Files
OpenRGB/Controllers/AsusAuraGPUController/RGBController_AsusAuraGPU.cpp

227 lines
7.1 KiB
C++

/*---------------------------------------------------------*\
| RGBController_AsusAuraGPU.cpp |
| |
| RGBController for ASUS Aura GPU |
| |
| Jan Rettig (Klapstuhl) 14 Feb 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_AsusAuraGPU.h"
int RGBController_AuraGPU::GetDeviceMode()
{
int dev_mode = controller->AuraGPURegisterRead(AURA_GPU_REG_MODE);
int color_mode = MODE_COLORS_PER_LED;
if(dev_mode == AURA_GPU_MODE_STATIC)
{
if (controller->direct)
{
dev_mode = AURA_GPU_MODE_DIRECT;
}
}
switch(dev_mode)
{
case AURA_GPU_MODE_OFF:
case AURA_GPU_MODE_SPECTRUM_CYCLE:
color_mode = MODE_COLORS_NONE;
break;
}
for(unsigned int mode = 0; mode < modes.size(); mode++)
{
if(modes[mode].value == dev_mode)
{
active_mode = mode;
modes[mode].color_mode = color_mode;
}
}
return(active_mode);
}
/**------------------------------------------------------------------*\
@name Asus Aura GPU
@category GPU
@type SMBus
@save :tools:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectAsusAuraGPUControllers
@comment On some models save command might function like apply.
Known models with correctly working save: ASUS Vega 64 Strix.
This may result in changes not applying until user clicks
"save to device". Contact OpenRGB developers if you have one
of the affected models.
\*-------------------------------------------------------------------*/
RGBController_AuraGPU::RGBController_AuraGPU(AuraGPUController * controller_ptr)
{
controller = controller_ptr;
name = controller->GetDeviceName();
vendor = "ASUS";
type = DEVICE_TYPE_GPU;
description = "ASUS Aura GPU Device";
location = controller->GetDeviceLocation();
mode Direct;
Direct.name = "Direct";
Direct.value = AURA_GPU_MODE_DIRECT;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
unsigned int save_flags = 0;
if(!controller->SaveOnlyApplies())
{
save_flags |= MODE_FLAG_MANUAL_SAVE;
}
mode Off;
Off.name = "Off";
Off.value = AURA_GPU_MODE_OFF;
Off.flags = save_flags;
Off.color_mode = MODE_COLORS_NONE;
modes.push_back(Off);
mode Static;
Static.name = "Static";
Static.value = AURA_GPU_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | save_flags;
Static.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Static);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = AURA_GPU_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR | save_flags;
Breathing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Breathing);
mode Flashing;
Flashing.name = "Flashing";
Flashing.value = AURA_GPU_MODE_FLASHING;
Flashing.flags = MODE_FLAG_HAS_PER_LED_COLOR | save_flags;
Flashing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Flashing);
mode Spectrum_Cycle;
Spectrum_Cycle.name = "Spectrum Cycle";
Spectrum_Cycle.value = AURA_GPU_MODE_SPECTRUM_CYCLE ;
Spectrum_Cycle.flags = save_flags;
Spectrum_Cycle.color_mode = MODE_COLORS_NONE;
modes.push_back(Spectrum_Cycle);
SetupZones();
active_mode = GetDeviceMode();
}
RGBController_AuraGPU::~RGBController_AuraGPU()
{
delete controller;
}
void RGBController_AuraGPU::SetupZones()
{
/*---------------------------------------------------------*\
| Set up zone |
\*---------------------------------------------------------*/
zone aura_gpu_zone;
aura_gpu_zone.name = "GPU";
aura_gpu_zone.type = ZONE_TYPE_SINGLE;
aura_gpu_zone.leds_min = 1;
aura_gpu_zone.leds_max = 1;
aura_gpu_zone.leds_count = 1;
aura_gpu_zone.matrix_map = NULL;
zones.push_back(aura_gpu_zone);
/*---------------------------------------------------------*\
| Set up LED |
\*---------------------------------------------------------*/
led aura_gpu_led;
aura_gpu_led.name = "GPU";
leds.push_back(aura_gpu_led);
SetupColors();
/*---------------------------------------------------------*\
| Initialize color |
\*---------------------------------------------------------*/
unsigned char red = controller->GetLEDRed();
unsigned char grn = controller->GetLEDGreen();
unsigned char blu = controller->GetLEDBlue();
colors[0] = ToRGBColor(red, grn, blu);
}
void RGBController_AuraGPU::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_AuraGPU::DeviceUpdateLEDs()
{
for(std::size_t led = 0; led < colors.size(); led++)
{
unsigned char red = RGBGetRValue(colors[led]);
unsigned char grn = RGBGetGValue(colors[led]);
unsigned char blu = RGBGetBValue(colors[led]);
controller->SetLEDColors(red, grn, blu);
}
if (controller->SaveOnlyApplies() && GetMode() != 0)
{
controller->Save();
}
}
void RGBController_AuraGPU::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_AuraGPU::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_AuraGPU::DeviceUpdateMode()
{
int new_mode = modes[active_mode].value;
controller->direct = false;
switch(new_mode)
{
// Set all LEDs to 0 and Mode to static as a workaround for the non existing Off Mode
case AURA_GPU_MODE_OFF:
controller->SetLEDColors(0, 0, 0);
new_mode = AURA_GPU_MODE_STATIC;
break;
// Direct mode is done by switching to Static and not applying color changes
case AURA_GPU_MODE_DIRECT:
controller->direct = true;
new_mode = AURA_GPU_MODE_STATIC;
break;
}
controller->SetMode(new_mode);
if (controller->SaveOnlyApplies())
{
controller->Save();
}
}
void RGBController_AuraGPU::DeviceSaveMode()
{
controller->Save();
}