idx++)
{
led new_led;
new_led.name = "DRAM LED ";
new_led.name.append(std::to_string(led_idx));
leds.push_back(new_led);
}
SetupColors();
}
void RGBController_Crucial::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_Crucial::DeviceUpdateLEDs()
{
if(modes[active_mode].value == 0xFFFF)
{
controller->SetAllColorsDirect(&colors[0]);
}
else
{
controller->SetAllColorsEffect(&colors[0]);
if(modes[active_mode].value == CRUCIAL_MODE_STATIC)
{
controller->SetMode(modes[active_mode].value);
}
}
}
void RGBController_Crucial::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_Crucial::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_Crucial::DeviceUpdateMode()
{
if(modes[active_mode].value == 0xFFFF)
{
controller->SetMode(CRUCIAL_MODE_STATIC);
controller->SetAllColorsEffect(&colors[0]);
return;
}
if(modes[active_mode].color_mode == MODE_COLORS_PER_LED)
{
controller->SetAllColorsEffect(&colors[0]);
}
controller->SetMode(modes[active_mode].value);
}