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* Combining the Apex3 Full size and TKL controllers * Cleanup of controllers for readability and optimisation
127 lines
3.9 KiB
C++
127 lines
3.9 KiB
C++
/*-----------------------------------------*\
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| RGBController_SteelSeriesApexTZone.cpp |
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| Edbgon 06.10.21 |
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\*-----------------------------------------*/
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#include "RGBController_SteelSeriesApex3.h"
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/**------------------------------------------------------------------*\
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@name Steel Series Apex Tri Zone Keyboards
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@category Keyboard
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@type USB
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@save :x:
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@direct :white_check_mark:
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@effects :white_check_mark:
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@detectors DetectSteelSeriesApexTZone
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_SteelSeriesApex3::RGBController_SteelSeriesApex3(SteelSeriesApex3Controller* controller_ptr)
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{
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controller = controller_ptr;
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name = "SteelSeries Apex 3 device";
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vendor = "SteelSeries";
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type = DEVICE_TYPE_KEYBOARD;
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description = name;
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location = controller->GetDeviceLocation();
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serial = controller->GetSerialString();
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mode direct;
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direct.name = "Direct";
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direct.value = static_cast<int>(APEX3_MODES::DIRECT);
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direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
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if(controller->SupportsSave())
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{
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direct.flags |= MODE_FLAG_MANUAL_SAVE;
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}
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direct.color_mode = MODE_COLORS_PER_LED;
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direct.brightness_min = STEELSERIES_APEX3_BRIGHTNESS_MIN;
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direct.brightness_max = controller->GetMaxBrightness();
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direct.brightness = direct.brightness_max;
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modes.push_back(direct);
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if(controller->SupportsRainbowWave())
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{
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mode rainbow;
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rainbow.name = "Rainbow Wave";
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rainbow.value = static_cast<int>(APEX3_MODES::RAINBOW_WAVE);
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rainbow.flags = MODE_FLAG_HAS_BRIGHTNESS;
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rainbow.color_mode = MODE_COLORS_NONE;
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rainbow.brightness_min = STEELSERIES_APEX3_BRIGHTNESS_MIN;
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rainbow.brightness_max = controller->GetMaxBrightness();
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rainbow.brightness = rainbow.brightness_max;
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modes.push_back(rainbow);
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}
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SetupZones();
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}
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RGBController_SteelSeriesApex3::~RGBController_SteelSeriesApex3()
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{
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delete controller;
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}
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void RGBController_SteelSeriesApex3::DeviceSaveMode()
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{
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controller->Save();
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}
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void RGBController_SteelSeriesApex3::SetupZones()
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{
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uint8_t led_count = controller->GetLedCount();
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zone curr_zone;
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curr_zone.name = "Keyboard";
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curr_zone.type = ZONE_TYPE_LINEAR;
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curr_zone.leds_min = led_count;
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curr_zone.leds_max = led_count;
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curr_zone.leds_count = led_count;
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curr_zone.matrix_map = NULL;
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zones.push_back(curr_zone);
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for(size_t i = 0; i < curr_zone.leds_count; i++)
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{
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led zone_led;
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zone_led.name = "LED " + std::to_string(i);
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leds.push_back(zone_led);
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}
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SetupColors();
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}
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void RGBController_SteelSeriesApex3::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_SteelSeriesApex3::DeviceUpdateLEDs()
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{
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controller->SetColor(colors, modes[active_mode].value, modes[active_mode].brightness);
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}
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void RGBController_SteelSeriesApex3::UpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_SteelSeriesApex3::UpdateSingleLED(int /*led*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_SteelSeriesApex3::DeviceUpdateMode()
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{
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if(modes[active_mode].color_mode == MODE_FLAG_HAS_PER_LED_COLOR)
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{
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DeviceUpdateLEDs();
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}
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else
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{
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controller->SetColor(modes[active_mode].colors, modes[active_mode].value, modes[active_mode].brightness);
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}
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}
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