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258 lines
8.1 KiB
C++
258 lines
8.1 KiB
C++
/*-----------------------------------------*\
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| RGBController_SteelSeriesRival.cpp |
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| Generic RGB Interface SteelSeriesRival |
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| Class |
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| B Horn (bahorn) 13/05/2020 |
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\*-----------------------------------------*/
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#include "RGBController_SteelSeriesRival.h"
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typedef struct
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{
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const char* name;
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const int value;
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} steelseries_rival_led_info;
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static const steelseries_rival_led_info rival_650_leds[]=
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{
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{"Left 1", 0x12},
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{"Left 2", 0x14},
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{"Left 3", 0x16},
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{"Right 1", 0x13},
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{"Right 2", 0x15},
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{"Right 3", 0x17},
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};
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static const steelseries_rival_led_info rival_600_leds[]=
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{
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{"Left top", 0x02},
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{"Left mid", 0x04},
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{"Left bottom", 0x06},
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{"Right top", 0x03},
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{"Right mid", 0x05},
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{"Right bottom", 0x07},
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};
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/**------------------------------------------------------------------*\
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@name Steel Series Rival
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@category Mouse
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@type USB
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@save :x:
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@direct :white_check_mark:
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@effects :white_check_mark:
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@detectors DetectSteelSeriesRival100,DetectSteelSeriesRival300,DetectSteelSeriesRival600,DetectSteelSeriesRival650,DetectSteelSeriesRival700
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_SteelSeriesRival::RGBController_SteelSeriesRival(SteelSeriesRivalController* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetDeviceName();
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vendor = "SteelSeries";
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type = DEVICE_TYPE_MOUSE;
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description = "SteelSeries Rival Device";
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location = controller->GetDeviceLocation();
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serial = controller->GetSerialString();
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version = controller->GetFirmwareVersion();
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mode Direct;
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Direct.name = "Direct";
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Direct.value = STEELSERIES_RIVAL_DIRECT;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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mode Pulsate;
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Pulsate.name = "Pulsate";
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Pulsate.value = STEELSERIES_RIVAL_PULSATE;
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Pulsate.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
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Pulsate.color_mode = MODE_COLORS_PER_LED;
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Pulsate.speed_min = STEELSERIES_RIVAL_EFFECT_PULSATE_MIN;
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Pulsate.speed_max = STEELSERIES_RIVAL_EFFECT_PULSATE_MAX;
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Pulsate.speed = STEELSERIES_RIVAL_EFFECT_PULSATE_MID;
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modes.push_back(Pulsate);
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SetupZones();
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}
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RGBController_SteelSeriesRival::~RGBController_SteelSeriesRival()
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{
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delete controller;
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}
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void RGBController_SteelSeriesRival::SetupZones()
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{
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/* Rival 100 Series only has one Zone */
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zone logo_zone;
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logo_zone.name = "Logo";
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logo_zone.type = ZONE_TYPE_SINGLE;
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logo_zone.leds_min = 1;
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logo_zone.leds_max = 1;
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logo_zone.leds_count = 1;
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logo_zone.matrix_map = NULL;
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zones.push_back(logo_zone);
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led logo_led;
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logo_led.name = "Logo";
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logo_led.value = 0;
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leds.push_back(logo_led);
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/* Rival 300 and 700 extend this by adding Scroll Wheel LED + Zone */
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if(controller->GetMouseType() == RIVAL_300 ||
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controller->GetMouseType() == RIVAL_700)
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{
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zone wheel_zone;
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wheel_zone.name = "Scroll Wheel";
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wheel_zone.type = ZONE_TYPE_SINGLE;
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wheel_zone.leds_min = 1;
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wheel_zone.leds_max = 1;
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wheel_zone.leds_count = 1;
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wheel_zone.matrix_map = NULL;
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zones.push_back(wheel_zone);
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led wheel_led;
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wheel_led.name = "Scroll Wheel";
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wheel_led.value = 1;
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leds.push_back(wheel_led);
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}
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/* Rival 650 extends this by Scroll Wheel LED + Zone and additional lights LEDs + Zone */
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else if(controller->GetMouseType() == RIVAL_650)
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{
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leds[0].value = 0x11;
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zone wheel_zone;
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wheel_zone.name = "Scroll Wheel";
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wheel_zone.type = ZONE_TYPE_SINGLE;
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wheel_zone.leds_min = 1;
