Files
OpenRGB/Controllers/SteelSeriesController/RGBController_SteelSeriesRival.cpp

258 lines
8.1 KiB
C++

/*-----------------------------------------*\
| RGBController_SteelSeriesRival.cpp |
| |
| Generic RGB Interface SteelSeriesRival |
| Class |
| |
| B Horn (bahorn) 13/05/2020 |
\*-----------------------------------------*/
#include "RGBController_SteelSeriesRival.h"
typedef struct
{
const char* name;
const int value;
} steelseries_rival_led_info;
static const steelseries_rival_led_info rival_650_leds[]=
{
{"Left 1", 0x12},
{"Left 2", 0x14},
{"Left 3", 0x16},
{"Right 1", 0x13},
{"Right 2", 0x15},
{"Right 3", 0x17},
};
static const steelseries_rival_led_info rival_600_leds[]=
{
{"Left top", 0x02},
{"Left mid", 0x04},
{"Left bottom", 0x06},
{"Right top", 0x03},
{"Right mid", 0x05},
{"Right bottom", 0x07},
};
/**------------------------------------------------------------------*\
@name Steel Series Rival
@category Mouse
@type USB
@save :x:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectSteelSeriesRival100,DetectSteelSeriesRival300,DetectSteelSeriesRival600,DetectSteelSeriesRival650,DetectSteelSeriesRival700
@comment
\*-------------------------------------------------------------------*/
RGBController_SteelSeriesRival::RGBController_SteelSeriesRival(SteelSeriesRivalController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetDeviceName();
vendor = "SteelSeries";
type = DEVICE_TYPE_MOUSE;
description = "SteelSeries Rival Device";
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
version = controller->GetFirmwareVersion();
mode Direct;
Direct.name = "Direct";
Direct.value = STEELSERIES_RIVAL_DIRECT;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Pulsate;
Pulsate.name = "Pulsate";
Pulsate.value = STEELSERIES_RIVAL_PULSATE;
Pulsate.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Pulsate.color_mode = MODE_COLORS_PER_LED;
Pulsate.speed_min = STEELSERIES_RIVAL_EFFECT_PULSATE_MIN;
Pulsate.speed_max = STEELSERIES_RIVAL_EFFECT_PULSATE_MAX;
Pulsate.speed = STEELSERIES_RIVAL_EFFECT_PULSATE_MID;
modes.push_back(Pulsate);
SetupZones();
}
RGBController_SteelSeriesRival::~RGBController_SteelSeriesRival()
{
delete controller;
}
void RGBController_SteelSeriesRival::SetupZones()
{
/* Rival 100 Series only has one Zone */
zone logo_zone;
logo_zone.name = "Logo";
logo_zone.type = ZONE_TYPE_SINGLE;
logo_zone.leds_min = 1;
logo_zone.leds_max = 1;
logo_zone.leds_count = 1;
logo_zone.matrix_map = NULL;
zones.push_back(logo_zone);
led logo_led;
logo_led.name = "Logo";
logo_led.value = 0;
leds.push_back(logo_led);
/* Rival 300 and 700 extend this by adding Scroll Wheel LED + Zone */
if(controller->GetMouseType() == RIVAL_300 ||
controller->GetMouseType() == RIVAL_700)
{
zone wheel_zone;
wheel_zone.name = "Scroll Wheel";
wheel_zone.type = ZONE_TYPE_SINGLE;
wheel_zone.leds_min = 1;
wheel_zone.leds_max = 1;
wheel_zone.leds_count = 1;
wheel_zone.matrix_map = NULL;
zones.push_back(wheel_zone);
led wheel_led;
wheel_led.name = "Scroll Wheel";
wheel_led.value = 1;
leds.push_back(wheel_led);
}
/* Rival 650 extends this by Scroll Wheel LED + Zone and additional lights LEDs + Zone */
else if(controller->GetMouseType() == RIVAL_650)
