Files
OpenRGB/Controllers/NZXTHuePlusController/RGBController_NZXTHuePlus.cpp

307 lines
10 KiB
C++

/*-----------------------------------------*\
| RGBController_NZXTHuePlus.cpp |
| |
| Generic RGB Interface for NZXT Hue+ |
| |
| Adam Honse (CalcProgrammer1) 6/20/2019 |
\*-----------------------------------------*/
#include "RGBController_NZXTHuePlus.h"
/**------------------------------------------------------------------*\
@name NZXT Hue+
@category LEDStrip
@type Serial
@save :robot:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectNZXTHuePlusControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_HuePlus::RGBController_HuePlus(HuePlusController* controller_ptr)
{
controller = controller_ptr;
name = "NZXT Hue+";
vendor = "NZXT";
type = DEVICE_TYPE_LEDSTRIP;
description = "NZXT Hue+ Device";
location = controller->GetLocation();
mode Direct;
Direct.name = "Direct";
Direct.value = HUE_PLUS_MODE_DIRECT;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Fading;
Fading.name = "Fading";
Fading.value = HUE_PLUS_MODE_FADING;
Fading.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Fading.speed_min = HUE_PLUS_SPEED_SLOWEST;
Fading.speed_max = HUE_PLUS_SPEED_FASTEST;
Fading.colors_min = 1;
Fading.colors_max = 8;
Fading.speed = HUE_PLUS_SPEED_NORMAL;
Fading.color_mode = MODE_COLORS_MODE_SPECIFIC;
Fading.colors.resize(2);
modes.push_back(Fading);
mode SpectrumCycle;
SpectrumCycle.name = "Spectrum Cycle";
SpectrumCycle.value = HUE_PLUS_MODE_SPECTRUM;
SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
SpectrumCycle.speed_min = HUE_PLUS_SPEED_SLOWEST;
SpectrumCycle.speed_max = HUE_PLUS_SPEED_FASTEST;
SpectrumCycle.speed = HUE_PLUS_SPEED_NORMAL;
SpectrumCycle.direction = MODE_DIRECTION_RIGHT;
SpectrumCycle.color_mode = MODE_COLORS_NONE;
modes.push_back(SpectrumCycle);
mode Marquee;
Marquee.name = "Marquee";
Marquee.value = HUE_PLUS_MODE_MARQUEE;
Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Marquee.speed_min = HUE_PLUS_SPEED_SLOWEST;
Marquee.speed_max = HUE_PLUS_SPEED_FASTEST;
Marquee.colors_min = 1;
Marquee.colors_max = 1;
Marquee.speed = HUE_PLUS_SPEED_NORMAL;
Marquee.direction = MODE_DIRECTION_RIGHT;
Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
Marquee.colors.resize(1);
modes.push_back(Marquee);
mode CoverMarquee;
CoverMarquee.name = "Cover Marquee";
CoverMarquee.value = HUE_PLUS_MODE_COVER_MARQUEE;
CoverMarquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
CoverMarquee.speed_min = HUE_PLUS_SPEED_SLOWEST;
CoverMarquee.speed_max = HUE_PLUS_SPEED_FASTEST;
CoverMarquee.colors_min = 1;
CoverMarquee.colors_max = 8;
CoverMarquee.speed = HUE_PLUS_SPEED_NORMAL;
CoverMarquee.direction = MODE_DIRECTION_RIGHT;
CoverMarquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
CoverMarquee.colors.resize(2);
modes.push_back(CoverMarquee);
mode Alternating;
Alternating.name = "Alternating";
Alternating.value = HUE_PLUS_MODE_ALTERNATING;
Alternating.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Alternating.speed_min = HUE_PLUS_SPEED_SLOWEST;
Alternating.speed_max = HUE_PLUS_SPEED_FASTEST;
Alternating.colors_min = 1;
Alternating.colors_max = 2;
Alternating.speed = HUE_PLUS_SPEED_NORMAL;
Alternating.direction = MODE_DIRECTION_RIGHT;
Alternating.color_mode = MODE_COLORS_MODE_SPECIFIC;
Alternating.colors.resize(2);
modes.push_back(Alternating);
mode Pulsing;
Pulsing.name = "Pulsing";
Pulsing.value = HUE_PLUS_MODE_PULSING;
Pulsing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Pulsing.speed_min = HUE_PLUS_SPEED_SLOWEST;
Pulsing.speed_max = HUE_PLUS_SPEED_FASTEST;
Pulsing.colors_min = 1;
Pulsing.colors_max = 8;
Pulsing.speed = HUE_PLUS_SPEED_NORMAL;
Pulsing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Pulsing.colors.resize(2);
modes.push_back(Pulsing);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = HUE_PLUS_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_PER_LED_COLOR;
Breathing.speed_min = HUE_PLUS_SPEED_SLOWEST;
Breathing.speed_max = HUE_PLUS_SPEED_FASTEST;
Breathing.colors_min = 1;
Breathing.colors_max = 8;
Breathing.speed = HUE_PLUS_SPEED_NORMAL;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.colors.resize(2);
