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OpenRGB/Controllers/NVIDIAIlluminationController/nvapi_accessor_Windows.cpp
Chris M d2b4ff1c56 Updated OpenRGB.pro to dynamically resolve source files
* Created FORMS macro list dynamically
* Added GUI_H and CONTROLLERS_H list to HEADERS
* Added GUI_CPP and CONTROLLERS_CPP list to SOURCES
* Added unique list of GUI_INCLUDES and CONTROLLER_INCLUDES to INCLUDES
* Adjusted platform specific builds to align build targets
2024-02-21 22:00:02 +11:00

39 lines
1.4 KiB
C++

/*-----------------------------------------*\
| nvapi_accessor.cpp |
| |
| Definitions and for Nvidia NvAPI |
| direct access class |
| |
| Carter Miller (GingerRunner) 6/20/2022 |
\*-----------------------------------------*/
#include "nvapi_accessor_Windows.h"
#include <thread>
#include <chrono>
nvapi_accessor::nvapi_accessor(NV_PHYSICAL_GPU_HANDLE handle)
{
this->handle = handle;
}
NV_STATUS nvapi_accessor::nvapi_zone_control(char nvapi_call, NV_GPU_CLIENT_ILLUM_ZONE_CONTROL_PARAMS* zone_control_struct)
{
NV_STATUS ret = -1;
if(nvapi_call == NVAPI_ZONE_SET_CONTROL)
{
ret = NvAPI_GPU_ClientIllumZonesSetControl(handle, zone_control_struct);
}
else if(nvapi_call == NVAPI_ZONE_GET_CONTROL)
{
ret = NvAPI_GPU_ClientIllumZonesGetControl(handle, zone_control_struct);
}
/*----------------------------------------------------------------------------------*\
| Based off experimentation, the NvAPI doesn't like to be spammed calls |
| or else it just ignores them, this applies to both get/set control (GingerRunner) |
\*----------------------------------------------------------------------------------*/
std::this_thread::sleep_for(std::chrono::milliseconds(NVAPI_CONTROL_BUFFER_TIME_MS));
return(ret);
}