{
leds[0].value = 0x11;
zone wheel_zone;
wheel_zone.name = "Scroll Wheel";
wheel_zone.type = ZONE_TYPE_SINGLE;
wheel_zone.leds_min = 1;
wheel_zone.leds_max = 1;
wheel_zone.leds_count = 1;
wheel_zone.matrix_map = NULL;
zones.push_back(wheel_zone);
led wheel_led;
wheel_led.name = "Scroll Wheel";
wheel_led.value = 0x10;
leds.push_back(wheel_led);
zone mouse_zone;
mouse_zone.name = "Mouse";
mouse_zone.type = ZONE_TYPE_LINEAR;
mouse_zone.leds_min = 6;
mouse_zone.leds_max = 6;
mouse_zone.leds_count = 6;
mouse_zone.matrix_map = NULL;
zones.push_back(mouse_zone);
for(const steelseries_rival_led_info led_info: rival_650_leds)
{
led mouse_led;
mouse_led.name = led_info.name;
mouse_led.value = led_info.value;
leds.push_back(mouse_led);
}
}
/* Rival 600 is simular to Rival 650 */
else if(controller->GetMouseType() == RIVAL_600)
{
leds[0].value = 0x01;
zone wheel_zone;
wheel_zone.name = "Scroll Wheel";
wheel_zone.type = ZONE_TYPE_SINGLE;
wheel_zone.leds_min = 1;
wheel_zone.leds_max = 1;
wheel_zone.leds_count = 1;
wheel_zone.matrix_map = NULL;
zones.push_back(wheel_zone);
led wheel_led;
wheel_led.name = "Scroll Wheel";
wheel_led.value = 0x00;
leds.push_back(wheel_led);
zone mouse_zone;
mouse_zone.name = "Mouse";
mouse_zone.type = ZONE_TYPE_LINEAR;
mouse_zone.leds_min = 6;
mouse_zone.leds_max = 6;
mouse_zone.leds_count = 6;
mouse_zone.matrix_map = NULL;
zones.push_back(mouse_zone);
for(const steelseries_rival_led_info led_info: rival_600_leds)
{
led mouse_led;
mouse_led.name = led_info.name;
mouse_led.value = led_info.value;
leds.push_back(mouse_led);
}
}
SetupColors();
}
void RGBController_SteelSeriesRival::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_SteelSeriesRival::DeviceUpdateLEDs()
{
for(unsigned int i = 0; i < leds.size(); i++)
{
unsigned char red = RGBGetRValue(colors[i]);
unsigned char grn = RGBGetGValue(colors[i]);
unsigned char blu = RGBGetBValue(colors[i]);
controller->SetColor(leds[i].value, red, grn, blu);
}
}
void RGBController_SteelSeriesRival::UpdateZoneLEDs(int zone)
{
for(unsigned int i = 0; i < zones[zone].leds_count; i++)
{
unsigned char red = RGBGetRValue(zones[zone].colors[i]);
unsigned char grn = RGBGetGValue(zones[zone].colors[i]);
unsigned char blu = RGBGetBValue(zones[zone].colors[i]);
controller->SetColor(zones[zone].leds[i].value, red, grn, blu);
}
}
void RGBController_SteelSeriesRival::UpdateSingleLED(int led)
{
unsigned char red = RGBGetRValue(colors[led]);
unsigned char grn = RGBGetGValue(colors[led]);
unsigned char blu = RGBGetBValue(colors[led]);
controller->SetColor(leds[led].value, red, grn, blu);
}
void RGBController_SteelSeriesRival::DeviceUpdateMode()
{
/* Strictly, the device actually does support different modes for the
* different zones, but we don't support that. */
//steelseries_type mouse_type = rival->GetMouseType();
switch (modes[active_mode].value)
{
case STEELSERIES_RIVAL_DIRECT:
controller->SetLightEffectAll(STEELSERIES_RIVAL_EFFECT_DIRECT);
break;
case STEELSERIES_RIVAL_PULSATE:
controller->SetLightEffectAll(modes[active_mode].speed);
break;
}
DeviceUpdateLEDs();
}
void RGBController_SteelSeriesRival::DeviceSaveMode()
{
DeviceUpdateMode();
controller->SaveMode();
}