modes.push_back(Breathing);
mode Alert;
Alert.name = "Alert";
Alert.value = HUE_PLUS_MODE_ALERT;
Alert.flags = 0;
Alert.color_mode = MODE_COLORS_NONE;
modes.push_back(Alert);
mode Candlelight;
Candlelight.name = "Candlelight";
Candlelight.value = HUE_PLUS_MODE_CANDLELIGHT;
Candlelight.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Candlelight.colors_min = 1;
Candlelight.colors_max = 1;
Candlelight.color_mode = MODE_COLORS_MODE_SPECIFIC;
Candlelight.colors.resize(1);
modes.push_back(Candlelight);
mode Wings;
Wings.name = "Wings";
Wings.value = HUE_PLUS_MODE_WINGS;
Wings.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Wings.speed_min = HUE_PLUS_SPEED_SLOWEST;
Wings.speed_max = HUE_PLUS_SPEED_FASTEST;
Wings.colors_min = 1;
Wings.colors_max = 1;
Wings.speed = HUE_PLUS_SPEED_NORMAL;
Wings.color_mode = MODE_COLORS_MODE_SPECIFIC;
Wings.colors.resize(1);
modes.push_back(Wings);
mode Wave;
Wave.name = "Wave";
Wave.value = HUE_PLUS_MODE_WAVE;
Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR;
Wave.speed_min = HUE_PLUS_SPEED_SLOWEST;
Wave.speed_max = HUE_PLUS_SPEED_FASTEST;
Wave.speed = HUE_PLUS_SPEED_NORMAL;
Wave.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Wave);
SetupZones();
}
RGBController_HuePlus::~RGBController_HuePlus()
{
delete controller;
}
void RGBController_HuePlus::SetupZones()
{
/*-------------------------------------------------*\
| Only set LED count on the first run |
\*-------------------------------------------------*/
bool first_run = false;
if(zones.size() == 0)
{
first_run = true;
}
/*-------------------------------------------------*\
| Clear any existing color/LED configuration |
\*-------------------------------------------------*/
leds.clear();
colors.clear();
zones.resize(HUE_PLUS_NUM_CHANNELS);
/*-------------------------------------------------*\
| Set up zones |
\*-------------------------------------------------*/
for(unsigned int zone_idx = 0; zone_idx < HUE_PLUS_NUM_CHANNELS; zone_idx++)
{
zones[zone_idx].name = "Hue+ Channel ";
zones[zone_idx].name.append(std::to_string(zone_idx + 1));
zones[zone_idx].type = ZONE_TYPE_LINEAR;
zones[zone_idx].leds_min = 0;
zones[zone_idx].leds_max = 40;
zones[zone_idx].matrix_map = NULL;
if(first_run)
{
zones[zone_idx].leds_count = 0;
}
}
/*-------------------------------------------------*\
| Set up LEDs |
\*-------------------------------------------------*/
for(unsigned int zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
for(unsigned int led_idx = 0; led_idx < zones[zone_idx].leds_count; led_idx++)
{
led new_led;
new_led.name = "Hue+ Channel ";
new_led.name.append(std::to_string(zone_idx + 1));
new_led.name.append(", LED ");
new_led.name.append(std::to_string(led_idx + 1));
new_led.value = zone_idx;
leds.push_back(new_led);
}
}
SetupColors();
}
void RGBController_HuePlus::ResizeZone(int zone, int new_size)
{
if((size_t) zone >= zones.size())
{
return;
}
if(((unsigned int)new_size >= zones[zone].leds_min) && ((unsigned int)new_size <= zones[zone].leds_max))
{
zones[zone].leds_count = new_size;
SetupZones();
}
}
void RGBController_HuePlus::DeviceUpdateLEDs()
{
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
controller->SetChannelLEDs(zone_idx, zones[zone_idx].colors, zones[zone_idx].leds_count);
}
}
void RGBController_HuePlus::UpdateZoneLEDs(int zone)
{
controller->SetChannelLEDs(zone, zones[zone].colors, zones[zone].leds_count);
}
void RGBController_HuePlus::UpdateSingleLED(int led)
{
unsigned int zone_idx = leds[led].value;
controller->SetChannelLEDs(zone_idx, zones[zone_idx].colors, zones[zone_idx].leds_count);
}
void RGBController_HuePlus::DeviceUpdateMode()
{
if(modes[active_mode].value == HUE_PLUS_MODE_FIXED)
{
DeviceUpdateLEDs();
}
else
{
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
RGBColor* colors = NULL;
bool direction = false;
if(modes[active_mode].direction == MODE_DIRECTION_LEFT)
{
direction = true;
}
if(modes[active_mode].colors.size() > 0)
{
colors = &modes[active_mode].colors[0];
}
controller->SetChannelEffect
(
zone_idx,
modes[active_mode].value,
modes[active_mode].speed,
direction,
colors,
modes[active_mode].colors.size()
);
}
}
}