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203 lines
6.2 KiB
C++
203 lines
6.2 KiB
C++
/*-----------------------------------------*\
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| RGBController_SteelSeriesOldApex.cpp |
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| Generic RGB Interface older-style |
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| SteelSeriesApex Keyboards |
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| (APEX/APEX Fnatic/Apex 350) |
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| Class |
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| David Lee (RAMChYLD) 15/11/2020 |
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| Based on work by |
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| B Horn (bahorn) 13/05/2020 |
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| Based on findings in ApexCtl by |
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| Audrius/tuxmark5, et. al |
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| https://github.com/tuxmark5/ApexCtl |
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\*-----------------------------------------*/
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#include "RGBController_SteelSeriesOldApex.h"
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/**------------------------------------------------------------------*\
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@name Steel Series Apex (Old)
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@category Keyboard
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@type USB
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@save :x:
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@direct :white_check_mark:
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@effects :x:
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@detectors DetectSteelSeriesApexOld
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_SteelSeriesOldApex::RGBController_SteelSeriesOldApex(SteelSeriesOldApexController* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetDeviceName();
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vendor = "SteelSeries";
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type = DEVICE_TYPE_KEYBOARD;
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description = "SteelSeries old Apex device";
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location = controller->GetDeviceLocation();
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serial = controller->GetSerialString();
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mode direct;
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direct.name = "Direct";
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direct.value = STEELSERIES_OLDAPEX_DIRECT;
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direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(direct);
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SetupZones();
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}
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RGBController_SteelSeriesOldApex::~RGBController_SteelSeriesOldApex()
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{
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delete controller;
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}
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void RGBController_SteelSeriesOldApex::SetupZones()
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{
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/* We have 5 zones to work with. Here goes... */
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zone qwerty_zone;
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qwerty_zone.name = "QWERTY";
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qwerty_zone.type = ZONE_TYPE_LINEAR;
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qwerty_zone.leds_min = 1;
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qwerty_zone.leds_max = 1;
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qwerty_zone.leds_count = 1;
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qwerty_zone.matrix_map = NULL;
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zones.push_back(qwerty_zone);
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led qwerty_led;
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qwerty_led.name = "QWERTY";
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leds.push_back(qwerty_led);
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zone tenkey_zone;
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tenkey_zone.name = "TenKey";
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tenkey_zone.type = ZONE_TYPE_LINEAR;
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tenkey_zone.leds_min = 1;
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tenkey_zone.leds_max = 1;
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tenkey_zone.leds_count = 1;
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tenkey_zone.matrix_map = NULL;
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zones.push_back(tenkey_zone);
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led tenkey_led;
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tenkey_led.name = "TenKey";
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leds.push_back(tenkey_led);
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zone function_zone;
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function_zone.name = "FunctionKeys";
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function_zone.type = ZONE_TYPE_LINEAR;
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function_zone.leds_min = 1;
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function_zone.leds_max = 1;
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function_zone.leds_count = 1;
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function_zone.matrix_map = NULL;
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zones.push_back(function_zone);
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led function_led;
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function_led.name = "FunctionKeys";
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leds.push_back(function_led);
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zone mx_zone;
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mx_zone.name = "MXKeys";
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mx_zone.type = ZONE_TYPE_LINEAR;
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mx_zone.leds_min = 1;
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mx_zone.leds_max = 1;
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mx_zone.leds_count = 1;
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mx_zone.matrix_map = NULL;
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zones.push_back(mx_zone);
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led mx_led;
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mx_led.name = "MXKeys";
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leds.push_back(mx_led);
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zone logo_zone;
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logo_zone.name = "Logo";
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logo_zone.type = ZONE_TYPE_LINEAR;
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logo_zone.leds_min = 1;
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logo_zone.leds_max = 1;
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logo_zone.leds_count = 1;
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logo_zone.matrix_map = NULL;
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zones.push_back(logo_zone);
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led logo_led;
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logo_led.name = "Logo";
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leds.push_back(logo_led);
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SetupColors();
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}
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void RGBController_SteelSeriesOldApex::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_SteelSeriesOldApex::DeviceUpdateLEDs()
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{
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// Due to the inefficient packet design of the OG Apex
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// All colors must be blasted with each update
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color32 qwerty;
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qwerty.red = RGBGetRValue(colors[0]);
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qwerty.green = RGBGetGValue(colors[0]);
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qwerty.blue = RGBGetBValue(colors[0]);
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qwerty.alpha = modes[active_mode].value;
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color32 tenkey;
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tenkey.red = RGBGetRValue(colors[1]);
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tenkey.green = RGBGetGValue(colors[1]);
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tenkey.blue = RGBGetBValue(colors[1]);
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tenkey.alpha = modes[active_mode].value;
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color32 functionkey;
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functionkey.red = RGBGetRValue(colors[2]);
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functionkey.green = RGBGetGValue(colors[2]);
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functionkey.blue = RGBGetBValue(colors[2]);
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functionkey.alpha = modes[active_mode].value;
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color32 mxkey;
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mxkey.red = RGBGetRValue(colors[3]);
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mxkey.green = RGBGetGValue(colors[3]);
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mxkey.blue = RGBGetBValue(colors[3]);
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mxkey.alpha = modes[active_mode].value;
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color32 logo;
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logo.red = RGBGetRValue(colors[4]);
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logo.green = RGBGetGValue(colors[4]);
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logo.blue = RGBGetBValue(colors[4]);
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logo.alpha = modes[active_mode].value;
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controller->SetColorDetailed(qwerty, tenkey, functionkey, mxkey, logo);
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}
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void RGBController_SteelSeriesOldApex::UpdateZoneLEDs(int /*zone*/)
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{
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// updating for one zone is pointless,
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// all zones have to be blasted anyway
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// so just do a full update
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DeviceUpdateLEDs();
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}
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void RGBController_SteelSeriesOldApex::UpdateSingleLED(int /*led*/)
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{
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// Each zone is one LED, however
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// updating for one zone is pointless,
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// all zones have to be blasted anyway
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// so just do a full update
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DeviceUpdateLEDs();
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}
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void RGBController_SteelSeriesOldApex::DeviceUpdateMode()
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{
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// We are using SetLightingEffect to control the brightness of
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// LEDs. Per-zone brightness is actually possible but we are not
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// doing that for now. Brightness affects whole keyboard.
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// Because at the moment all this code does is change brightness,
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// We just let the new value set in and do a device LED update
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// and blast the brightness value along with the RGB values
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DeviceUpdateLEDs();
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}
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