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OpenRGB/Controllers/CoolerMasterController/CMKeyboardController/RGBController_CMKeyboardController.cpp

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7.9 KiB
C++

/*---------------------------------------------------------*\
| RGBController_CMKeyboardController.cpp |
| |
| RGBController for Cooler Master keyboards |
| |
| Tam D (too.manyhobbies) 30 Nov 2023 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-or-later |
\*---------------------------------------------------------*/
#include "RGBController_CMKeyboardController.h"
#include "CMKeyboardDevices.h"
/**------------------------------------------------------------------*\
@name Coolermaster Masterkeys Keyboards
@category Keyboard
@type USB
@save :robot:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectCoolerMasterV1Keyboards,DetectCoolerMasterV2Keyboards
@comment
In CMKeyboardV1Controller brightness control not supported.
Supported effects differ between CMKeyboardV1Controller and
CMKeyboardV2Controller.
\*-------------------------------------------------------------------*/
RGBController_CMKeyboardController::RGBController_CMKeyboardController(CMKeyboardAbstractController* pController)
{
m_pController = pController;
vendor = m_pController->GetDeviceVendor();
type = DEVICE_TYPE_KEYBOARD;
description = "Cooler Master Keyboard Device";
version = m_pController->GetFirmwareVersion();
/*----------------------------------------------------------------*\
| Coolermaster uses the name field to store the serial number in |
| many of their keyboards. |
\*----------------------------------------------------------------*/
serial = m_pController->GetDeviceSerial();
location = m_pController->GetLocation();
m_keyboardLayout = m_pController->GetKeyboardLayout();
name = m_pController->GetDeviceName();
m_pController->InitializeModes(modes);
SetupZones();
}
RGBController_CMKeyboardController::~RGBController_CMKeyboardController()
{
/*---------------------------------------------------------*\
| Delete the matrix map |
\*---------------------------------------------------------*/
for(unsigned int zone_index = 0; zone_index < zones.size(); zone_index++)
{
if(zones[zone_index].matrix_map != NULL)
{
if(zones[zone_index].matrix_map->map != NULL)
{
delete zones[zone_index].matrix_map->map;
}
delete zones[zone_index].matrix_map;
}
}
if(m_pController)
{
delete m_pController;
}
}
#define COOLERMASTER_ZONES_MAX 1
void RGBController_CMKeyboardController::SetupZones()
{
std::string physical_size;
unsigned int max_led_value = 0;
const cm_kb_device* coolermaster = m_pController->GetDeviceData();
/*---------------------------------------------------------*\
| Fill in zones from the device data |
\*---------------------------------------------------------*/
for(size_t i = 0; i < COOLERMASTER_ZONES_MAX; i++)
{
if(coolermaster->zones[i] == NULL)
{
break;
}
else
{
zone new_zone;
new_zone.name = coolermaster->zones[i]->name;
new_zone.type = coolermaster->zones[i]->type;
if(new_zone.type == ZONE_TYPE_MATRIX)
{
KeyboardLayoutManager new_kb(m_keyboardLayout, coolermaster->layout_new->base_size, coolermaster->layout_new->key_values);
matrix_map_type * new_map = new matrix_map_type;
new_zone.matrix_map = new_map;
if(coolermaster->layout_new->base_size != KEYBOARD_SIZE_EMPTY)
{
/*---------------------------------------------------------*\
| Minor adjustments to keyboard layout |
\*---------------------------------------------------------*/
keyboard_keymap_overlay_values* temp = coolermaster->layout_new;
new_kb.ChangeKeys(*temp);
new_map->height = new_kb.GetRowCount();
new_map->width = new_kb.GetColumnCount();
new_map->map = new unsigned int[new_map->height * new_map->width];
/*---------------------------------------------------------*\
| Matrix map still uses declared zone rows and columns |
| as the packet structure depends on the matrix map |
\*---------------------------------------------------------*/
new_kb.GetKeyMap(new_map->map, KEYBOARD_MAP_FILL_TYPE_COUNT, new_map->height, new_map->width);
/*---------------------------------------------------------*\
| Create LEDs for the Matrix zone |
| Place keys in the layout to populate the matrix |
\*---------------------------------------------------------*/
new_zone.leds_count = new_kb.GetKeyCount();
LOG_DEBUG("[%s] Created KB matrix with %d rows and %d columns containing %d keys",
m_pController->GetDeviceName().c_str(), new_kb.GetRowCount(), new_kb.GetColumnCount(), new_zone.leds_count);
for(unsigned int led_idx = 0; led_idx < new_zone.leds_count; led_idx++)
{
led new_led;
new_led.name = new_kb.GetKeyNameAt(led_idx);
new_led.value = new_kb.GetKeyValueAt(led_idx);
max_led_value = std::max(max_led_value, new_led.value);
leds.push_back(new_led);
}
}
/*---------------------------------------------------------*\
| Add 1 the max_led_value to account for the 0th index |
\*---------------------------------------------------------*/
max_led_value++;
}
/*---------------------------------------------------------*\
| name is not set yet so description is used instead |
\*---------------------------------------------------------*/
LOG_DEBUG("[%s] Creating a %s zone: %s with %d LEDs", description.c_str(),
((new_zone.type == ZONE_TYPE_MATRIX) ? "matrix": "linear"),
new_zone.name.c_str(), new_zone.leds_count);
new_zone.leds_min = new_zone.leds_count;
new_zone.leds_max = new_zone.leds_count;
zones.push_back(new_zone);
}
}
SetupColors();
}
void RGBController_CMKeyboardController::ResizeZone(int /*zone*/, int /*new_size*/)
{
}
void RGBController_CMKeyboardController::DeviceUpdateLEDs()
{
m_pController->SetLeds(leds, colors);
}
void RGBController_CMKeyboardController::UpdateSingleLED(int led, RGBColor color)
{
uint8_t key_value = m_pLayoutManager->GetKeyValueAt(led);
m_pController->SetSingleLED(key_value, color);
}
void RGBController_CMKeyboardController::UpdateSingleLED(int led)
{
m_pController->SetSingleLED(led, colors[led]);
}
void RGBController_CMKeyboardController::UpdateZoneLEDs(int /*zone_idx*/)
{
DeviceUpdateLEDs();
}
void RGBController_CMKeyboardController::DeviceUpdateMode()
{
m_pController->SetMode(modes[active_mode]);
}
void RGBController_CMKeyboardController::SetCustomMode()
{
}