Files
OpenRGB/Controllers/LianLiController/RGBController_LianLiUniHubSLInfinity.cpp
2023-10-31 01:48:43 +00:00

454 lines
16 KiB
C++

/*-----------------------------------------*\
| RGBController_LianLiUniHubSLInfinity.cpp |
| |
| Generic RGB Interface for Lian Li Uni |
| Hub SLINF USB controller driver |
| |
| Simon McKenna 2023-20-21 |
| Will Kennedy 01/17/2023 |
| Oliver P 04/26/2022 |
| Credit to Luca Lovisa for original work. |
\*-----------------------------------------*/
#include "RGBController_LianLiUniHubSLInfinity.h"
#include <string>
/**------------------------------------------------------------------*\
@name Lian Li Uni Hub SL Infinity
@type USB
@save :x:
@direct :rotating_light:
@effects :white_check_mark:
@detectors DetectLianLiUniHubSLInfinity
@comment
\*-------------------------------------------------------------------*/
RGBController_LianLiUniHubSLInfinity::RGBController_LianLiUniHubSLInfinity(LianLiUniHubSLInfinityController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetName();
vendor = "Lian Li";
type = DEVICE_TYPE_COOLER;
description = "Lian Li Uni Hub - SL Infinity";
version = controller->GetFirmwareVersionString();
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
initializedMode = false;
mode Custom;
Custom.name = "Custom";
Custom.value = UNIHUB_SLINF_LED_MODE_STATIC_COLOR;
Custom.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR;
Custom.brightness_min = 0;
Custom.brightness_max = 50;
Custom.brightness = 37;
Custom.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Custom);
mode StaticColor;
StaticColor.name = "Static";
StaticColor.value = UNIHUB_SLINF_LED_MODE_STATIC_COLOR;
StaticColor.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
StaticColor.brightness_min = 0;
StaticColor.brightness_max = 4;
StaticColor.colors_min = 0;
StaticColor.colors_max = 6;
StaticColor.brightness = 4;
StaticColor.color_mode = MODE_COLORS_MODE_SPECIFIC;
StaticColor.colors.resize(6);
modes.push_back(StaticColor);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = UNIHUB_SLINF_LED_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Breathing.speed_min = 0;
Breathing.speed_max = 4;
Breathing.brightness_min = 0;
Breathing.brightness_max = 4;
Breathing.colors_min = 0;
Breathing.colors_max = 6;
Breathing.speed = 2;
Breathing.brightness = 4;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.colors.resize(6);
modes.push_back(Breathing);
mode RainbowMorph;
RainbowMorph.name = "Spectrum Cycle";
RainbowMorph.value = UNIHUB_SLINF_LED_MODE_RAINBOW_MORPH;
RainbowMorph.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
RainbowMorph.speed_min = 0;
RainbowMorph.speed_max = 4;
RainbowMorph.brightness_min = 0;
RainbowMorph.brightness_max = 4;
RainbowMorph.speed = 2;
RainbowMorph.brightness = 4;
RainbowMorph.color_mode = MODE_COLORS_NONE;
modes.push_back(RainbowMorph);
mode RainbowWave;
RainbowWave.name = "Rainbow Wave";
RainbowWave.value = UNIHUB_SLINF_LED_MODE_RAINBOW;
RainbowWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_DIRECTION_LR;
RainbowWave.speed_min = 0;
RainbowWave.speed_max = 4;
RainbowWave.brightness_min = 0;
RainbowWave.brightness_max = 4;
RainbowWave.speed = 2;
RainbowWave.brightness = 4;
RainbowWave.direction = UNIHUB_SLINF_LED_DIRECTION_LTR;
RainbowWave.color_mode = MODE_COLORS_NONE;
modes.push_back(RainbowWave);
mode Staggered;
Staggered.name = "Staggered";
Staggered.value = UNIHUB_SLINF_LED_MODE_STAGGERED;
Staggered.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Staggered.speed_min = 0;
Staggered.speed_max = 4;
Staggered.brightness_min = 0;
Staggered.brightness_max = 4;
Staggered.colors_min = 0;
Staggered.colors_max = 2;
Staggered.speed = 2;
Staggered.brightness = 4;
Staggered.color_mode = MODE_COLORS_MODE_SPECIFIC;
Staggered.colors.resize(2);
modes.push_back(Staggered);
mode Tide; // TODO: Has merge
Tide.name = "Tide";
Tide.value = UNIHUB_SLINF_LED_MODE_TIDE;
Tide.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Tide.speed_min = 0;
Tide.speed_max = 4;
Tide.brightness_min = 0;
Tide.brightness_max = 4;
Tide.colors_min = 0;
Tide.colors_max = 2;
Tide.speed = 2;
Tide.brightness = 4;