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wheel_zone.leds_max = 1;
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wheel_zone.leds_count = 1;
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wheel_zone.matrix_map = NULL;
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zones.push_back(wheel_zone);
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led wheel_led;
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wheel_led.name = "Scroll Wheel";
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wheel_led.value = 0x10;
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leds.push_back(wheel_led);
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zone mouse_zone;
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mouse_zone.name = "Mouse";
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mouse_zone.type = ZONE_TYPE_LINEAR;
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mouse_zone.leds_min = 6;
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mouse_zone.leds_max = 6;
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mouse_zone.leds_count = 6;
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mouse_zone.matrix_map = NULL;
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zones.push_back(mouse_zone);
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for(const steelseries_rival_led_info led_info: rival_650_leds)
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{
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led mouse_led;
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mouse_led.name = led_info.name;
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mouse_led.value = led_info.value;
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leds.push_back(mouse_led);
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}
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}
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/* Rival 600 is simular to Rival 650 */
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else if(controller->GetMouseType() == RIVAL_600)
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{
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leds[0].value = 0x01;
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zone wheel_zone;
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wheel_zone.name = "Scroll Wheel";
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wheel_zone.type = ZONE_TYPE_SINGLE;
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wheel_zone.leds_min = 1;
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wheel_zone.leds_max = 1;
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wheel_zone.leds_count = 1;
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wheel_zone.matrix_map = NULL;
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zones.push_back(wheel_zone);
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led wheel_led;
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wheel_led.name = "Scroll Wheel";
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wheel_led.value = 0x00;
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leds.push_back(wheel_led);
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zone mouse_zone;
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mouse_zone.name = "Mouse";
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mouse_zone.type = ZONE_TYPE_LINEAR;
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mouse_zone.leds_min = 6;
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mouse_zone.leds_max = 6;
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mouse_zone.leds_count = 6;
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mouse_zone.matrix_map = NULL;
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zones.push_back(mouse_zone);
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for(const steelseries_rival_led_info led_info: rival_600_leds)
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{
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led mouse_led;
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mouse_led.name = led_info.name;
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mouse_led.value = led_info.value;
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leds.push_back(mouse_led);
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}
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}
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SetupColors();
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}
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void RGBController_SteelSeriesRival::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_SteelSeriesRival::DeviceUpdateLEDs()
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{
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for(unsigned int i = 0; i < leds.size(); i++)
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{
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unsigned char red = RGBGetRValue(colors[i]);
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unsigned char grn = RGBGetGValue(colors[i]);
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unsigned char blu = RGBGetBValue(colors[i]);
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controller->SetColor(leds[i].value, red, grn, blu);
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}
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}
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void RGBController_SteelSeriesRival::UpdateZoneLEDs(int zone)
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{
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for(unsigned int i = 0; i < zones[zone].leds_count; i++)
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{
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unsigned char red = RGBGetRValue(zones[zone].colors[i]);
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unsigned char grn = RGBGetGValue(zones[zone].colors[i]);
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unsigned char blu = RGBGetBValue(zones[zone].colors[i]);
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controller->SetColor(zones[zone].leds[i].value, red, grn, blu);
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}
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}
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void RGBController_SteelSeriesRival::UpdateSingleLED(int led)
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{
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unsigned char red = RGBGetRValue(colors[led]);
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unsigned char grn = RGBGetGValue(colors[led]);
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unsigned char blu = RGBGetBValue(colors[led]);
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controller->SetColor(leds[led].value, red, grn, blu);
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}
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void RGBController_SteelSeriesRival::DeviceUpdateMode()
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{
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/* Strictly, the device actually does support different modes for the
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* different zones, but we don't support that. */
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//steelseries_type mouse_type = rival->GetMouseType();
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switch (modes[active_mode].value)
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{
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case STEELSERIES_RIVAL_DIRECT:
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controller->SetLightEffectAll(STEELSERIES_RIVAL_EFFECT_DIRECT);
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break;
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case STEELSERIES_RIVAL_PULSATE:
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controller->SetLightEffectAll(modes[active_mode].speed);
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break;
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}
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DeviceUpdateLEDs();
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}
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void RGBController_SteelSeriesRival::DeviceSaveMode()
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{
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DeviceUpdateMode();
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controller->SaveMode();
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}
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