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109 lines
2.7 KiB
C++
109 lines
2.7 KiB
C++
/*-----------------------------------------*\
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| SteelSeriesRivalController.h |
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| Definitions and types for SteelSeries |
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| Rival lighting controller |
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| B Horn (bahorn) 13/5/2020 |
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\*-----------------------------------------*/
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#include <string>
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#include <hidapi/hidapi.h>
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#include "SteelSeriesGeneric.h"
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#pragma once
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/* Mode, we then use these to set actual effect based on speed. */
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enum
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{
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STEELSERIES_RIVAL_DIRECT = 0x00,
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STEELSERIES_RIVAL_PULSATE = 0x01
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};
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/* Effects */
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enum
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{
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STEELSERIES_RIVAL_EFFECT_DIRECT = 0x01,
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STEELSERIES_RIVAL_EFFECT_PULSATE_MIN = 0x02,
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STEELSERIES_RIVAL_EFFECT_PULSATE_MID = 0x03,
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STEELSERIES_RIVAL_EFFECT_PULSATE_MAX = 0x04
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};
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class SteelSeriesRivalController
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{
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public:
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SteelSeriesRivalController
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(
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hid_device* dev_handle,
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steelseries_type proto_type,
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const char* path
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);
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~SteelSeriesRivalController();
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std::string GetDeviceLocation();
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char* GetDeviceName();
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std::string GetSerialString();
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std::string GetFirmwareVersion();
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steelseries_type GetMouseType();
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void SaveMode();
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void SetLightEffect
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(
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unsigned char zone_id,
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unsigned char effect
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);
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void SetLightEffectAll
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(
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unsigned char effect
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);
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void SetColor
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(
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unsigned char zone_id,
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unsigned char red,
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unsigned char green,
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unsigned char blue
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);
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void SetColorAll
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(
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unsigned char red,
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unsigned char green,
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unsigned char blue
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);
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private:
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char device_name[32];
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hid_device* dev;
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std::string location;
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steelseries_type proto;
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void SetRival650Color
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(
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unsigned char zone_id,
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unsigned char red,
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unsigned char green,
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unsigned char blue
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);
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void SetRival600Color
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(
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unsigned char zone_id,
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unsigned char red,
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unsigned char green,
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unsigned char blue
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);
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void SetRival700Color
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(
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unsigned char zone_id,
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unsigned char red,
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unsigned char green,
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unsigned char blue
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);
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};
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