Tide.color_mode = MODE_COLORS_MODE_SPECIFIC;
Tide.colors.resize(2);
modes.push_back(Tide);
mode Runway; //TODO: Has merge
Runway.name = "Runway";
Runway.value = UNIHUB_SLINF_LED_MODE_RUNWAY;
Runway.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Runway.speed_min = 0;
Runway.speed_max = 4;
Runway.brightness_min = 0;
Runway.brightness_max = 4;
Runway.colors_min = 0;
Runway.colors_max = 2;
Runway.speed = 2;
Runway.brightness = 4;
Runway.color_mode = MODE_COLORS_MODE_SPECIFIC;
Runway.colors.resize(2);
modes.push_back(Runway);
mode Mixing; //TODO: Has merge
Mixing.name = "Mixing";
Mixing.value = UNIHUB_SLINF_LED_MODE_MIXING;
Mixing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Mixing.speed_min = 0;
Mixing.speed_max = 4;
Mixing.brightness_min = 0;
Mixing.brightness_max = 4;
Mixing.colors_min = 0;
Mixing.colors_max = 2;
Mixing.speed = 2;
Mixing.brightness = 4;
Mixing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Mixing.colors.resize(2);
modes.push_back(Mixing);
mode Stack;
Stack.name = "Stack";
Stack.value = UNIHUB_SLINF_LED_MODE_STACK;
Stack.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
Stack.speed_min = 0;
Stack.speed_max = 4;
Stack.brightness_min = 0;
Stack.brightness_max = 4;
Stack.colors_min = 0;
Stack.colors_max = 1;
Stack.speed = 2;
Stack.brightness = 4;
Stack.direction = UNIHUB_SLINF_LED_DIRECTION_LTR;
Stack.color_mode = MODE_COLORS_MODE_SPECIFIC;
Stack.colors.resize(1);
modes.push_back(Stack);
mode StackMultiColor; //TODO: Has merge
Stack.name = "Stack Multi Color";
Stack.value = UNIHUB_SLINF_LED_MODE_STACK_MULTI_COLOR;
Stack.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_DIRECTION_LR;
Stack.speed_min = 0;
Stack.speed_max = 4;
Stack.brightness_min = 0;
Stack.brightness_max = 4;
Stack.speed = 2;
Stack.brightness = 4;
Stack.direction = UNIHUB_SLINF_LED_DIRECTION_LTR;
Stack.color_mode = MODE_COLORS_NONE;
modes.push_back(Stack);
mode Neon;
Neon.name = "Neon";
Neon.value = UNIHUB_SLINF_LED_MODE_NEON;
Neon.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
Neon.speed_min = 0;
Neon.speed_max = 4;
Neon.brightness_min = 0;
Neon.brightness_max = 4;
Neon.speed = 2;
Neon.brightness = 4;
Neon.color_mode = MODE_COLORS_NONE;
modes.push_back(Neon);
mode ColorCycle;
ColorCycle.name = "ColorCycle";
ColorCycle.value = UNIHUB_SLINF_LED_MODE_COLOR_CYCLE;
ColorCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
ColorCycle.speed_min = 0;
ColorCycle.speed_max = 4;
ColorCycle.brightness_min = 0;
ColorCycle.brightness_max = 4;
ColorCycle.colors_min = 0;
ColorCycle.colors_max = 3;
ColorCycle.speed = 2;
ColorCycle.brightness = 4;
ColorCycle.direction = UNIHUB_SLINF_LED_DIRECTION_LTR;
ColorCycle.color_mode = MODE_COLORS_MODE_SPECIFIC;
ColorCycle.colors.resize(3);
modes.push_back(ColorCycle);
mode Meteor; //TODO: Has merge
Meteor.name = "Meteor";
Meteor.value = UNIHUB_SLINF_LED_MODE_METEOR;
Meteor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Meteor.speed_min = 0;
Meteor.speed_max = 4;
Meteor.brightness_min = 0;
Meteor.brightness_max = 4;
Meteor.colors_min = 0;
Meteor.colors_max = 2;
Meteor.speed = 2;
Meteor.brightness = 4;
Meteor.color_mode = MODE_COLORS_MODE_SPECIFIC;
Meteor.colors.resize(2);
modes.push_back(Meteor);
mode Voice;
Voice.name = "Voice";
Voice.value = UNIHUB_SLINF_LED_MODE_VOICE;
Voice.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
Voice.speed_min = 0;
Voice.speed_max = 4;
Voice.brightness_min = 0;
Voice.brightness_max = 4;
Voice.speed = 2;
Voice.brightness = 4;
modes.push_back(Voice);
mode Groove;
Groove.name = "Groove";
Groove.value = UNIHUB_SLINF_LED_MODE_GROOVE;
Groove.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
Groove.speed_min = 0;
Groove.speed_max = 4;
Groove.brightness_min = 0;
Groove.brightness_max = 4;
Groove.colors_min = 0;
Groove.colors_max = 1;
Groove.speed = 2;
Groove.brightness = 4;
Groove.direction = UNIHUB_SLINF_LED_DIRECTION_LTR;
Groove.color_mode = MODE_COLORS_MODE_SPECIFIC;
Groove.colors.resize(1);
modes.push_back(Groove);
mode Render;
Render.name = "Render";
Render.value = UNIHUB_SLINF_LED_MODE_RENDER;
Render.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
Render.speed_min = 0;
Render.speed_max = 4;
Render.brightness_min = 0;
Render.brightness_max = 4;
Render.colors_min = 0;
Render.colors_max = 4;
Render.speed = 2;
Render.brightness = 4;
Render.direction = UNIHUB_SLINF_LED_DIRECTION_LTR;
Render.color_mode = MODE_COLORS_MODE_SPECIFIC;
Render.colors.resize(4);
modes.push_back(Render);
mode Tunnel;
Tunnel.name = "Tunnel";
Tunnel.value = UNIHUB_SLINF_LED_MODE_TUNNEL;
Tunnel.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
Tunnel.speed_min = 0;
Tunnel.speed_max = 4;
Tunnel.brightness_min = 0;
Tunnel.brightness_max = 4;
Tunnel.colors_min = 0;
Tunnel.colors_max = 4;
Tunnel.speed = 2;
Tunnel.brightness = 4;
Tunnel.direction = UNIHUB_SLINF_LED_DIRECTION_LTR;
Tunnel.color_mode = MODE_COLORS_MODE_SPECIFIC;
Tunnel.colors.resize(4);
modes.push_back(Tunnel);
RGBController_LianLiUniHubSLInfinity::SetupZones();
}
RGBController_LianLiUniHubSLInfinity::~RGBController_LianLiUniHubSLInfinity()
{
delete controller;
}
void RGBController_LianLiUniHubSLInfinity::SetupZones()
{
/*-------------------------------------------------*\
| Only set LED count on the first run |
\*-------------------------------------------------*/
bool first_run = false;
if(zones.size() == 0)
{
first_run = true;
zones.resize(UNIHUB_SLINF_CHANNEL_COUNT);
}
/*-------------------------------------------------*\
| Clear any existing color/LED configuration |
\*-------------------------------------------------*/
leds.clear();
colors.clear();
/*-------------------------------------------------*\
| Set zones and leds |
\*-------------------------------------------------*/
for(unsigned int channel_idx = 0; channel_idx < zones.size(); channel_idx++)
{
zones[channel_idx].name = "Channel ";
zones[channel_idx].name.append(std::to_string(channel_idx + 1));
zones[channel_idx].type = ZONE_TYPE_LINEAR;
zones[channel_idx].leds_min = 0;
zones[channel_idx].leds_max = UNIHUB_SLINF_CHAN_LED_COUNT;
if(first_run)
{
zones[channel_idx].leds_count = zones[channel_idx].leds_min;
}
for(unsigned int led_ch_idx = 0; led_ch_idx < zones[channel_idx].leds_count; led_ch_idx++)
{
led new_led;
new_led.name = zones[channel_idx].name;
new_led.name.append(", LED ");
new_led.name.append(std::to_string(led_ch_idx + 1));
new_led.value = channel_idx;
leds.push_back(new_led);
}
}
SetupColors();
}
void RGBController_LianLiUniHubSLInfinity::ResizeZone(int zone, int new_size)
{
if((size_t) zone >= zones.size())
{
return;
}
if(((unsigned int)new_size >= zones[zone].leds_min) && ((unsigned int)new_size <= zones[zone].leds_max))
{
zones[zone].leds_count = new_size;
SetupZones();
}
}
void RGBController_LianLiUniHubSLInfinity::DeviceUpdateLEDs()
{
if(!initializedMode)
{
DeviceUpdateMode();
}
float brightness_scale = static_cast<float>(modes[active_mode].brightness)/modes[active_mode].brightness_max;
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
controller->SetChannelLEDs(zone_idx, zones[zone_idx].colors, zones[zone_idx].leds_count, brightness_scale);
}
}
void RGBController_LianLiUniHubSLInfinity::UpdateZoneLEDs(int zone)
{
if(!initializedMode)
{
DeviceUpdateMode();
}
float brightness_scale = static_cast<float>(modes[active_mode].brightness)/modes[active_mode].brightness_max;
controller->SetChannelLEDs(zone, zones[zone].colors, zones[zone].leds_count, brightness_scale);
}
void RGBController_LianLiUniHubSLInfinity::UpdateSingleLED(int /* led */)
{
DeviceUpdateMode();
}
void RGBController_LianLiUniHubSLInfinity::DeviceUpdateMode()
{
if(!active_mode)
{
return; // Do nothing, custom mode should go through DeviceUpdateLEDs() to avoid flooding controller
}
initializedMode = true;
int fan_idx = 0;
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
if(zones[zone_idx].leds_count == 0)
{
return; // Do nothing, channel isn't in use
}
fan_idx = ((zones[zone_idx].leds_count / 16) - 1); // Indexes start at 0
controller->SetChannelMode(zone_idx,
modes[active_mode],
fan_idx);
}
}
void RGBController_LianLiUniHubSLInfinity::SetCustomMode()
{
/*-------------------------------------------------*\
| Set mode to Static Color |
\*-------------------------------------------------*/
active_mode = 0;
}